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    Searched refs:vertex_shader_id (Results 1 - 3 of 3) sorted by null

  /external/deqp/external/openglcts/modules/gl/
gl3cGLSLnoperspectiveTests.cpp 127 * @param vertex_shader_id Id of vertex shader
130 void link_program(deqp::Context& context, glw::GLuint fragment_shader_id, glw::GLuint vertex_shader_id,
146 if (0 != vertex_shader_id)
148 gl.attachShader(program_object_id, vertex_shader_id);
200 glw::GLuint vertex_shader_id = 0; local
212 vertex_shader_id = prepare_shader(context, GL_VERTEX_SHADER, vertex_shader_code);
220 link_program(context, fragment_shader_id, vertex_shader_id, program_object_id);
228 if (0 != vertex_shader_id)
229 gl.deleteShader(vertex_shader_id);
237 if (0 != vertex_shader_id)
    [all...]
  /external/deqp/external/openglcts/modules/glesext/
esextcTestCaseBase.cpp 780 glw::GLuint vertex_shader_id = 0; local
    [all...]
  /external/deqp/external/openglcts/modules/gles3/
es3cCopyTexImageConversionsTests.cpp     [all...]

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