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    Searched refs:viewportCoord (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp 614 const Vec2 viewportCoord = (Vec2((float)px, (float)py) + 0.5f) / Vec2((float)width, (float)height);
615 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
692 const Vec2 viewportCoord = (Vec2((float)px, (float)py) + 0.5f) / Vec2((float)width, (float)height);
693 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
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es31fTextureBorderClampTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureGatherTests.cpp 643 const Vec2 viewportCoord = (Vec2((float)px, (float)py) + 0.5f) / Vec2((float)width, (float)height);
644 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
721 const Vec2 viewportCoord = (Vec2((float)px, (float)py) + 0.5f) / Vec2((float)width, (float)height);
722 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
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