/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_idct.c | 262 struct ureg_src vrect, vpos; local 271 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); 288 * t_vpos = vpos + vrect 301 ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, vrect); 310 calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, VL_BLOCK_WIDTH / 4); 396 struct ureg_src vrect, vpos; local 401 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); 419 ureg_scalar(vrect, TGSI_SWIZZLE_X), 423 calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, VL_BLOCK_WIDTH / 4);
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vl_zscan.c | 124 struct ureg_src vrect, vpos, block_num; local 140 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); 152 * o_vpos.xy = (vpos + vrect) * scale 159 * o_vtex.x = vrect.x / blocks_per_line + tmp.x 160 * o_vtex.y = vrect.y 163 ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, vrect); 178 ureg_MAD(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_X), vrect, 180 ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Y), vrect);
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vl_mc.c | 55 struct ureg_src vrect, vpos; local 59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); 69 * t_vpos = (vpos + vrect) * block_scale 73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); 233 struct ureg_src vrect, vpos; local 248 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); 262 * t_vtex.xy = vrect.y ? { 0, scale.y } : { -scale.y : 0 } 282 ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_Y)),
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