/external/ppp/pppd/plugins/pppoatm/ |
misc.c | 45 void atm_tcpip_port_mapping(char *vs_id,uint8_t protocol,uint16_t port) 47 memcpy(vs_id,ATM_FORUM_OUI "\x01",4); 48 vs_id[4] = protocol; /* e.g. IP_TCP or IP_UDP; from netinet/protocols.h */ 49 vs_id[5] = (htons(port) >> 8) & 255; 50 vs_id[6] = htons(port) & 255;
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atmsap.h | 43 void atm_tcpip_port_mapping(char *vs_id,uint8_t protocol,uint16_t port);
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/external/deqp/external/openglcts/modules/gles31/ |
es31cTextureStorageMultisampleGetActiveUniformTests.hpp | 59 glw::GLint vs_id; member in class:glcts::MultisampleTextureGetActiveUniformSamplersTest
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es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 158 , vs_id(0) 177 vs_id = gl.createShader(GL_VERTEX_SHADER); 189 gl.deleteShader(vs_id); 209 gl.attachShader(po_id, vs_id); 242 gl.shaderSource(vs_id, 1, /* count */ 248 gl.shaderSource(vs_id, 1, /* count */ 254 gl.compileShader(vs_id); 257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); 263 gl.getShaderInfoLog(vs_id, 1024, 0, temp);
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es31cTextureStorageMultisampleFunctionalTests.hpp | 83 glw::GLuint vs_id; member in class:glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest 106 glw::GLuint vs_id; member in class:glcts::MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest 206 glw::GLuint vs_id; member in class:glcts::MultisampleTextureFunctionalTestsTextureSizeFragmentShadersTest
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es31cTextureStorageMultisampleFunctionalTests.cpp | 274 , vs_id(0) 354 if (vs_id != 0) 356 gl.deleteShader(vs_id); 358 vs_id = 0; 376 vs_id = gl.createShader(GL_VERTEX_SHADER); 406 /* Configure body of vs_id vertex shader */ 424 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL); 425 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() failed for vertex shader of vs_id id"); 461 const glw::GLuint shader_ids[] = { fs_id, fs_depth_preview_id, vs_id }; 485 gl.attachShader(po_depth_preview_id, vs_id); [all...] |
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderTCTE.hpp | 131 glw::GLuint vs_id; member in struct:glcts::TessellationShaderTCTEDataPassThrough::_run 154 vs_id = 0; 230 glw::GLuint vs_id; member in struct:glcts::TessellationShaderTCTEgl_MaxPatchVertices_Position_PointSize::_run 255 , vs_id(0) 396 glw::GLuint vs_id; member in struct:glcts::TessellationShaderTCTEgl_TessLevel::_test_descriptor 407 vs_id = 0; 478 glw::GLuint vs_id; member in struct:glcts::TessellationShaderTCTEgl_PatchVerticesIn::_test_descriptor 488 vs_id = 0;
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esextcTessellationShaderPoints.hpp | 104 glw::GLint vs_id; member in struct:glcts::TessellationShaderPointsgl_PointSize::_test_descriptor 121 vs_id = 0;
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esextcTessellationShaderPoints.cpp | 133 if (test.vs_id != 0) 135 gl.deleteShader(test.vs_id); 512 test.vs_id = gl.createShader(GL_VERTEX_SHADER); 523 test.tcs_id ? 1 : 0, &test.tcs_body, test.vs_id, test.vs_id ? 1 : 0, &test.vs_body); [all...] |
esextcTessellationShaderTCTE.cpp | 171 if (run.vs_id != 0) 173 gl.deleteShader(run.vs_id); 175 run.vs_id = 0; 312 run.vs_id = gl.createShader(GL_VERTEX_SHADER); 325 gl.attachShader(run.po_id, run.vs_id); 355 shaderSourceSpecialized(run.vs_id, 1 /* count */, &vs_body); 759 const glw::GLuint shaders[] = { run.fs_id, run.gs_id, run.tcs_id, run.tes_id, run.vs_id }; [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLayeredRendering.hpp | 147 glw::GLuint vs_id; member in struct:glcts::GeometryShaderLayeredRendering::__anon18788
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esextcGeometryShaderLayeredRendering.cpp | 194 test->gs_parts, test->vs_id, test->n_vs_parts, test->vs_parts); 297 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER); 301 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); 305 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER); 310 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); 653 if (m_tests[n_current_test].vs_id != 0) 655 gl.deleteShader(m_tests[n_current_test].vs_id);
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esextcGeometryShaderInput.hpp | 168 glw::GLint vs_id; member in struct:glcts::GeometryShader_gl_in_ArrayLengthTest::Case
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esextcGeometryShaderInput.cpp | 772 if (0 != info.vs_id) 774 gl.deleteShader(info.vs_id); 833 info.vs_id = gl.createShader(GL_VERTEX_SHADER); 849 geometry_shader_parts, info.vs_id, 1 /* number of vertex shader code parts */, [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cPipelineStatisticsQueryTests.cpp | 1697 glw::GLuint vs_id = 0; local [all...] |
gl4cSparseBufferTests.cpp | 202 glw::GLuint vs_id = 0; local 213 vs_id = gl.createShader(GL_VERTEX_SHADER); 225 gl.attachShader(po_id, vs_id); 237 gl.shaderSource(vs_id, n_vs_body_parts, vs_body_parts, NULL); /* length */ 242 const glw::GLuint so_ids[] = { fs_id, vs_id }; 306 if (vs_id != 0) 308 gl.deleteShader(vs_id); 310 vs_id = 0; [all...] |
/external/virglrenderer/src/ |
vrend_renderer.c | [all...] |