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    Searched refs:vs_id (Results 1 - 17 of 17) sorted by null

  /external/ppp/pppd/plugins/pppoatm/
misc.c 45 void atm_tcpip_port_mapping(char *vs_id,uint8_t protocol,uint16_t port)
47 memcpy(vs_id,ATM_FORUM_OUI "\x01",4);
48 vs_id[4] = protocol; /* e.g. IP_TCP or IP_UDP; from netinet/protocols.h */
49 vs_id[5] = (htons(port) >> 8) & 255;
50 vs_id[6] = htons(port) & 255;
atmsap.h 43 void atm_tcpip_port_mapping(char *vs_id,uint8_t protocol,uint16_t port);
  /external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleGetActiveUniformTests.hpp 59 glw::GLint vs_id; member in class:glcts::MultisampleTextureGetActiveUniformSamplersTest
es31cTextureStorageMultisampleGetActiveUniformTests.cpp 158 , vs_id(0)
177 vs_id = gl.createShader(GL_VERTEX_SHADER);
189 gl.deleteShader(vs_id);
209 gl.attachShader(po_id, vs_id);
242 gl.shaderSource(vs_id, 1, /* count */
248 gl.shaderSource(vs_id, 1, /* count */
254 gl.compileShader(vs_id);
257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status);
263 gl.getShaderInfoLog(vs_id, 1024, 0, temp);
es31cTextureStorageMultisampleFunctionalTests.hpp 83 glw::GLuint vs_id; member in class:glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest
106 glw::GLuint vs_id; member in class:glcts::MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest
206 glw::GLuint vs_id; member in class:glcts::MultisampleTextureFunctionalTestsTextureSizeFragmentShadersTest
es31cTextureStorageMultisampleFunctionalTests.cpp 274 , vs_id(0)
354 if (vs_id != 0)
356 gl.deleteShader(vs_id);
358 vs_id = 0;
376 vs_id = gl.createShader(GL_VERTEX_SHADER);
406 /* Configure body of vs_id vertex shader */
424 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL);
425 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() failed for vertex shader of vs_id id");
461 const glw::GLuint shader_ids[] = { fs_id, fs_depth_preview_id, vs_id };
485 gl.attachShader(po_depth_preview_id, vs_id);
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  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderTCTE.hpp 131 glw::GLuint vs_id; member in struct:glcts::TessellationShaderTCTEDataPassThrough::_run
154 vs_id = 0;
230 glw::GLuint vs_id; member in struct:glcts::TessellationShaderTCTEgl_MaxPatchVertices_Position_PointSize::_run
255 , vs_id(0)
396 glw::GLuint vs_id; member in struct:glcts::TessellationShaderTCTEgl_TessLevel::_test_descriptor
407 vs_id = 0;
478 glw::GLuint vs_id; member in struct:glcts::TessellationShaderTCTEgl_PatchVerticesIn::_test_descriptor
488 vs_id = 0;
esextcTessellationShaderPoints.hpp 104 glw::GLint vs_id; member in struct:glcts::TessellationShaderPointsgl_PointSize::_test_descriptor
121 vs_id = 0;
esextcTessellationShaderPoints.cpp 133 if (test.vs_id != 0)
135 gl.deleteShader(test.vs_id);
512 test.vs_id = gl.createShader(GL_VERTEX_SHADER);
523 test.tcs_id ? 1 : 0, &test.tcs_body, test.vs_id, test.vs_id ? 1 : 0, &test.vs_body);
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esextcTessellationShaderTCTE.cpp 171 if (run.vs_id != 0)
173 gl.deleteShader(run.vs_id);
175 run.vs_id = 0;
312 run.vs_id = gl.createShader(GL_VERTEX_SHADER);
325 gl.attachShader(run.po_id, run.vs_id);
355 shaderSourceSpecialized(run.vs_id, 1 /* count */, &vs_body);
759 const glw::GLuint shaders[] = { run.fs_id, run.gs_id, run.tcs_id, run.tes_id, run.vs_id };
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  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLayeredRendering.hpp 147 glw::GLuint vs_id; member in struct:glcts::GeometryShaderLayeredRendering::__anon18788
esextcGeometryShaderLayeredRendering.cpp 194 test->gs_parts, test->vs_id, test->n_vs_parts, test->vs_parts);
297 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER);
301 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER);
305 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER);
310 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER);
653 if (m_tests[n_current_test].vs_id != 0)
655 gl.deleteShader(m_tests[n_current_test].vs_id);
esextcGeometryShaderInput.hpp 168 glw::GLint vs_id; member in struct:glcts::GeometryShader_gl_in_ArrayLengthTest::Case
esextcGeometryShaderInput.cpp 772 if (0 != info.vs_id)
774 gl.deleteShader(info.vs_id);
833 info.vs_id = gl.createShader(GL_VERTEX_SHADER);
849 geometry_shader_parts, info.vs_id, 1 /* number of vertex shader code parts */,
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  /external/deqp/external/openglcts/modules/gl/
gl4cPipelineStatisticsQueryTests.cpp 1697 glw::GLuint vs_id = 0; local
    [all...]
gl4cSparseBufferTests.cpp 202 glw::GLuint vs_id = 0; local
213 vs_id = gl.createShader(GL_VERTEX_SHADER);
225 gl.attachShader(po_id, vs_id);
237 gl.shaderSource(vs_id, n_vs_body_parts, vs_body_parts, NULL); /* length */
242 const glw::GLuint so_ids[] = { fs_id, vs_id };
306 if (vs_id != 0)
308 gl.deleteShader(vs_id);
310 vs_id = 0;
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  /external/virglrenderer/src/
vrend_renderer.c     [all...]

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