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Searched
refs:vue
(Results
1 - 4
of
4
) sorted by null
/development/tools/winscope/
webpack.config.js
31
test: /\.
vue
$/,
32
loader: '
vue
-loader',
36
// other
vue
-loader options go here
89
// http://
vue
-loader.vuejs.org/en/workflow/production.html
/external/mesa3d/src/intel/compiler/
brw_nir.h
108
void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *
vue
);
113
void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *
vue
,
brw_compiler.h
242
* the
VUE
, even if they aren't written by the vertex shader.
723
/* Mapping of
VUE
slots to interpolation modes.
777
* compile_sf_prog() inserts into its
VUE
map to cause the gl_PointCoord
803
* and "slots" within the vertex URB entry (
VUE
). A "slot" is defined as a
804
* single octaword within the
VUE
(128 bits).
807
* accessing the
VUE
in URB_NOSWIZZLE mode, each register corresponds to two
808
* consecutive
VUE
slots. When accessing the
VUE
in URB_INTERLEAVED mode (as
809
* in a vertex shader), each register corresponds to a single
VUE
slot, since
814
* Bitfield representing all varying slots that are (a) stored in this
VUE
1076
struct brw_
vue
_prog_data
vue
;
member in union:brw_any_prog_data
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/external/mesa3d/src/mesa/drivers/dri/i965/
genX_state_upload.c
475
unsigned
vue
= brw->vb.nr_enabled;
local
481
assert(
vue
> 0);
482
vue
--;
485
WARN_ONCE(
vue
>= 33,
493
vfs.VertexIDElementOffset =
vue
;
499
vfs.InstanceIDElementOffset =
vue
;
505
vfi.VertexElementIndex =
vue
;
655
* of in the
VUE
. We have to upload it sideband as the last vertex
920
* attribute in the
VUE
(relative to urb_entry_read_offset, see below), and a
924
* If an attribute is "swizzled", then the given
VUE
location is used fo
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