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Searched
refs:weaps
(Results
1 - 4
of
4
) sorted by null
/external/flatbuffers/samples/
SampleBinary.java
41
int[]
weaps
= new int[2];
local
42
weaps
[0] = Weapon.createWeapon(builder, weaponOneName, weaponOneDamage);
43
weaps
[1] = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage);
49
int weapons = Monster.createWeaponsVector(builder,
weaps
);
60
Monster.addEquipped(builder,
weaps
[1]);
SampleBinary.cs
37
var
weaps
= new Offset<Weapon>[2];
38
weaps
[0] = Weapon.CreateWeapon(builder, weapon1Name, (short)weapon1Damage);
39
weaps
[1] = Weapon.CreateWeapon(builder, weapon2Name, (short)weapon2Damage);
45
var weapons = Monster.CreateWeaponsVector(builder,
weaps
);
56
Monster.AddEquipped(builder,
weaps
[1].Value);
SampleBinary.php
51
$
weaps
= array($sword, $axe);
variable
52
$weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $
weaps
);
64
\MyGame\Sample\Monster::AddEquipped($builder, $
weaps
[1]);
samplebinary.js
47
var
weaps
= [sword, axe];
48
var weapons = MyGame.Sample.Monster.createWeaponsVector(builder,
weaps
);
60
MyGame.Sample.Monster.addEquipped(builder,
weaps
[1]);
Completed in 243 milliseconds