HomeSort by relevance Sort by last modified time
    Searched refs:texture (Results 276 - 300 of 836) sorted by null

<<11121314151617181920>>

  /external/skqp/tests/
GpuLayerCacheTest.cpp 74 REPORTER_ASSERT(reporter, !layer->texture());
100 REPORTER_ASSERT(reporter, layer->texture());
197 REPORTER_ASSERT(reporter, layer->texture());
202 REPORTER_ASSERT(reporter, !layer->texture());
209 // Let go of the backing texture
220 // re-attach to the backing texture
256 REPORTER_ASSERT(reporter, layer->texture());
263 REPORTER_ASSERT(reporter, !layer->texture());
275 // atlas' texture but will eliminate all the layers.
315 // and try to re-attach to the backing texture. This should fai
    [all...]
  /external/virglrenderer/src/gallium/auxiliary/util/
u_inlines.h 193 pipe_resource_reference(&ps->texture, pt);
206 ps->texture = 0;
215 return s1->texture == s2->texture &&
217 (s1->texture->target != PIPE_BUFFER ||
220 (s1->texture->target == PIPE_BUFFER ||
456 * Map a 3D (texture) resource for reading/writing.
599 assert(0 && "unexpected texture target");
  /external/swiftshader/src/Shader/
SamplerCore.cpp 59 Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy)
61 return sampleTexture(texture, u, v, w, q, q, dsx, dsy, (dsx), Implicit, true);
64 Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function, bool fixed12)
109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function);
115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function);
120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function);
125 c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, function);
129 Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, face, function);
275 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function)
318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function)
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
utilities.cpp 457 GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture)
459 if(!texture)
464 GLenum sizedInternalFormat = texture->getFormat(target, level);
484 if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
485 (height % 4 != 0 && height != texture->getHeight(target, 0)))
491 if(xoffset + width > texture->getWidth(target, level) ||
492 yoffset + height > texture->getHeight(target, level))
501 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, Texture *texture)
    [all...]
  /external/mesa3d/src/gallium/drivers/radeonsi/
si_blit.c 172 struct r600_texture *texture,
191 (struct si_context *)ctx, texture, staging, planes,
200 struct r600_texture *texture,
217 surf_tmpl.format = texture->resource.b.b.format;
228 max_layer = util_max_layer(&texture->resource.b.b, level);
235 zsurf = sctx->b.b.create_surface(&sctx->b.b, &texture->resource.b.b, &surf_tmpl);
246 /* The texture will always be dirty if some layers aren't flushed.
254 texture->dirty_level_mask &= ~fully_decompressed_mask;
256 texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
269 struct r600_texture *texture,
    [all...]
  /external/mesa3d/src/mesa/main/
texobj.c 3 * Texture object management.
126 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func);
140 * Return a pointer to the current texture object for the given target
141 * on the current texture unit.
154 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
158 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
162 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
174 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
180 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
186 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL
    [all...]
textureview.c 297 * Initialize new texture's gl_texture_image structures. Will not call driver
317 /* Set up all the texture object's gl_texture_images */
457 * texture state needed by ARB_texture_view.
469 /* When an immutable texture is created via glTexStorage or
473 * If the texture target is TEXTURE_1D_ARRAY then
475 * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY,
478 * If the texture target is TEXTURE_CUBE_MAP, then
480 * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1.
570 /* If the new texture's target is TEXTURE_CUBE_MAP, the clamped
587 /* If the new texture's target is TEXTURE_CUBE_MAP_ARRAY
    [all...]
  /external/deqp/framework/opengl/
gluCallLogWrapperApi.inl 7 void glActiveTexture (glw::GLenum texture);
22 void glBindImageTexture (glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format);
24 void glBindMultiTextureEXT (glw::GLenum texunit, glw::GLenum target, glw::GLuint texture);
29 void glBindTexture (glw::GLenum target, glw::GLuint texture);
30 void glBindTextureUnit (glw::GLuint unit, glw::GLuint texture);
75 void glClearTexImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, const void *data);
76 void glClearTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *data);
97 void glCompressedTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits);
98 void glCompressedTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits);
99 void glCompressedTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsize (…)
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwApi.inl     [all...]
glwFunctionTypes.inl 7 typedef GLW_APICALL void (GLW_APIENTRY* glActiveTextureFunc) (GLenum texture);
22 typedef GLW_APICALL void (GLW_APIENTRY* glBindImageTextureFunc) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
24 typedef GLW_APICALL void (GLW_APIENTRY* glBindMultiTextureEXTFunc) (GLenum texunit, GLenum target, GLuint texture);
29 typedef GLW_APICALL void (GLW_APIENTRY* glBindTextureFunc) (GLenum target, GLuint texture);
30 typedef GLW_APICALL void (GLW_APIENTRY* glBindTextureUnitFunc) (GLuint unit, GLuint texture);
75 typedef GLW_APICALL void (GLW_APIENTRY* glClearTexImageFunc) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
76 typedef GLW_APICALL void (GLW_APIENTRY* glClearTexSubImageFunc) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
97 typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTextureImage1DEXTFunc) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
98 typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTextureImage2DEXTFunc) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
99 typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTextureImage3DEXTFunc) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, (…)
    [all...]
  /external/ImageMagick/PerlMagick/t/
montage.t 141 # 13) Test Framed Montage with drop-shadows and background texture
146 borderwidth=>'0', gravity=>'Center', shadow=>'True', texture=>'granite:'/,
  /external/autotest/client/deps/glbench/src/
windowmanagertest.cc 103 GLuint texture = GenerateAndBindTexture(); local
171 glDeleteTextures(1, &texture);
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureGatherTests.cpp 553 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4])
555 return texture.gatherOffsets(sampler, coord.x(), coord.y(), componentNdx, offsets).cast<ColorScalarType>();
559 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4])
561 return texture.gatherOffsets(sampler, coord.x(), coord.y(), coord.z(), componentNdx, offsets).cast<ColorScalarType>();
565 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4])
569 return texture.gather(sampler, coord.x(), coord.y(), coord.z(), componentNdx).cast<ColorScalarType>();
572 static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float refZ, const Vec2& coord, const IVec2 (&offsets)[4])
574 return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), offsets);
577 static Vec4 gatherOffsetsCompare (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4])
579 return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), coord.z(), offsets)
1710 MovePtr<tcu::Texture2D> texture = MovePtr<tcu::Texture2D>(new tcu::Texture2D(m_baseParams.textureFormat, m_textureSize.x(), m_textureSize.y())); local
1916 MovePtr<tcu::Texture2DArray> texture = MovePtr<tcu::Texture2DArray>(new tcu::Texture2DArray(m_baseParams.textureFormat, m_textureSize.x(), m_textureSize.y(), m_textureSize.z())); local
2131 MovePtr<tcu::TextureCube> texture = MovePtr<tcu::TextureCube>(new tcu::TextureCube(m_baseParams.textureFormat, m_textureSize)); local
    [all...]
  /external/mesa3d/src/compiler/nir/
nir_remove_dead_variables.c 84 if (instr->texture != NULL) {
85 nir_variable *var = instr->texture->var;
  /external/mesa3d/src/gallium/auxiliary/rbug/
rbug_context.h 90 rbug_texture_t texture; member in struct:rbug_proto_context_draw_rule
157 rbug_texture_t texture,
  /external/mesa3d/src/gallium/auxiliary/util/
u_framebuffer.c 234 return MAX2(1, fb->cbufs[i]->texture->nr_samples);
238 return MAX2(1, fb->zsbuf->texture->nr_samples);
  /external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_blend.c 120 translate_rs_format_rb_swap(pfb->cbufs[0]->texture->format)) {
161 translate_rs_format_rb_swap(pfb->cbufs[0]->texture->format)) {
  /external/mesa3d/src/gallium/drivers/freedreno/ir3/
ir3_nir_lower_tg4_to_tex.c 27 /* A4XX has a broken GATHER4 operation. It performs the texture swizzle on the
29 * direct texture calls.
65 tex->texture = nir_deref_var_clone(tg4->texture, tex);
  /external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_tex.c 61 struct pipe_resource *texture,
74 struct nv50_miptree *mt = nv50_miptree(texture);
83 view->pipe.texture = NULL;
88 pipe_resource_reference(&view->pipe.texture, texture);
132 if (unlikely(!nouveau_bo_memtype(nv04_resource(texture)->bo))) {
192 unreachable("unexpected/invalid texture target");
257 res = &nv50_miptree(tic->pipe.texture)->base;
323 res = nv50_miptree(tic->pipe.texture);
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_nir_lower_txf_ms.c 49 txf->texture = txf_ms->texture;
  /external/mesa3d/src/intel/vulkan/
anv_nir_apply_pipeline_layout.c 92 assert(tex->texture);
93 add_var_binding(state, tex->texture->var);
249 assert(tex->texture);
253 unsigned set = tex->texture->var->data.descriptor_set;
254 unsigned binding = tex->texture->var->data.binding;
261 lower_tex_deref(tex, tex->texture, &tex->texture_index, array_size,
281 cleanup_tex_deref(tex, tex->texture);
284 tex->texture = NULL;
  /external/replicaisland/src/com/replica/replicaisland/
FadeDrawableComponent.java 27 private Texture mTexture;
109 // If a texture is set then we supply a drawable to the render component.
149 public void setTexture(Texture texture) {
150 mTexture = texture;
SpriteComponent.java 107 if (mVisible && currentFrame.texture != null && factory != null) {
116 bitmap.setTexture(currentFrame.texture);
  /external/skia/src/gpu/
GrPipeline.cpp 91 GrXferBarrierType GrPipeline::xferBarrierType(GrTexture* texture, const GrCaps& caps) const {
92 if (fDstTextureProxy.get() && fDstTextureProxy.get()->peekTexture() == texture) {
  /external/skia/src/gpu/effects/
GrSimpleTextureEffect.fp 55 sk_OutColor = sk_InColor * texture(image, sk_TransformedCoords2D[0]);

Completed in 1436 milliseconds

<<11121314151617181920>>