/external/skqp/tests/ |
GpuLayerCacheTest.cpp | 74 REPORTER_ASSERT(reporter, !layer->texture()); 100 REPORTER_ASSERT(reporter, layer->texture()); 197 REPORTER_ASSERT(reporter, layer->texture()); 202 REPORTER_ASSERT(reporter, !layer->texture()); 209 // Let go of the backing texture 220 // re-attach to the backing texture 256 REPORTER_ASSERT(reporter, layer->texture()); 263 REPORTER_ASSERT(reporter, !layer->texture()); 275 // atlas' texture but will eliminate all the layers. 315 // and try to re-attach to the backing texture. This should fai [all...] |
/external/virglrenderer/src/gallium/auxiliary/util/ |
u_inlines.h | 193 pipe_resource_reference(&ps->texture, pt); 206 ps->texture = 0; 215 return s1->texture == s2->texture && 217 (s1->texture->target != PIPE_BUFFER || 220 (s1->texture->target == PIPE_BUFFER || 456 * Map a 3D (texture) resource for reading/writing. 599 assert(0 && "unexpected texture target");
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/external/swiftshader/src/Shader/ |
SamplerCore.cpp | 59 Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy) 61 return sampleTexture(texture, u, v, w, q, q, dsx, dsy, (dsx), Implicit, true); 64 Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function, bool fixed12) 109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); 115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); 120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); 125 c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, function); 129 Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, face, function); 275 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function) 318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function) [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
utilities.cpp | 457 GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture) 459 if(!texture) 464 GLenum sizedInternalFormat = texture->getFormat(target, level); 484 if((width % 4 != 0 && width != texture->getWidth(target, 0)) || 485 (height % 4 != 0 && height != texture->getHeight(target, 0))) 491 if(xoffset + width > texture->getWidth(target, level) || 492 yoffset + height > texture->getHeight(target, level)) 501 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, Texture *texture) [all...] |
/external/mesa3d/src/gallium/drivers/radeonsi/ |
si_blit.c | 172 struct r600_texture *texture, 191 (struct si_context *)ctx, texture, staging, planes, 200 struct r600_texture *texture, 217 surf_tmpl.format = texture->resource.b.b.format; 228 max_layer = util_max_layer(&texture->resource.b.b, level); 235 zsurf = sctx->b.b.create_surface(&sctx->b.b, &texture->resource.b.b, &surf_tmpl); 246 /* The texture will always be dirty if some layers aren't flushed. 254 texture->dirty_level_mask &= ~fully_decompressed_mask; 256 texture->stencil_dirty_level_mask &= ~fully_decompressed_mask; 269 struct r600_texture *texture, [all...] |
/external/mesa3d/src/mesa/main/ |
texobj.c | 3 * Texture object management. 126 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func); 140 * Return a pointer to the current texture object for the given target 141 * on the current texture unit. 154 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; 158 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; 162 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; 174 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; 180 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL; 186 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL [all...] |
textureview.c | 297 * Initialize new texture's gl_texture_image structures. Will not call driver 317 /* Set up all the texture object's gl_texture_images */ 457 * texture state needed by ARB_texture_view. 469 /* When an immutable texture is created via glTexStorage or 473 * If the texture target is TEXTURE_1D_ARRAY then 475 * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, 478 * If the texture target is TEXTURE_CUBE_MAP, then 480 * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1. 570 /* If the new texture's target is TEXTURE_CUBE_MAP, the clamped 587 /* If the new texture's target is TEXTURE_CUBE_MAP_ARRAY [all...] |
/external/deqp/framework/opengl/ |
gluCallLogWrapperApi.inl | 7 void glActiveTexture (glw::GLenum texture); 22 void glBindImageTexture (glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format); 24 void glBindMultiTextureEXT (glw::GLenum texunit, glw::GLenum target, glw::GLuint texture); 29 void glBindTexture (glw::GLenum target, glw::GLuint texture); 30 void glBindTextureUnit (glw::GLuint unit, glw::GLuint texture); 75 void glClearTexImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, const void *data); 76 void glClearTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *data); 97 void glCompressedTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits); 98 void glCompressedTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits); 99 void glCompressedTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsize (…) [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwApi.inl | [all...] |
glwFunctionTypes.inl | 7 typedef GLW_APICALL void (GLW_APIENTRY* glActiveTextureFunc) (GLenum texture); 22 typedef GLW_APICALL void (GLW_APIENTRY* glBindImageTextureFunc) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 24 typedef GLW_APICALL void (GLW_APIENTRY* glBindMultiTextureEXTFunc) (GLenum texunit, GLenum target, GLuint texture); 29 typedef GLW_APICALL void (GLW_APIENTRY* glBindTextureFunc) (GLenum target, GLuint texture); 30 typedef GLW_APICALL void (GLW_APIENTRY* glBindTextureUnitFunc) (GLuint unit, GLuint texture); 75 typedef GLW_APICALL void (GLW_APIENTRY* glClearTexImageFunc) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); 76 typedef GLW_APICALL void (GLW_APIENTRY* glClearTexSubImageFunc) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); 97 typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTextureImage1DEXTFunc) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); 98 typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTextureImage2DEXTFunc) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); 99 typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTextureImage3DEXTFunc) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, (…) [all...] |
/external/ImageMagick/PerlMagick/t/ |
montage.t | 141 # 13) Test Framed Montage with drop-shadows and background texture 146 borderwidth=>'0', gravity=>'Center', shadow=>'True', texture=>'granite:'/,
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/external/autotest/client/deps/glbench/src/ |
windowmanagertest.cc | 103 GLuint texture = GenerateAndBindTexture(); local 171 glDeleteTextures(1, &texture);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderTextureGatherTests.cpp | 553 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4]) 555 return texture.gatherOffsets(sampler, coord.x(), coord.y(), componentNdx, offsets).cast<ColorScalarType>(); 559 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4]) 561 return texture.gatherOffsets(sampler, coord.x(), coord.y(), coord.z(), componentNdx, offsets).cast<ColorScalarType>(); 565 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4]) 569 return texture.gather(sampler, coord.x(), coord.y(), coord.z(), componentNdx).cast<ColorScalarType>(); 572 static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float refZ, const Vec2& coord, const IVec2 (&offsets)[4]) 574 return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), offsets); 577 static Vec4 gatherOffsetsCompare (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4]) 579 return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), coord.z(), offsets) 1710 MovePtr<tcu::Texture2D> texture = MovePtr<tcu::Texture2D>(new tcu::Texture2D(m_baseParams.textureFormat, m_textureSize.x(), m_textureSize.y())); local 1916 MovePtr<tcu::Texture2DArray> texture = MovePtr<tcu::Texture2DArray>(new tcu::Texture2DArray(m_baseParams.textureFormat, m_textureSize.x(), m_textureSize.y(), m_textureSize.z())); local 2131 MovePtr<tcu::TextureCube> texture = MovePtr<tcu::TextureCube>(new tcu::TextureCube(m_baseParams.textureFormat, m_textureSize)); local [all...] |
/external/mesa3d/src/compiler/nir/ |
nir_remove_dead_variables.c | 84 if (instr->texture != NULL) { 85 nir_variable *var = instr->texture->var;
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/external/mesa3d/src/gallium/auxiliary/rbug/ |
rbug_context.h | 90 rbug_texture_t texture; member in struct:rbug_proto_context_draw_rule 157 rbug_texture_t texture,
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_framebuffer.c | 234 return MAX2(1, fb->cbufs[i]->texture->nr_samples); 238 return MAX2(1, fb->zsbuf->texture->nr_samples);
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/external/mesa3d/src/gallium/drivers/etnaviv/ |
etnaviv_blend.c | 120 translate_rs_format_rb_swap(pfb->cbufs[0]->texture->format)) { 161 translate_rs_format_rb_swap(pfb->cbufs[0]->texture->format)) {
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/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
ir3_nir_lower_tg4_to_tex.c | 27 /* A4XX has a broken GATHER4 operation. It performs the texture swizzle on the 29 * direct texture calls. 65 tex->texture = nir_deref_var_clone(tg4->texture, tex);
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
nv50_tex.c | 61 struct pipe_resource *texture, 74 struct nv50_miptree *mt = nv50_miptree(texture); 83 view->pipe.texture = NULL; 88 pipe_resource_reference(&view->pipe.texture, texture); 132 if (unlikely(!nouveau_bo_memtype(nv04_resource(texture)->bo))) { 192 unreachable("unexpected/invalid texture target"); 257 res = &nv50_miptree(tic->pipe.texture)->base; 323 res = nv50_miptree(tic->pipe.texture);
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/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_nir_lower_txf_ms.c | 49 txf->texture = txf_ms->texture;
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/external/mesa3d/src/intel/vulkan/ |
anv_nir_apply_pipeline_layout.c | 92 assert(tex->texture); 93 add_var_binding(state, tex->texture->var); 249 assert(tex->texture); 253 unsigned set = tex->texture->var->data.descriptor_set; 254 unsigned binding = tex->texture->var->data.binding; 261 lower_tex_deref(tex, tex->texture, &tex->texture_index, array_size, 281 cleanup_tex_deref(tex, tex->texture); 284 tex->texture = NULL;
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/external/replicaisland/src/com/replica/replicaisland/ |
FadeDrawableComponent.java | 27 private Texture mTexture; 109 // If a texture is set then we supply a drawable to the render component. 149 public void setTexture(Texture texture) { 150 mTexture = texture;
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SpriteComponent.java | 107 if (mVisible && currentFrame.texture != null && factory != null) { 116 bitmap.setTexture(currentFrame.texture);
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/external/skia/src/gpu/ |
GrPipeline.cpp | 91 GrXferBarrierType GrPipeline::xferBarrierType(GrTexture* texture, const GrCaps& caps) const { 92 if (fDstTextureProxy.get() && fDstTextureProxy.get()->peekTexture() == texture) {
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/external/skia/src/gpu/effects/ |
GrSimpleTextureEffect.fp | 55 sk_OutColor = sk_InColor * texture(image, sk_TransformedCoords2D[0]);
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