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  /external/mesa3d/src/gallium/drivers/r600/
r600_state.c 171 R600_ERR("r600: unsupported texture type %d\n", target);
628 struct r600_texture *tmp = (struct r600_texture*)view->base.texture;
663 struct pipe_resource *texture,
668 struct r600_texture *tmp = (struct r600_texture*)texture;
680 view->base.texture = NULL;
681 pipe_reference(NULL, &texture->reference);
682 view->base.texture = texture;
686 if (texture->target == PIPE_BUFFER)
687 return texture_buffer_sampler_view(view, texture->width0, 1)
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  /external/deqp/external/openglcts/modules/gl/
gl4cShaderSubroutineTests.hpp 126 struct texture struct in class:gl4cts::ShaderSubroutine::Utils
128 texture(deqp::Context& context);
129 ~texture();
636 * subroutine body: setting global variable, texture sampling, writing
680 void fillTexture(Utils::texture& texture, const glw::GLubyte color[4]) const;
683 const glw::GLubyte expected_color[4], Utils::texture& color_texture) const;
714 void fillTexture(Utils::texture& texture, const glw::GLuint color[4]) const;
716 bool verifyTexture(Utils::texture& texture, const glw::GLuint color[4]) const
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  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureShadowTests.cpp 23 * \brief Shadow texture lookup tests.
50 namespace texture namespace in namespace:vkt
59 using namespace texture::util;
147 // the floating point depth values should be in [0, 1] range as data is clamped during texture upload. Since
247 // Fill first gradient texture.
253 // Fill second with grid texture.
322 const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(m_cases[m_caseNdx].textureIndex); local
323 const tcu::TextureFormat texFmt = texture.getTextureFormat();
343 // Compute texture coordinates.
344 log << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage
534 const pipeline::TestTextureCube& texture = m_renderer.getCubeTexture(curCase.textureIndex); local
749 const pipeline::TestTexture2DArray& texture = m_renderer.get2DArrayTexture(curCase.textureIndex); local
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vktTextureSwizzleTests.cpp 24 * \brief Texture swizzle tests.
35 namespace texture namespace in namespace:vkt
42 using namespace texture::util;
97 const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(0); local
98 const tcu::TextureFormat textureFormat = texture.getTextureFormat();
392 return createTestGroup(testCtx, "swizzle", "Texture swizzle tests.", populateTextureSwizzleTests);
395 } // texture
  /external/mesa3d/src/gallium/drivers/nouveau/nv30/
nv30_texture.c 232 so->pipe.texture = NULL;
234 pipe_resource_reference(&so->pipe.texture, pt);
313 pipe_resource_reference(&view->texture, NULL);
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state_sampler.c 93 pipe_resource_reference(&view->texture, NULL);
188 struct pipe_resource *tex = view->texture;
195 /* We're referencing the texture's internal data, so save a
201 /* regular texture - setup array of mipmap level offsets */
202 MAYBE_UNUSED struct pipe_resource *res = view->texture;
249 /* display target texture/surface */
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 49 virtual void activeTexture (deUint32 texture) = DE_NULL;
52 virtual void bindTexture (deUint32 target, deUint32 texture) = DE_NULL;
82 virtual void framebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level) = DE_NULL;
83 virtual void framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer) = DE_NULL;
sglrGLContext.hpp 62 virtual void activeTexture (deUint32 texture);
64 virtual void bindTexture (deUint32 target, deUint32 texture);
94 virtual void framebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level);
95 virtual void framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer);
  /external/deqp/framework/randomshaders/
rsgProgramExecutor.cpp 178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler)
180 m_samplers2D[samplerNdx] = Sampler2D(texture, sampler);
183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler)
185 m_samplersCube[samplerNdx] = SamplerCube(texture, sampler);
  /external/deqp/modules/gles3/functional/
es3fTextureUnitTests.cpp 21 * \brief Texture unit usage tests.
72 // \note Cube map texture size is larger in order to make minifications possible - otherwise would need to display different faces at same time.
230 lookupsStr += "\tcolor += " + colorMultiplier + "*(vec4(texture(" + samplerName + ", " + lookupCoord + "))*" + scaleName + " + " + biasName + ");\n";
343 void makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .
407 int tex2dArrayNdx = 0; // Keep track of 2d texture array index.
730 int m_numTextures; //!< \note Needed in addition to m_numUnits since same texture may be bound to many texture units.
739 vector<int> m_unitTextures; //!< Which texture is used in a particular unit.
740 vector<int> m_ndxTexType; //!< Index of a texture in m_textures2d, m_texturesCube, m_textures2dArray or m_textures3d, depending on texture type
1058 const tcu::Texture2D* texture = m_textures2d[ndx2d]; local
1082 const tcu::TextureCube* texture = m_texturesCube[ndxCube]; local
1109 const tcu::Texture2DArray* texture = m_textures2dArray[ndx2dArray]; local
1135 const tcu::Texture3D* texture = m_textures3d[ndx3d]; local
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  /external/mesa3d/include/GLES/
glext.h 189 typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
232 GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
302 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
318 GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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  /external/mesa3d/src/gallium/auxiliary/util/
u_surfaces.c 82 struct pipe_resource *pt = ps->texture;
  /external/mesa3d/src/gallium/drivers/i915/
i915_surface.c 289 struct i915_texture *tex = i915_texture(dst->texture);
318 struct i915_texture *tex = i915_texture(dst->texture);
371 pipe_resource_reference(&ps->texture, pt);
396 pipe_resource_reference(&surf->texture, NULL);
  /external/mesa3d/src/gallium/drivers/r300/
r300_state.c 839 struct pipe_resource *tex = surf->texture;
1532 struct r300_resource *texture; local
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  /external/mesa3d/src/gallium/state_trackers/dri/
dri_screen.c 411 stimg->texture = NULL;
412 pipe_resource_reference(&stimg->texture, img->texture);
421 stimg->format = img->texture->format;
  /external/skia/src/gpu/mtl/
GrMtlPipelineState.h 103 SamplerBindings(const GrSamplerState& state, GrTexture* texture, GrMtlGpu*);
  /external/skqp/src/gpu/mtl/
GrMtlPipelineState.h 103 SamplerBindings(const GrSamplerState& state, GrTexture* texture, GrMtlGpu*);
  /external/swiftshader/include/GLES/
glext.h 193 typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
236 GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
306 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
322 GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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  /external/swiftshader/src/D3D8/
Direct3DDevice8.hpp 73 long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture) override;
114 long __stdcall GetTexture(unsigned long stage, IDirect3DBaseTexture8 **texture) override;
143 long __stdcall SetTexture(unsigned long stage, IDirect3DBaseTexture8 *texture) override;
185 Direct3DBaseTexture8 *texture[8]; member in class:D3D8::Direct3DDevice8
  /external/swiftshader/src/OpenGL/libGLES_CM/
utilities.h 22 #include "Texture.h"
35 GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture);
  /external/swiftshader/src/OpenGL/libGLESv2/
Framebuffer.h 51 void detachTexture(GLuint texture);
  /developers/build/prebuilts/gradle/Camera2Basic/Application/src/main/java/com/example/android/camera2basic/
Camera2BasicFragment.java 139 public void onSurfaceTextureAvailable(SurfaceTexture texture, int width, int height) {
144 public void onSurfaceTextureSizeChanged(SurfaceTexture texture, int width, int height) {
149 public boolean onSurfaceTextureDestroyed(SurfaceTexture texture) {
154 public void onSurfaceTextureUpdated(SurfaceTexture texture) {
370 * is at least as large as the respective texture view size, and that is at most as large as the
377 * @param textureViewWidth The width of the texture view relative to sensor coordinate
378 * @param textureViewHeight The height of the texture view relative to sensor coordinate
431 mTextureView = (AutoFitTextureView) view.findViewById(R.id.texture);
677 SurfaceTexture texture = mTextureView.getSurfaceTexture(); local
678 assert texture != null
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  /developers/samples/android/media/Camera2Basic/Application/src/main/java/com/example/android/camera2basic/
Camera2BasicFragment.java 139 public void onSurfaceTextureAvailable(SurfaceTexture texture, int width, int height) {
144 public void onSurfaceTextureSizeChanged(SurfaceTexture texture, int width, int height) {
149 public boolean onSurfaceTextureDestroyed(SurfaceTexture texture) {
154 public void onSurfaceTextureUpdated(SurfaceTexture texture) {
370 * is at least as large as the respective texture view size, and that is at most as large as the
377 * @param textureViewWidth The width of the texture view relative to sensor coordinate
378 * @param textureViewHeight The height of the texture view relative to sensor coordinate
431 mTextureView = (AutoFitTextureView) view.findViewById(R.id.texture);
677 SurfaceTexture texture = mTextureView.getSurfaceTexture(); local
678 assert texture != null
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  /development/samples/browseable/Camera2Basic/src/com.example.android.camera2basic/
Camera2BasicFragment.java 139 public void onSurfaceTextureAvailable(SurfaceTexture texture, int width, int height) {
144 public void onSurfaceTextureSizeChanged(SurfaceTexture texture, int width, int height) {
149 public boolean onSurfaceTextureDestroyed(SurfaceTexture texture) {
154 public void onSurfaceTextureUpdated(SurfaceTexture texture) {
370 * is at least as large as the respective texture view size, and that is at most as large as the
377 * @param textureViewWidth The width of the texture view relative to sensor coordinate
378 * @param textureViewHeight The height of the texture view relative to sensor coordinate
431 mTextureView = (AutoFitTextureView) view.findViewById(R.id.texture);
677 SurfaceTexture texture = mTextureView.getSurfaceTexture(); local
678 assert texture != null
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  /external/mesa3d/src/gallium/state_trackers/nine/
nine_state.c 855 if (context->samp[s][NINED3DSAMP_SHADOW] != context->texture[s].shadow) {
857 context->samp[s][NINED3DSAMP_SHADOW] = context->texture[s].shadow;
861 (context->texture[s].type == D3DRTYPE_CUBETEXTURE)) {
864 context->texture[s].type == D3DRTYPE_CUBETEXTURE;
868 int lod = context->samp[s][D3DSAMP_MAXMIPLEVEL] - context->texture[s].lod;
902 if (!context->texture[s].enabled && !(sampler_mask & (1 << i))) {
907 if (context->texture[s].enabled) {
910 view[i] = context->texture[s].view[sRGB];
923 * anymore, but they're going to be removed as long as texture
950 if (!context->texture[s].enabled && !(sampler_mask & (1 << i)))
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