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    Searched refs:GLES20 (Results 51 - 75 of 115) sorted by null

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  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/
RectangleRenderable.java 22 import android.opengl.GLES20;
79 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, vertexShader);
81 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader);
89 GLES20.glUseProgram(mProgramHandle);
92 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix");
93 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix");
94 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position");
95 mColorHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Color");
104 GLES20.glVertexAttribPointer(mPositionHandle, POSITION_DATA_SIZE, GLES20.GL_FLOAT, false
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ConeRenderable.java 22 import android.opengl.GLES20;
88 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, vertexShader);
90 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader);
116 GLES20.glUseProgram(mProgramHandle);
119 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix");
120 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix");
121 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position");
122 mColorHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Color");
125 mLightPosHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightPos");
126 mLightStrengthHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightStrength")
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RingRenderable.java 28 import android.opengl.GLES20;
114 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, vertexShader);
116 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader);
124 GLES20.glUseProgram(mProgramHandle);
127 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix");
128 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix");
129 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position");
130 mColorHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Color");
133 mLightPosHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightPos");
134 mLightStrengthHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightStrength")
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CameraPreviewRenderable.java 25 import android.opengl.GLES20;
91 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, vertexShader);
93 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader);
105 GLES20.glUseProgram(mProgramHandle);
108 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix");
109 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix");
110 mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_Texture");
111 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position");
112 mTextureCoordinateHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_TexCoordinate");
115 GLES20.glActiveTexture(GLES20.GL_TEXTURE0)
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  /cts/tests/tests/opengl/src/android/opengl/cts/
AttachShaderTest.java 19 import android.opengl.GLES20;
44 * error : GLES20.GL_NO_ERROR
52 assertEquals(GLES20.GL_NO_ERROR, error);
59 * error : GLES20.GL_INVALID_VALUE
67 assertTrue(GLES20.GL_NO_ERROR != error);
74 * error : GLES20.GL_INVALID_OPERATION
82 assertTrue(GLES20.GL_NO_ERROR != error);
90 * error : GLES20.GL_NO_ERROR
100 assertEquals(GLES20.GL_NO_ERROR, error);
107 assertEquals(GLES20.GL_INVALID_OPERATION, error)
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RendererTwoShaderTest.java 18 import android.opengl.GLES20;
40 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
45 mProgram = GLES20.glCreateProgram();
47 GLES20.glAttachShader(mProgram, vertexShaderOne);
48 mError = GLES20.glGetError();
NativeAttachShaderTest.java 19 import android.opengl.GLES20;
45 * error : GLES20.GL_NO_ERROR
53 assertEquals(GLES20.GL_NO_ERROR, error);
60 * error : GLES20.GL_INVALID_VALUE
67 assertTrue(GLES20.GL_NO_ERROR != error);
74 * error : GLES20.GL_INVALID_OPERATION
81 assertTrue(GLES20.GL_NO_ERROR != error);
88 * error : GLES20.GL_NO_ERROR
98 assertEquals(GLES20.GL_NO_ERROR, error);
105 assertTrue(GLES20.GL_NO_ERROR != error)
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RendererBase.java 22 import android.opengl.GLES20;
53 int shader = GLES20.glCreateShader(type);
54 GLES20.glShaderSource(shader, shaderCode);
55 GLES20.glCompileShader(shader);
56 mInfoLog = GLES20.glGetShaderInfoLog(shader);
WrapperTest.java 25 import android.opengl.GLES20;
108 GLES20.glGetIntegerv(GLES20.GL_NUM_COMPRESSED_TEXTURE_FORMATS, countBuf, 0);
115 GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, new int[formatCount], 0);
121 GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, fullIntBuf);
129 GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, oversizeIntBuf);
137 GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, partialIntBuf)
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ProgramTest.java 19 import android.opengl.GLES20;
43 assertEquals(GLES20.GL_INVALID_OPERATION, error);
Egl14Utils.java 25 import android.opengl.GLES20;
49 String version = GLES20.glGetString(GLES20.GL_VERSION);
159 * Checks for a GL error using {@link GLES20#glGetError()}.
165 if ((errorCode = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
  /cts/tests/tests/graphics/src/android/graphics/cts/
EGL15Test.java 31 import android.opengl.GLES20;
159 GLES20.glFlush();
160 error = GLES20.glGetError();
161 if (error != GLES20.GL_NO_ERROR) {
263 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, srcTex);
264 error = GLES20.glGetError();
265 if (error != GLES20.GL_NO_ERROR) {
269 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, 64, 64, 0
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  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
SurfaceTextureHelper.java 32 import android.opengl.GLES20;
178 GLES20.glUniform1i(shader.getUniformLocation("oesTex"), 0);
261 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
262 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId);
263 GLES20.glUniformMatrix4fv(texMatrixLoc, 1, false, transformMatrix, 0);
266 GLES20.glViewport(0, 0, y_width, height);
268 GLES20.glUniform2f(xUnitLoc,
274 GLES20.glUniform4f(coeffsLoc, 0.299f, 0.587f, 0.114f, 0.0f);
275 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4)
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RendererCommon.java 31 import android.opengl.GLES20;
102 GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
103 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, outputYuvTextures[i]);
114 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, planeWidths[i],
115 planeHeights[i], 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, packedByteBuffer)
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  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
BasicGLSurfaceView.java 22 import android.opengl.GLES20;
  /cts/tools/device-setup/TestDeviceSetup/src/android/tests/getinfo/
GLESSurfaceView.java 19 import android.opengl.GLES20;
63 extensions = GLES20.glGetString(GLES20.GL_EXTENSIONS);
64 vendor = GLES20.glGetString(GLES20.GL_VENDOR);
65 renderer = GLES20.glGetString(GLES20.GL_RENDERER);
  /cts/tests/camera/src/android/hardware/cts/
CameraGLTest.java 30 import android.opengl.GLES20;
700 // Ignore the passed-in GL10 interface, and use the GLES20
702 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
703 GLES20.glUseProgram(mProgram);
706 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
707 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
710 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
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  /cts/hostsidetests/angle/app/common/src/com/android/angleIntegrationTest/common/
GlesView.java 24 import android.opengl.GLES20;
37 * GLES View Class to get access to GLES20.glGetString()
111 Log.i(TAG, "CTS ANGLE Test :: GLES GL_VENDOR : " + GLES20.glGetString(GLES20.GL_VENDOR));
112 Log.i(TAG, "CTS ANGLE Test :: GLES GL_VERSION : " + GLES20.glGetString(GLES20.GL_VERSION));
113 Log.i(TAG, "CTS ANGLE Test :: GLES GL_RENDERER : " + GLES20.glGetString(GLES20.GL_RENDERER));
114 mRenderer = GLES20.glGetString(GLES20.GL_RENDERER)
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  /cts/tests/tests/effect/src/android/effect/cts/
GLEnv.java 21 import android.opengl.GLES20;
78 GLES20.glGenTextures(1, textures, 0);
84 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texId);
85 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
92 GLES20.glDeleteTextures(1, textures, 0);
  /cts/tests/tests/view/src/android/view/cts/
PixelCopyGLProducerCtsActivity.java 19 import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT;
20 import static android.opengl.GLES20.GL_SCISSOR_TEST;
21 import static android.opengl.GLES20.glClear;
22 import static android.opengl.GLES20.glClearColor;
23 import static android.opengl.GLES20.glEnable;
24 import static android.opengl.GLES20.glScissor;
TextureViewSnapshotTestActivity.java 18 import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT;
19 import static android.opengl.GLES20.glClear;
20 import static android.opengl.GLES20.glClearColor;
  /external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/
SurfaceTextureHelperTest.java 30 import android.opengl.GLES20;
144 GLES20.glClearColor(red[i] / 255.0f, green[i] / 255.0f, blue[i] / 255.0f, 1.0f);
145 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
159 GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, rgbaData);
209 GLES20.glClearColor(red / 255.0f, green / 255.0f, blue / 255.0f, 1.0f);
210 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT)
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  /cts/tests/tests/media/src/android/media/cts/
SurfaceEncodeTimestampTest.java 29 import android.opengl.GLES20;
438 GLES20.glViewport(0, 0, width, height);
439 GLES20.glDisable(GLES20.GL_SCISSOR_TEST);
440 GLES20.glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
441 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
442 GLES20.glEnable(GLES20.GL_SCISSOR_TEST);
447 GLES20.glScissor(r.left, r.top, r.width(), r.height())
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EncodeVirtualDisplayWithCompositionTest.java 36 import android.opengl.GLES20;
461 GLES20.glReadPixels(x, y, 1, 1, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mPixelBuf);
485 GLES20.glReadPixels(x, y, 1, 1, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mPixelBuf);
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PresentationSyncTest.java 19 import android.opengl.GLES20;
409 GLES20.glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
410 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
413 GLES20.glEnable(GLES20.GL_SCISSOR_TEST);
414 GLES20.glScissor(startX, startY, mWidth / 16, mHeight / 4);
415 GLES20.glClearColor(colorVal, 1 - colorVal, 0.0f, 1.0f);
416 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT)
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