/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/ |
RectangleRenderable.java | 22 import android.opengl.GLES20; 79 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, vertexShader); 81 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader); 89 GLES20.glUseProgram(mProgramHandle); 92 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix"); 93 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); 94 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position"); 95 mColorHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Color"); 104 GLES20.glVertexAttribPointer(mPositionHandle, POSITION_DATA_SIZE, GLES20.GL_FLOAT, false [all...] |
ConeRenderable.java | 22 import android.opengl.GLES20; 88 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, vertexShader); 90 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader); 116 GLES20.glUseProgram(mProgramHandle); 119 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix"); 120 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); 121 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position"); 122 mColorHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Color"); 125 mLightPosHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightPos"); 126 mLightStrengthHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightStrength") [all...] |
RingRenderable.java | 28 import android.opengl.GLES20; 114 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, vertexShader); 116 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader); 124 GLES20.glUseProgram(mProgramHandle); 127 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix"); 128 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); 129 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position"); 130 mColorHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Color"); 133 mLightPosHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightPos"); 134 mLightStrengthHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightStrength") [all...] |
CameraPreviewRenderable.java | 25 import android.opengl.GLES20; 91 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, vertexShader); 93 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader); 105 GLES20.glUseProgram(mProgramHandle); 108 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix"); 109 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); 110 mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_Texture"); 111 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position"); 112 mTextureCoordinateHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_TexCoordinate"); 115 GLES20.glActiveTexture(GLES20.GL_TEXTURE0) [all...] |
/cts/tests/tests/opengl/src/android/opengl/cts/ |
AttachShaderTest.java | 19 import android.opengl.GLES20; 44 * error : GLES20.GL_NO_ERROR 52 assertEquals(GLES20.GL_NO_ERROR, error); 59 * error : GLES20.GL_INVALID_VALUE 67 assertTrue(GLES20.GL_NO_ERROR != error); 74 * error : GLES20.GL_INVALID_OPERATION 82 assertTrue(GLES20.GL_NO_ERROR != error); 90 * error : GLES20.GL_NO_ERROR 100 assertEquals(GLES20.GL_NO_ERROR, error); 107 assertEquals(GLES20.GL_INVALID_OPERATION, error) [all...] |
RendererTwoShaderTest.java | 18 import android.opengl.GLES20; 40 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 45 mProgram = GLES20.glCreateProgram(); 47 GLES20.glAttachShader(mProgram, vertexShaderOne); 48 mError = GLES20.glGetError();
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NativeAttachShaderTest.java | 19 import android.opengl.GLES20; 45 * error : GLES20.GL_NO_ERROR 53 assertEquals(GLES20.GL_NO_ERROR, error); 60 * error : GLES20.GL_INVALID_VALUE 67 assertTrue(GLES20.GL_NO_ERROR != error); 74 * error : GLES20.GL_INVALID_OPERATION 81 assertTrue(GLES20.GL_NO_ERROR != error); 88 * error : GLES20.GL_NO_ERROR 98 assertEquals(GLES20.GL_NO_ERROR, error); 105 assertTrue(GLES20.GL_NO_ERROR != error) [all...] |
RendererBase.java | 22 import android.opengl.GLES20; 53 int shader = GLES20.glCreateShader(type); 54 GLES20.glShaderSource(shader, shaderCode); 55 GLES20.glCompileShader(shader); 56 mInfoLog = GLES20.glGetShaderInfoLog(shader);
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WrapperTest.java | 25 import android.opengl.GLES20; 108 GLES20.glGetIntegerv(GLES20.GL_NUM_COMPRESSED_TEXTURE_FORMATS, countBuf, 0); 115 GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, new int[formatCount], 0); 121 GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, fullIntBuf); 129 GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, oversizeIntBuf); 137 GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, partialIntBuf) [all...] |
ProgramTest.java | 19 import android.opengl.GLES20; 43 assertEquals(GLES20.GL_INVALID_OPERATION, error);
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Egl14Utils.java | 25 import android.opengl.GLES20; 49 String version = GLES20.glGetString(GLES20.GL_VERSION); 159 * Checks for a GL error using {@link GLES20#glGetError()}. 165 if ((errorCode = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
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/cts/tests/tests/graphics/src/android/graphics/cts/ |
EGL15Test.java | 31 import android.opengl.GLES20; 159 GLES20.glFlush(); 160 error = GLES20.glGetError(); 161 if (error != GLES20.GL_NO_ERROR) { 263 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, srcTex); 264 error = GLES20.glGetError(); 265 if (error != GLES20.GL_NO_ERROR) { 269 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, 64, 64, 0 [all...] |
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
SurfaceTextureHelper.java | 32 import android.opengl.GLES20; 178 GLES20.glUniform1i(shader.getUniformLocation("oesTex"), 0); 261 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); 262 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId); 263 GLES20.glUniformMatrix4fv(texMatrixLoc, 1, false, transformMatrix, 0); 266 GLES20.glViewport(0, 0, y_width, height); 268 GLES20.glUniform2f(xUnitLoc, 274 GLES20.glUniform4f(coeffsLoc, 0.299f, 0.587f, 0.114f, 0.0f); 275 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4) [all...] |
RendererCommon.java | 31 import android.opengl.GLES20; 102 GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i); 103 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, outputYuvTextures[i]); 114 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, planeWidths[i], 115 planeHeights[i], 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, packedByteBuffer) [all...] |
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
BasicGLSurfaceView.java | 22 import android.opengl.GLES20;
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/cts/tools/device-setup/TestDeviceSetup/src/android/tests/getinfo/ |
GLESSurfaceView.java | 19 import android.opengl.GLES20; 63 extensions = GLES20.glGetString(GLES20.GL_EXTENSIONS); 64 vendor = GLES20.glGetString(GLES20.GL_VENDOR); 65 renderer = GLES20.glGetString(GLES20.GL_RENDERER);
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/cts/tests/camera/src/android/hardware/cts/ |
CameraGLTest.java | 30 import android.opengl.GLES20; 700 // Ignore the passed-in GL10 interface, and use the GLES20 702 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); 703 GLES20.glUseProgram(mProgram); 706 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); 707 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); 710 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false [all...] |
/cts/hostsidetests/angle/app/common/src/com/android/angleIntegrationTest/common/ |
GlesView.java | 24 import android.opengl.GLES20; 37 * GLES View Class to get access to GLES20.glGetString() 111 Log.i(TAG, "CTS ANGLE Test :: GLES GL_VENDOR : " + GLES20.glGetString(GLES20.GL_VENDOR)); 112 Log.i(TAG, "CTS ANGLE Test :: GLES GL_VERSION : " + GLES20.glGetString(GLES20.GL_VERSION)); 113 Log.i(TAG, "CTS ANGLE Test :: GLES GL_RENDERER : " + GLES20.glGetString(GLES20.GL_RENDERER)); 114 mRenderer = GLES20.glGetString(GLES20.GL_RENDERER) [all...] |
/cts/tests/tests/effect/src/android/effect/cts/ |
GLEnv.java | 21 import android.opengl.GLES20; 78 GLES20.glGenTextures(1, textures, 0); 84 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texId); 85 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); 92 GLES20.glDeleteTextures(1, textures, 0);
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/cts/tests/tests/view/src/android/view/cts/ |
PixelCopyGLProducerCtsActivity.java | 19 import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT; 20 import static android.opengl.GLES20.GL_SCISSOR_TEST; 21 import static android.opengl.GLES20.glClear; 22 import static android.opengl.GLES20.glClearColor; 23 import static android.opengl.GLES20.glEnable; 24 import static android.opengl.GLES20.glScissor;
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TextureViewSnapshotTestActivity.java | 18 import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT; 19 import static android.opengl.GLES20.glClear; 20 import static android.opengl.GLES20.glClearColor;
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/external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/ |
SurfaceTextureHelperTest.java | 30 import android.opengl.GLES20; 144 GLES20.glClearColor(red[i] / 255.0f, green[i] / 255.0f, blue[i] / 255.0f, 1.0f); 145 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); 159 GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, rgbaData); 209 GLES20.glClearColor(red / 255.0f, green / 255.0f, blue / 255.0f, 1.0f); 210 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT) [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
SurfaceEncodeTimestampTest.java | 29 import android.opengl.GLES20; 438 GLES20.glViewport(0, 0, width, height); 439 GLES20.glDisable(GLES20.GL_SCISSOR_TEST); 440 GLES20.glClearColor(1.0f, 0.0f, 0.0f, 1.0f); 441 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); 442 GLES20.glEnable(GLES20.GL_SCISSOR_TEST); 447 GLES20.glScissor(r.left, r.top, r.width(), r.height()) [all...] |
EncodeVirtualDisplayWithCompositionTest.java | 36 import android.opengl.GLES20; 461 GLES20.glReadPixels(x, y, 1, 1, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mPixelBuf); 485 GLES20.glReadPixels(x, y, 1, 1, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mPixelBuf); [all...] |
PresentationSyncTest.java | 19 import android.opengl.GLES20; 409 GLES20.glClearColor(0.2f, 0.2f, 0.2f, 1.0f); 410 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); 413 GLES20.glEnable(GLES20.GL_SCISSOR_TEST); 414 GLES20.glScissor(startX, startY, mWidth / 16, mHeight / 4); 415 GLES20.glClearColor(colorVal, 1 - colorVal, 0.0f, 1.0f); 416 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT) [all...] |