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Searched
refs:Mesh
(Results
26 - 26
of
26
) sorted by null
1
2
/external/skqp/src/gpu/ops/
GrDrawVerticesOp.cpp
48
Mesh
&
mesh
= fMeshes.push_back();
local
49
mesh
.fColor = color;
50
mesh
.fViewMatrix = viewMatrix;
51
mesh
.fVertices = std::move(vertices);
52
mesh
.fIgnoreTexCoords = false;
53
mesh
.fIgnoreColors = false;
54
mesh
.fIgnoreBones = false;
56
if (
mesh
.fVertices->hasBones() && bones) {
58
mesh
.fVertices = mesh.fVertices->applyBones(bones, boneCount)
366
const Mesh&
mesh
= fMeshes[i];
local
467
GrMesh*
mesh
= target->allocMesh(this->primitiveType());
local
476
target->draw(std::move(gp), pipe.fPipeline, pipe.fFixedDynamicState,
mesh
);
local
[
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Completed in 209 milliseconds
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