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  /external/skqp/src/gpu/ops/
GrDrawVerticesOp.cpp 48 Mesh& mesh = fMeshes.push_back(); local
49 mesh.fColor = color;
50 mesh.fViewMatrix = viewMatrix;
51 mesh.fVertices = std::move(vertices);
52 mesh.fIgnoreTexCoords = false;
53 mesh.fIgnoreColors = false;
54 mesh.fIgnoreBones = false;
56 if (mesh.fVertices->hasBones() && bones) {
58 mesh.fVertices = mesh.fVertices->applyBones(bones, boneCount)
366 const Mesh& mesh = fMeshes[i]; local
467 GrMesh* mesh = target->allocMesh(this->primitiveType()); local
476 target->draw(std::move(gp), pipe.fPipeline, pipe.fFixedDynamicState, mesh); local
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