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  /external/skqp/modules/sksg/include/
SkSGClipEffect.h 23 static sk_sp<ClipEffect> Make(sk_sp<RenderNode> child, sk_sp<GeometryNode> clip,
33 ClipEffect(sk_sp<RenderNode>, sk_sp<GeometryNode>, bool aa);
SkSGDraw.h 25 class Draw : public RenderNode {
43 typedef RenderNode INHERITED;
SkSGImage.h 23 class Image final : public RenderNode {
45 typedef RenderNode INHERITED;
SkSGRenderNode.h 23 class RenderNode : public Node {
32 RenderNode();
SkSGTransform.h 80 * Concrete Effect node, binding a Transform to a RenderNode.
84 static sk_sp<TransformEffect> Make(sk_sp<RenderNode> child, sk_sp<Transform> transform) {
90 static sk_sp<TransformEffect> Make(sk_sp<RenderNode> child, const SkMatrix& m) {
104 TransformEffect(sk_sp<RenderNode>, sk_sp<Transform>);
  /external/skia/modules/sksg/include/
SkSGRenderNode.h 25 class RenderNode : public Node {
33 // Perform a front-to-back hit-test, and return the RenderNode located at |point|.
35 const RenderNode* nodeAt(const SkPoint& point) const;
38 explicit RenderNode(uint32_t inval_traits = 0);
41 virtual const RenderNode* onNodeAt(const SkPoint& p) const = 0;
SkSGRenderEffect.h 65 static sk_sp<RenderNode> Make(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter);
69 const RenderNode* onNodeAt(const SkPoint&) const override;
74 ImageFilterEffect(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter);
142 static sk_sp<BlendModeEffect> Make(sk_sp<RenderNode> child,
149 const RenderNode* onNodeAt(const SkPoint&) const override;
152 BlendModeEffect(sk_sp<RenderNode>, SkBlendMode);
SkSGTransform.h 80 * Concrete Effect node, binding a Transform to a RenderNode.
84 static sk_sp<TransformEffect> Make(sk_sp<RenderNode> child, sk_sp<Transform> transform) {
90 static sk_sp<TransformEffect> Make(sk_sp<RenderNode> child, const SkMatrix& m) {
100 const RenderNode* onNodeAt(const SkPoint&) const override;
105 TransformEffect(sk_sp<RenderNode>, sk_sp<Transform>);
  /external/skia/modules/sksg/src/
SkSGRenderEffect.cpp 16 sk_sp<RenderNode> ImageFilterEffect::Make(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter) {
17 return filter ? sk_sp<RenderNode>(new ImageFilterEffect(std::move(child), std::move(filter)))
21 ImageFilterEffect::ImageFilterEffect(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter)
45 const RenderNode* ImageFilterEffect::onNodeAt(const SkPoint& p) const {
124 sk_sp<BlendModeEffect> BlendModeEffect::Make(sk_sp<RenderNode> child, SkBlendMode mode) {
129 BlendModeEffect::BlendModeEffect(sk_sp<RenderNode> child, SkBlendMode mode)
141 const RenderNode* BlendModeEffect::onNodeAt(const SkPoint& p) const {
SkSGGroup.cpp 14 Group::Group(std::vector<sk_sp<RenderNode>> children)
34 void Group::addChild(sk_sp<RenderNode> node) {
48 void Group::removeChild(const sk_sp<RenderNode>& node) {
69 const RenderNode* Group::onNodeAt(const SkPoint& p) const {
SkSGMaskEffect.cpp 14 MaskEffect::MaskEffect(sk_sp<RenderNode> child, sk_sp<RenderNode> mask, Mode mode)
39 const RenderNode* MaskEffect::onNodeAt(const SkPoint& p) const {
SkSGScene.cpp 34 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators)
72 const RenderNode* Scene::nodeAt(const SkPoint& p) const {
SkSGClipEffect.cpp 16 ClipEffect::ClipEffect(sk_sp<RenderNode> child, sk_sp<GeometryNode> clip, bool aa)
36 const RenderNode* ClipEffect::onNodeAt(const SkPoint& p) const {
SkSGColorFilter.cpp 19 ColorFilter::ColorFilter(sk_sp<RenderNode> child)
28 const RenderNode* ColorFilter::onNodeAt(const SkPoint& p) const {
41 sk_sp<ModeColorFilter> ModeColorFilter::Make(sk_sp<RenderNode> child, sk_sp<Color> color,
48 ModeColorFilter::ModeColorFilter(sk_sp<RenderNode> child, sk_sp<Color> color, SkBlendMode mode)
64 sk_sp<GradientColorFilter> GradientColorFilter::Make(sk_sp<RenderNode> child,
69 sk_sp<GradientColorFilter> GradientColorFilter::Make(sk_sp<RenderNode> child,
76 GradientColorFilter::GradientColorFilter(sk_sp<RenderNode> child, std::vector<sk_sp<Color>> colors)
  /external/skqp/modules/sksg/src/
SkSGColorFilter.cpp 15 ColorFilter::ColorFilter(sk_sp<RenderNode> child)
27 ColorModeFilter::ColorModeFilter(sk_sp<RenderNode> child, sk_sp<Color> color, SkBlendMode mode)
SkSGEffectNode.cpp 12 EffectNode::EffectNode(sk_sp<RenderNode> child)
SkSGGroup.cpp 14 Group::Group(std::vector<sk_sp<RenderNode>> children)
34 void Group::addChild(sk_sp<RenderNode> node) {
48 void Group::removeChild(const sk_sp<RenderNode>& node) {
SkSGOpacityEffect.cpp 12 OpacityEffect::OpacityEffect(sk_sp<RenderNode> child, float opacity)
SkSGMaskEffect.cpp 14 MaskEffect::MaskEffect(sk_sp<RenderNode> child, sk_sp<RenderNode> mask, Mode mode)
SkSGScene.cpp 34 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators)
  /external/skqp/modules/skottie/src/
SkottieLayerEffect.cpp 21 sk_sp<sksg::RenderNode> AttachFillLayerEffect(const skjson::ArrayValue* jeffect_props,
24 sk_sp<sksg::RenderNode> layer) {
69 sk_sp<sksg::RenderNode> AnimationBuilder::attachLayerEffects(const skjson::ArrayValue& jeffects,
71 sk_sp<sksg::RenderNode> layer) const {
  /external/skia/modules/skottie/src/
SkottieLayerEffect.cpp 23 sk_sp<sksg::RenderNode> AttachTintLayerEffect(const skjson::ArrayValue& jprops,
26 sk_sp<sksg::RenderNode> layer) {
64 sk_sp<sksg::RenderNode> AttachTritoneLayerEffect(const skjson::ArrayValue& jprops,
67 sk_sp<sksg::RenderNode> layer) {
107 sk_sp<sksg::RenderNode> AttachFillLayerEffect(const skjson::ArrayValue& jprops,
110 sk_sp<sksg::RenderNode> layer) {
150 sk_sp<sksg::RenderNode> AttachDropShadowLayerEffect(const skjson::ArrayValue& jprops,
153 sk_sp<sksg::RenderNode> layer) {
216 sk_sp<sksg::RenderNode> AttachGaussianBlurLayerEffect(const skjson::ArrayValue& jprops,
219 sk_sp<sksg::RenderNode> layer)
    [all...]
SkottieLayer.cpp 67 sk_sp<sksg::RenderNode> AttachMask(const skjson::ArrayValue* jmask,
70 sk_sp<sksg::RenderNode> childNode) {
155 sk_sp<sksg::RenderNode> maskNode;
161 std::vector<sk_sp<sksg::RenderNode>> masks;
176 sk_sp<sksg::RenderNode> AnimationBuilder::attachNestedAnimation(const char* name,
178 class SkottieSGAdapter final : public sksg::RenderNode {
190 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; }
242 sk_sp<sksg::RenderNode> AnimationBuilder::attachAssetRef(
244 const std::function<sk_sp<sksg::RenderNode>(const skjson::ObjectValue&,
276 sk_sp<sksg::RenderNode> AnimationBuilder::attachSolidLayer(const skjson::ObjectValue& jlayer
    [all...]
  /frameworks/base/apct-tests/perftests/core/src/android/text/
StaticLayoutPerfTest.java 21 import android.graphics.RenderNode;
263 final RenderNode node = RenderNode.create("benchmark", null);
279 final RenderNode node = RenderNode.create("benchmark", null);
296 final RenderNode node = RenderNode.create("benchmark", null);
313 final RenderNode node = RenderNode.create("benchmark", null);
331 final RenderNode node = RenderNode.create("benchmark", null)
    [all...]
PaintMeasureDrawPerfTest.java 21 import android.graphics.RenderNode;
103 final RenderNode node = RenderNode.create("benchmark", null);

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