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  /external/skia/gm/
arithmode.cpp 18 #include "SkSurface.h"
24 sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(WW, HH));
40 sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(WW, HH));
discard.cpp 13 #include "SkSurface.h"
18 * This GM exercises SkCanvas::discard() by creating an offscreen SkSurface and repeatedly
42 auto surface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info);
hugepath.cpp 11 #include "SkSurface.h"
44 auto surf = SkSurface::MakeRasterN32Premul(w, h);
image_shader.cpp 13 #include "SkSurface.h"
30 auto surface(SkSurface::MakeRaster(info));
40 auto surface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info));
resizeimagefilter.cpp 12 #include "SkSurface.h"
79 sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(16, 16));
simple_magnification.cpp 12 #include "SkSurface.h"
17 sk_sp<SkSurface> surf(SkSurface::MakeRenderTarget(context, SkBudgeted::kYes, ii, 0,
textblobmixedsizes.cpp 19 #include "SkSurface.h"
93 sk_sp<SkSurface> surface;
103 surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info, 0, &props);
  /external/skia/tests/
BlendTest.cpp 18 #include "SkSurface.h"
89 static sk_sp<SkSurface> create_gpu_surface_backend_texture_as_render_target(
109 sk_sp<SkSurface> surface =
110 SkSurface::MakeFromBackendTextureAsRenderTarget(context, backendTex, origin,
164 sk_sp<SkSurface> surface = create_gpu_surface_backend_texture_as_render_target(
GrAHardwareBufferTest.cpp 20 #include "SkSurface.h"
180 sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo,
252 sk_sp<SkSurface> surface = SkSurface::MakeFromAHardwareBuffer(context, buffer, surfaceOrigin,
255 ERRORF(reporter, "Failed to make SkSurface.");
271 // Test to make sure we can import an AHardwareBuffer into an SkSurface and draw into it.
ApplyGammaTest.cpp 26 #include "SkSurface.h"
125 sk_sp<SkSurface> dst(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, ii));
DashPathEffectTest.cpp 20 #include "SkSurface.h"
115 sk_sp<SkSurface> surface(SkSurface::MakeRaster(SkImageInfo::MakeN32Premul(256, 256)));
  /external/skqp/bench/
ShaderMaskFilterBench.cpp 14 #include "SkSurface.h"
21 auto surface = SkSurface::MakeRasterN32Premul(100, 100);
  /external/skqp/example/
SkiaSDLExample.cpp 15 #include "SkSurface.h"
229 // setup SkSurface
235 sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(grContext.get(), target,
249 sk_sp<SkSurface> cpuSurface(SkSurface::MakeRaster(canvas->imageInfo()));
  /external/skqp/fuzz/oss_fuzz/
FuzzAndroidCodec.cpp 12 #include "SkSurface.h"
43 auto surface = SkSurface::MakeRasterN32Premul(size.width(), size.height());
  /external/skqp/gm/
arithmode.cpp 18 #include "SkSurface.h"
24 sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(WW, HH));
40 sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(WW, HH));
discard.cpp 13 #include "SkSurface.h"
18 * This GM exercises SkCanvas::discard() by creating an offscreen SkSurface and repeatedly
46 auto surface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info);
hugepath.cpp 11 #include "SkSurface.h"
44 auto surf = SkSurface::MakeRasterN32Premul(w, h);
  /external/skqp/tests/
BlendTest.cpp 18 #include "SkSurface.h"
89 static sk_sp<SkSurface> create_gpu_surface_backend_texture_as_render_target(
109 sk_sp<SkSurface> surface =
110 SkSurface::MakeFromBackendTextureAsRenderTarget(context, backendTex, origin,
164 sk_sp<SkSurface> surface = create_gpu_surface_backend_texture_as_render_target(
  /external/skia/src/c/
sk_surface.cpp 16 #include "SkSurface.h"
347 return (sk_surface_t*)SkSurface::MakeRaster(*info, &surfProps).release();
360 return (sk_surface_t*)SkSurface::MakeRasterDirect(*info, pixels, rowBytes, &surfProps).release();
364 SkSafeUnref((SkSurface*)csurf);
368 SkSurface* surf = (SkSurface*)csurf;
373 SkSurface* surf = (SkSurface*)csurf;
  /external/skqp/src/c/
sk_surface.cpp 16 #include "SkSurface.h"
347 return (sk_surface_t*)SkSurface::MakeRaster(*info, &surfProps).release();
360 return (sk_surface_t*)SkSurface::MakeRasterDirect(*info, pixels, rowBytes, &surfProps).release();
364 SkSafeUnref((SkSurface*)csurf);
368 SkSurface* surf = (SkSurface*)csurf;
373 SkSurface* surf = (SkSurface*)csurf;
  /external/skia/modules/canvaskit/
canvaskit_bindings.cpp 39 #include "SkSurface.h"
115 sk_sp<SkSurface> MakeOnScreenGLSurface(sk_sp<GrContext> grContext, int width, int height) {
134 sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(grContext.get(), target,
140 sk_sp<SkSurface> MakeRenderTarget(sk_sp<GrContext> grContext, int width, int height) {
143 sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(grContext.get(),
151 sk_sp<SkSurface> MakeRenderTarget(sk_sp<GrContext> grContext, SimpleImageInfo sii) {
152 sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(grContext.get()
    [all...]
  /external/skia/tools/sk_app/
VulkanWindowContext.cpp 15 #include "SkSurface.h"
328 fSurfaces = new sk_sp<SkSurface>[fImageCount];
343 fSurfaces[i] = SkSurface::MakeFromBackendRenderTarget(fContext.get(),
450 sk_sp<SkSurface> VulkanWindowContext::getBackbufferSurface() {
493 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get();
506 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get();
511 surface->flush(SkSurface::BackendSurfaceAccess::kPresent, kNone_GrFlushFlags,
  /external/skia/src/core/
SkBitmapDevice.h 31 class SkSurface;
156 sk_sp<SkSurface> makeSurface(const SkImageInfo&, const SkSurfaceProps&) override;
SkPictureImageGenerator.cpp 15 #include "SkSurface.h"
106 sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(ctx->priv().backdoor(),
  /external/skia/src/gpu/
GrDrawingManager.h 16 #include "SkSurface.h"
76 SkSurface::BackendSurfaceAccess access,
155 SkSurface::BackendSurfaceAccess access,

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