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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageSamplingInstance.cpp     [all...]
vktPipelineMultisampleInterpolationTests.cpp 50 VertexDataNdcScreen (const tcu::Vec4& posNdc, const tcu::Vec2& posScreen) : positionNdc(posNdc), positionScreen(posScreen) {}
53 tcu::Vec2 positionScreen;
340 vertices.push_back(VertexDataNdcScreen(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), tcu::Vec2(0.0f, 0.0f)));
341 vertices.push_back(VertexDataNdcScreen(tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), tcu::Vec2(screenSizeX, 0.0f)));
342 vertices.push_back(VertexDataNdcScreen(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), tcu::Vec2(0.0f, screenSizeY)));
343 vertices.push_back(VertexDataNdcScreen(tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), tcu::Vec2(screenSizeX, screenSizeY)));
377 << "layout(location = 1) in vec2 vs_in_position_screen;\n"
379 << "layout(location = 0) out vec2 vs_out_position_screen;\n"
396 << "layout(location = 0) in vec2 fs_in_position_screen;\n"
403 << " const vec2 position_screen_at_sample = interpolateAtSample(fs_in_position_screen, 0);\n
    [all...]
vktPipelineMultisampleSampleLocationsExtTests.cpp 67 using tcu::Vec2;
313 log << tcu::TestLog::Message << "* Sample(" << sampleNdx <<") = " << Vec2(loc.x, loc.y) << tcu::TestLog::EndMessage;
526 std::vector<Vec2> genFramebufferSampleLocations (const MultisamplePixelGrid& pixelGrid, const UVec2& gridSize, const UVec2& framebufferSize)
528 std::vector<Vec2> locations;
539 locations.push_back(Vec2(-1.0f + 2.0f * (globalX / static_cast<float>(framebufferSize.x())),
    [all...]
  /external/deqp/external/openglcts/modules/gles31/
es31cTextureGatherTests.cpp 41 using tcu::Vec2;
298 return " textureGather(tex_2d,vec2(1)); \n"
302 " textureGather(tex_2ds,vec2(1), 0.5); \n"
306 " textureGatherOffset(tex_2d,vec2(1), ivec2(0)); \n"
309 " textureGatherOffset(tex_2ds,vec2(1), 0.5, ivec2(0)); \n"
418 std::vector<Vec2> pixels(size * size, Vec2(1.0));
422 Vec2 data[4] = { Vec2(12. / 16, 13. / 16), Vec2(8. / 16, 9. / 16), Vec2(0. / 16, 1. / 16)
    [all...]
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 65 using tcu::Vec2;
342 " d *= texture(u_texture, (gl_FragCoord.xy+vec2(i))/512.0).r;\n" // Texture is expected to be fully white
747 vector<Vec2> testSamples (samples.size());
753 testSamples[ndx] = Vec2((float)sample.workload, (float)sample.testTime);
1051 vector<Vec2> nullSamples (samples.size());
1052 vector<Vec2> baseSamples (samples.size());
1053 vector<Vec2> testSamples (samples.size());
1059 nullSamples[ndx] = Vec2((float)sample.workload, (float)sample.nullTime);
1060 baseSamples[ndx] = Vec2((float)sample.workload, (float)sample.baseTime);
1061 testSamples[ndx] = Vec2((float)sample.workload, (float)sample.testTime)
    [all...]
  /external/deqp/modules/glshared/
glsLongStressCase.cpp 55 using tcu::Vec2;
140 static inline float triangleArea (const Vec2& a, const Vec2& b, const Vec2& c)
142 const Vec2 ab = b-a;
143 const Vec2 ac = c-a;
340 "attribute highp vec2 a_pos;\n"
    [all...]
glsShaderRenderCase.hpp 167 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
  /external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp 56 using tcu::Vec2;
142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f);
143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f);
es2fShaderOperatorTests.cpp 161 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
162 inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
169 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
170 inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
654 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
660 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); }
    [all...]
es2fTextureFormatTests.cpp 160 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
458 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
  /external/deqp/modules/gles3/functional/
es3fASTCDecompressionCases.cpp 67 using tcu::Vec2;
336 computeQuadTexCoord2D(texCoord, Vec2(0.0f, 0.0f), Vec2(1.0f, 1.0f));
es3fRandomFragmentOpTests.cpp 56 using tcu::Vec2;
142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f);
143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f);
es3fRasterizationTests.cpp     [all...]
es3fTextureSwizzleTests.cpp 162 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
es3fFragmentOutputTests.cpp 61 using tcu::Vec2;
339 static Vec2 getFloatRange (glu::Precision precision)
342 static const Vec2 ranges[] =
344 Vec2(-2.0f, 2.0f),
345 Vec2(-16000.0f, 16000.0f),
346 Vec2(-1e35f, 1e35f)
645 Vec2 range = getFloatRange(output.precision);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureFormatTests.cpp 217 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx));
es31fFboTestUtil.cpp 48 using tcu::Vec2;
85 src << "in highp vec2 v_coord;\n";
128 "in highp vec2 a_coord;\n"
129 "out highp vec2 v_coord;\n"
219 tcu::Vec2 texCoords[4];
228 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y());
283 "in mediump vec2 a_coord;\n"
377 const tcu::Vec2 a_coord = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx).xy();
  /external/deqp/external/vulkancts/modules/vulkan/protected_memory/
vktProtectedMemShaderImageAccessTests.cpp 286 "layout(location = 0) in mediump vec2 a_position;\n"
287 "layout(location = 1) in mediump vec2 a_texCoord;\n"
288 "layout(location = 0) out mediump vec2 v_texCoord;\n"
302 "layout(location = 0) in mediump vec2 v_texCoord;\n"
405 comp << " ${COLOR_VEC_TYPE} color = texture(u_sampler, vec2(float(gx)/" << de::toString((int)IMAGE_WIDTH) << ", float(gy)/" << de::toString((int)IMAGE_HEIGHT) << "));\n";
    [all...]
vktProtectedMemYCbCrConversionTests.cpp 63 std::vector<tcu::Vec2> computeVertexPositions (int numValues, const tcu::IVec2& renderSize)
65 std::vector<tcu::Vec2> positions(numValues);
73 positions[valNdx] = tcu::Vec2(fx, fy);
79 void genTexCoords (std::vector<tcu::Vec2>& coords, const tcu::UVec2& size)
93 coords.push_back(tcu::Vec2(s, t));
708 "layout(location = 0) in highp vec2 a_position;\n"
739 "layout(location = 0) in highp vec2 a_position;\n"
819 const std::vector<tcu::Vec2>& posCoords)
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/rasterization/
vktRasterizationTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureSwizzleTests.cpp 120 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
  /external/deqp/external/openglcts/modules/common/
glcShaderRenderCase.hpp 203 tcu::Vec4 texture2D(int unitNdx, const tcu::Vec2& coords);
  /external/deqp/external/vulkancts/modules/vulkan/ycbcr/
vktYCbCrImageQueryTests.cpp 60 using tcu::Vec2;
639 const Vec2 dtdp = testImages[imageNdx]->getSize().cast<float>() / renderSize.cast<float>();
641 const Vec2 lodBounds (tcu::computeLodBoundsFromDerivates(dtdp.x(), 0.0f, 0.0f, dtdp.y(), lodPrec));
649 const Vec2 result = resultImg.getPixel(x, y).swizzle(0,1);
693 "layout(location = 0) out highp vec2 v_texCoord;\n"
703 "layout(location = 0) in highp vec2 v_texCoord;\n"
704 "layout(location = 0) out highp vec2 o_lod;\n"
vktYCbCrUtil.hpp 187 const std::vector<tcu::Vec2>& sts,
  /external/deqp/modules/egl/
teglRenderTests.cpp 131 const tcu::Vec2 csp0 = p0.swizzle(0, 1) / p0.w();
132 const tcu::Vec2 csp1 = p1.swizzle(0, 1) / p1.w();
133 const tcu::Vec2 csp2 = p2.swizzle(0, 1) / p2.w();
135 const tcu::Vec2 e01 = (csp1 - csp0);
136 const tcu::Vec2 e02 = (csp2 - csp0);
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