/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
vktTessellationInvarianceTests.cpp | [all...] |
vktTessellationCommonEdgeTests.cpp | 110 << "layout(location = 0) in highp vec2 in_v_position;\n" 113 << "layout(location = 0) out highp vec2 in_tc_position;\n" 136 << "layout(location = 0) in highp vec2 in_tc_position[];\n" 139 << "layout(location = 0) out highp vec2 in_te_position[];\n" 169 << " highp vec2 pos = gl_TessCoord.x*in_te_position[0] + gl_TessCoord.y*in_te_position[1] + gl_TessCoord.z*in_te_position[2];\n" 176 " highp vec2 pos = (1.0-gl_TessCoord.x)*(1.0-gl_TessCoord.y)*in_te_position[0]\n" 181 " highp vec2 a = (1.0-gl_TessCoord.x)*(1.0-gl_TessCoord.y)*in_te_position[0];\n" 182 " highp vec2 b = ( gl_TessCoord.x)*(1.0-gl_TessCoord.y)*in_te_position[1];\n" 183 " highp vec2 c = (1.0-gl_TessCoord.x)*( gl_TessCoord.y)*in_te_position[2];\n" 184 " highp vec2 d = ( gl_TessCoord.x)*( gl_TessCoord.y)*in_te_position[3];\n [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderStructTests.cpp | 189 << " mediump vec2 b;" 199 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);" 351 << " mediump vec2 b[2];" 426 << " mediump vec2 b[2];" 524 << " mediump vec2 b;" 539 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);" 591 << " mediump vec2 b;" 601 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);" 723 << " mediump vec2 b;" 757 << " mediump vec2 b; [all...] |
vktShaderRenderOperatorTests.cpp | 187 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)" 188 inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); } 195 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)" 196 inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); } [all...] |
vktShaderRender.hpp | 219 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords); 374 // Vec2
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/external/deqp/modules/gles3/functional/ |
es3fFboDepthbufferTests.cpp | 40 using tcu::Vec2;
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es3fFboMultisampleTests.cpp | 46 using tcu::Vec2;
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es3fShaderOperatorTests.cpp | 204 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)" 205 inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); } 212 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)" 213 inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); } [all...] |
es3fDepthStencilTests.cpp | 55 using tcu::Vec2; 471 quad.posA = Vec2(isFrontFacing ? -1.0f : 1.0f, -1.0f); 472 quad.posB = Vec2(isFrontFacing ? 1.0f : -1.0f, 1.0f); [all...] |
/external/spirv-llvm/lib/SPIRV/libSPIRV/ |
SPIRVModule.h | 302 SPIRVValue *Vec2, const std::vector<SPIRVWord> &Components,
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SPIRVModule.cpp | 291 SPIRVValue *Vec2, const std::vector<SPIRVWord> &Components, [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderTextureFunctionTests.cpp | 178 using tcu::Vec2; 374 Vec2 f (fA, fB);
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es2fDepthStencilTests.cpp | 55 using tcu::Vec2; 471 quad.posA = Vec2(isFrontFacing ? -1.0f : 1.0f, -1.0f); 472 quad.posB = Vec2(isFrontFacing ? 1.0f : -1.0f, 1.0f); [all...] |
es2fDepthRangeTests.cpp | 51 using tcu::Vec2; 60 "attribute highp vec2 a_coord;\n"
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es2fTextureCompletenessTests.cpp | 159 computeQuadTexCoord2D (texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); [all...] |
/external/deqp/external/openglcts/modules/gles2/ |
es2cTexture3DTests.cpp | 319 specializationMap["TEXCOORD_TYPE"] = "vec2"; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fSampleVariableTests.cpp | 176 const tcu::Vec2 avgPosition ((float)testColor.getGreen() / 255.0f, (float)testColor.getBlue() / 255.0f); 177 const tcu::Vec2 distanceFromCenter = tcu::abs(avgPosition - tcu::Vec2(0.5f, 0.5f)); 523 " highp vec2 relPosition = (v_position.xy + vec2(1.0, 1.0)) / 2.0;\n" 746 std::vector<tcu::Vec2> samplePositions (resultBuffers.size()); 762 samplePositions[sampleNdx] = tcu::Vec2((float)color.getGreen() / 255.0f, (float)color.getBlue() / 255.0f); [all...] |
/external/deqp/modules/glshared/ |
glsDrawTest.cpp | 138 "vec2", // OUTPUTTYPE_VEC2, [all...] |
glsBuiltinPrecisionTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/ |
vktFragmentOperationsScissorMultiViewportTests.cpp | 55 using tcu::Vec2;
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vktFragmentOperationsScissorTests.cpp | 55 using tcu::Vec2;
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineStencilExportTests.cpp | 64 using tcu::Vec2; 80 << "vec2 positions[6] = vec2[](\n" 81 << " vec2(-1.0, -1.0),\n" 82 << " vec2(-1.0, +1.0),\n" 83 << " vec2(+1.0, -1.0),\n" 84 << " vec2(+1.0, +1.0),\n" 85 << " vec2(+1.0, -1.0),\n" 86 << " vec2(-1.0, +1.0)\n"
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/external/deqp/modules/gles2/performance/ |
es2pTextureUploadTests.cpp | 57 using tcu::Vec2; 158 "attribute vec2 a_pos;\n" 159 "varying vec2 v_texCoord;\n" 169 "varying vec2 v_texCoord;\n"
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderExecutor.cpp | 654 static std::vector<tcu::Vec2> computeVertexPositions (int numValues, const tcu::IVec2& renderSize) 656 std::vector<tcu::Vec2> positions(numValues); 664 positions[valNdx] = tcu::Vec2(fx, fy); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ycbcr/ |
vktYCbCrUtil.cpp | 54 using tcu::Vec2; [all...] |