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  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationInvarianceTests.cpp     [all...]
vktTessellationCommonEdgeTests.cpp 110 << "layout(location = 0) in highp vec2 in_v_position;\n"
113 << "layout(location = 0) out highp vec2 in_tc_position;\n"
136 << "layout(location = 0) in highp vec2 in_tc_position[];\n"
139 << "layout(location = 0) out highp vec2 in_te_position[];\n"
169 << " highp vec2 pos = gl_TessCoord.x*in_te_position[0] + gl_TessCoord.y*in_te_position[1] + gl_TessCoord.z*in_te_position[2];\n"
176 " highp vec2 pos = (1.0-gl_TessCoord.x)*(1.0-gl_TessCoord.y)*in_te_position[0]\n"
181 " highp vec2 a = (1.0-gl_TessCoord.x)*(1.0-gl_TessCoord.y)*in_te_position[0];\n"
182 " highp vec2 b = ( gl_TessCoord.x)*(1.0-gl_TessCoord.y)*in_te_position[1];\n"
183 " highp vec2 c = (1.0-gl_TessCoord.x)*( gl_TessCoord.y)*in_te_position[2];\n"
184 " highp vec2 d = ( gl_TessCoord.x)*( gl_TessCoord.y)*in_te_position[3];\n
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderStructTests.cpp 189 << " mediump vec2 b;"
199 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
351 << " mediump vec2 b[2];"
426 << " mediump vec2 b[2];"
524 << " mediump vec2 b;"
539 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
591 << " mediump vec2 b;"
601 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
723 << " mediump vec2 b;"
757 << " mediump vec2 b;
    [all...]
vktShaderRenderOperatorTests.cpp 187 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
188 inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
195 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
196 inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
    [all...]
vktShaderRender.hpp 219 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
374 // Vec2
  /external/deqp/modules/gles3/functional/
es3fFboDepthbufferTests.cpp 40 using tcu::Vec2;
es3fFboMultisampleTests.cpp 46 using tcu::Vec2;
es3fShaderOperatorTests.cpp 204 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
205 inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
212 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
213 inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
    [all...]
es3fDepthStencilTests.cpp 55 using tcu::Vec2;
471 quad.posA = Vec2(isFrontFacing ? -1.0f : 1.0f, -1.0f);
472 quad.posB = Vec2(isFrontFacing ? 1.0f : -1.0f, 1.0f);
    [all...]
  /external/spirv-llvm/lib/SPIRV/libSPIRV/
SPIRVModule.h 302 SPIRVValue *Vec2, const std::vector<SPIRVWord> &Components,
SPIRVModule.cpp 291 SPIRVValue *Vec2, const std::vector<SPIRVWord> &Components,
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 178 using tcu::Vec2;
374 Vec2 f (fA, fB);
es2fDepthStencilTests.cpp 55 using tcu::Vec2;
471 quad.posA = Vec2(isFrontFacing ? -1.0f : 1.0f, -1.0f);
472 quad.posB = Vec2(isFrontFacing ? 1.0f : -1.0f, 1.0f);
    [all...]
es2fDepthRangeTests.cpp 51 using tcu::Vec2;
60 "attribute highp vec2 a_coord;\n"
es2fTextureCompletenessTests.cpp 159 computeQuadTexCoord2D (texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
    [all...]
  /external/deqp/external/openglcts/modules/gles2/
es2cTexture3DTests.cpp 319 specializationMap["TEXCOORD_TYPE"] = "vec2";
    [all...]
  /external/deqp/modules/gles31/functional/
es31fSampleVariableTests.cpp 176 const tcu::Vec2 avgPosition ((float)testColor.getGreen() / 255.0f, (float)testColor.getBlue() / 255.0f);
177 const tcu::Vec2 distanceFromCenter = tcu::abs(avgPosition - tcu::Vec2(0.5f, 0.5f));
523 " highp vec2 relPosition = (v_position.xy + vec2(1.0, 1.0)) / 2.0;\n"
746 std::vector<tcu::Vec2> samplePositions (resultBuffers.size());
762 samplePositions[sampleNdx] = tcu::Vec2((float)color.getGreen() / 255.0f, (float)color.getBlue() / 255.0f);
    [all...]
  /external/deqp/modules/glshared/
glsDrawTest.cpp 138 "vec2", // OUTPUTTYPE_VEC2,
    [all...]
glsBuiltinPrecisionTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
vktFragmentOperationsScissorMultiViewportTests.cpp 55 using tcu::Vec2;
vktFragmentOperationsScissorTests.cpp 55 using tcu::Vec2;
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineStencilExportTests.cpp 64 using tcu::Vec2;
80 << "vec2 positions[6] = vec2[](\n"
81 << " vec2(-1.0, -1.0),\n"
82 << " vec2(-1.0, +1.0),\n"
83 << " vec2(+1.0, -1.0),\n"
84 << " vec2(+1.0, +1.0),\n"
85 << " vec2(+1.0, -1.0),\n"
86 << " vec2(-1.0, +1.0)\n"
  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 57 using tcu::Vec2;
158 "attribute vec2 a_pos;\n"
159 "varying vec2 v_texCoord;\n"
169 "varying vec2 v_texCoord;\n"
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderExecutor.cpp 654 static std::vector<tcu::Vec2> computeVertexPositions (int numValues, const tcu::IVec2& renderSize)
656 std::vector<tcu::Vec2> positions(numValues);
664 positions[valNdx] = tcu::Vec2(fx, fy);
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ycbcr/
vktYCbCrUtil.cpp 54 using tcu::Vec2;
    [all...]

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