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  /external/deqp/external/vulkancts/modules/vulkan/geometry/
vktGeometryBasicGeometryShaderTests.cpp 189 m_vertexPosData[ndx] = tcu::Vec4(-1.0f, ((float)ndx) / (float)m_primitiveCount * 2.0f - 1.0f, 0.0f, 1.0f);
190 m_vertexAttrData[ndx] = (ndx % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1);
267 const tcu::Vec4 data[4] =
269 tcu::Vec4(255, 0, 0, 0),
270 tcu::Vec4(0, 255, 0, 0),
271 tcu::Vec4(0, 0, 255, 0),
272 tcu::Vec4(0, 0, 0, 255)
411 m_vertexPosData[0] = tcu::Vec4( 0.5f, 0.0f, 0.0f, 1.0f);
412 m_vertexPosData[1] = tcu::Vec4( 0.0f, 0.5f, 0.0f, 1.0f)
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vktGeometryInstancedRenderingTests.cpp 55 using tcu::Vec4;
102 sizeof(Vec4), // deUint32 stride;
145 const Vec4& clearColor,
148 const std::vector<Vec4>& perInstanceAttribute)
204 std::vector<Vec4> generatePerInstancePosition (const int numInstances)
207 std::vector<Vec4> positions;
216 positions.push_back(Vec4(x, y, 0.0f, 1.0f));
245 void generateReferenceImage(tcu::PixelBufferAccess image, const Vec4& clearColor, const std::vector<Vec4>& perInstancePosition, const int numInvocations)
249 for (std::vector<Vec4>::const_iterator iterPosition = perInstancePosition.begin(); iterPosition != perInstancePosition.e (…)
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  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 43 using tcu::Vec4;
194 vtx << "attribute highp vec4 a_position;\n"; // Position attribute.
195 vtx << "attribute mediump vec4 a_value0;\n"; // Input for workload calculations of "true" branch.
196 vtx << "attribute mediump vec4 a_value1;\n"; // Input for workload calculations of "false" branch.
207 vtx << "varying mediump vec4 v_color;\n";
208 frag << "varying mediump vec4 v_color;\n";
212 vtx << "varying mediump vec4 v_value0;\n";
213 vtx << "varying mediump vec4 v_value1;\n";
214 frag << "varying mediump vec4 v_value0;\n";
215 frag << "varying mediump vec4 v_value1;\n"
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es2pBlendTests.cpp 40 using tcu::Vec4;
89 "attribute highp vec4 a_position;\n"
90 "attribute mediump vec4 a_color;\n"
91 "varying mediump vec4 v_color;\n"
98 "varying mediump vec4 v_color;\n"
104 m_attributes.push_back(AttribSpec("a_color", Vec4(0.0f, 0.5f, 0.5f, 1.0f),
105 Vec4(0.5f, 1.0f, 0.0f, 0.5f),
106 Vec4(0.5f, 0.0f, 1.0f, 0.5f),
107 Vec4(1.0f, 0.5f, 0.5f, 0.0f)));
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 43 using tcu::Vec4;
195 vtx << "in highp vec4 a_position;\n"; // Position attribute.
196 vtx << "in mediump vec4 a_value0;\n"; // Input for workload calculations of "true" branch.
197 vtx << "in mediump vec4 a_value1;\n"; // Input for workload calculations of "false" branch.
200 frag << "layout(location = 0) out mediump vec4 o_color;\n";
211 vtx << "out mediump vec4 v_color;\n";
212 frag << "in mediump vec4 v_color;\n";
216 vtx << "out mediump vec4 v_value0;\n";
217 vtx << "out mediump vec4 v_value1;\n";
218 frag << "in mediump vec4 v_value0;\n"
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  /external/deqp/framework/opengl/
gluTextureTestUtil.cpp 153 inline tcu::Vec4 linearInterpolate (float t, const tcu::Vec4& a, const tcu::Vec4& b)
158 inline float bilinearInterpolate (float x, float y, const tcu::Vec4& quad)
344 static inline tcu::Vec4 execSample (const tcu::Texture1DView& src, const ReferenceParams& params, float s, float lod)
347 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, lod), 0.0, 0.0, 1.0f);
352 static inline tcu::Vec4 execSample (const tcu::Texture2DView& src, const ReferenceParams& params, float s, float t, float lod)
355 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f);
360 static inline tcu::Vec4 execSample (const tcu::TextureCubeView& src, const ReferenceParams& params, float s, float t, float r, float lod)
363 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f)
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  /external/deqp/framework/common/
tcuTextureUtil.cpp 69 Vec4 sRGBToLinear (const Vec4& cs)
71 return Vec4(sRGBChannelToLinear(cs[0]),
77 Vec4 sRGB8ToLinear (const UVec4& cs)
79 return Vec4(sRGB8ChannelToLinear(cs[0]),
85 Vec4 sRGBA8ToLinear (const UVec4& cs)
87 return Vec4(sRGB8ChannelToLinear(cs[0]),
94 Vec4 linearToSRGB (const Vec4& cl)
96 return Vec4(linearChannelToSRGB(cl[0])
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tcuAstcUtil.hpp 62 Vec4 getBlockTestTypeColorScale (BlockTestType testType);
63 Vec4 getBlockTestTypeColorBias (BlockTestType testType);
tcuTexLookupVerifier.cpp 70 const Vec4 p = access.getPixel(i, j, k);
77 static inline bool isColorValid (const LookupPrecision& prec, const Vec4& ref, const Vec4& result)
79 const Vec4 diff = abs(ref - result);
95 Vec4 p00; //!< (0, 0)
96 Vec4 p01; //!< (1, 0)
97 Vec4 p10; //!< (0, 1)
98 Vec4 p11; //!< (1, 1)
111 Vec4 p0; //!< 0
112 Vec4 p1; //!<
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  /external/deqp/external/openglcts/modules/common/
glcShaderRenderCase.hpp 187 tcu::Vec4 coords;
188 tcu::Vec4 unitCoords;
189 tcu::Vec4 constCoords;
191 tcu::Vec4 in[MAX_USER_ATTRIBS];
195 tcu::Vec4 color;
203 tcu::Vec4 texture2D(int unitNdx, const tcu::Vec2& coords);
271 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
295 tcu::Vec4 m_clearColor;
  /external/deqp/external/vulkancts/modules/vulkan/api/
vktApiBufferComputeInstance.hpp 46 const tcu::Vec4& color1,
47 const tcu::Vec4& color2,
  /external/deqp/framework/randomshaders/
rsgSamplers.hpp 49 inline tcu::Vec4 sample (float s, float t, float lod) const
74 inline tcu::Vec4 sample (float s, float t, float r, float lod) const
  /external/deqp/modules/egl/
teglGLES1RenderUtil.cpp 41 void clear (int x, int y, int width, int height, const tcu::Vec4& color)
63 void clear (int x, int y, int width, int height, const tcu::Vec4& color)
teglVGRenderUtil.cpp 41 void clear (int x, int y, int width, int height, const tcu::Vec4& color)
61 void clear (int x, int y, int width, int height, const tcu::Vec4& color)
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp 50 using tcu::Vec4;
69 static tcu::Vector<T, 4> castVectorSaturate (const tcu::Vec4& in)
90 src << "uniform " << precision << " vec4 u_texScale" << samplerNdx << ";\n";
91 src << "uniform " << precision << " vec4 u_texBias" << samplerNdx << ";\n";
95 src << "uniform " << precision << " vec4 u_outScale0;\n"
96 << "uniform " << precision << " vec4 u_outBias0;\n";
101 << " " << precision << " vec4 out0 = vec4(0.0);\n";
105 src << "\tout0 += vec4("
127 "in highp vec4 a_position;\n
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es31fGeometryShaderTests.cpp 72 "in highp vec4 a_position;\n"
73 "in highp vec4 a_color;\n"
74 "out highp vec4 v_geom_FragColor;\n"
82 "layout(location = 0) out mediump vec4 fragColor;\n"
83 "in mediump vec4 v_frag_FragColor;\n"
88 static const char* const s_expandShaderSourceGeometryBody = "in highp vec4 v_geom_FragColor[];\n"
89 "out highp vec4 v_frag_FragColor;\n"
93 " const highp vec4 offset0 = vec4(-0.07, -0.01, 0.0, 0.0);\n"
94 " const highp vec4 offset1 = vec4( 0.03, -0.03, 0.0, 0.0);\n
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es31fTextureSpecificationTests.cpp 61 using tcu::Vec4;
342 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax);
343 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax);
382 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax);
383 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax);
444 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin;
445 Vec4 cBias = m_texFormatInfo.valueMin;
446 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias;
447 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias
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  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 154 tcu::Vec4 coords;
155 tcu::Vec4 unitCoords;
156 tcu::Vec4 constCoords;
158 tcu::Vec4 in[MAX_USER_ATTRIBS];
162 tcu::Vec4 color;
167 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
249 tcu::Vec4 m_clearColor;
  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawIndexedTest.cpp 116 m_data.push_back(VertexElementData(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), -1));
121 m_data.push_back(VertexElementData(tcu::Vec4( -0.3f, 0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++));
122 m_data.push_back(VertexElementData(tcu::Vec4( -1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++));
123 m_data.push_back(VertexElementData(tcu::Vec4( -0.3f, -0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++));
124 m_data.push_back(VertexElementData(tcu::Vec4( 1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++));
125 m_data.push_back(VertexElementData(tcu::Vec4( -0.3f, -0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++));
126 m_data.push_back(VertexElementData(tcu::Vec4( 0.3f, 0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++));
127 m_data.push_back(VertexElementData(tcu::Vec4( 0.3f, -0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++));
128 m_data.push_back(VertexElementData(tcu::Vec4( 0.3f, 0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), vertexIndex++));
130 m_data.push_back(VertexElementData(tcu::Vec4( -1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), -1))
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vktDrawIndirectTest.cpp 148 m_data.push_back(VertexElementData(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), -1));
153 m_data.push_back(VertexElementData(tcu::Vec4( 1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), -1));
154 m_data.push_back(VertexElementData(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), -1));
159 m_data.push_back(VertexElementData(tcu::Vec4(-0.3f, -0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), refVertexIndex++));
160 m_data.push_back(VertexElementData(tcu::Vec4(-0.3f, 0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), refVertexIndex++));
161 m_data.push_back(VertexElementData(tcu::Vec4( 0.3f, -0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), refVertexIndex++));
162 m_data.push_back(VertexElementData(tcu::Vec4( 0.3f, -0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), refVertexIndex++));
163 m_data.push_back(VertexElementData(tcu::Vec4( 0.3f, 0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), refVertexIndex++));
164 m_data.push_back(VertexElementData(tcu::Vec4(-0.3f, 0.3f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), refVertexIndex++));
167 m_data.push_back(VertexElementData(tcu::Vec4(-0.3f, 0.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec(), refVertexIndex++))
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  /external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
vktDynamicStateVPTests.cpp 58 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
59 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
60 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
61 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
149 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
160 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
196 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
207 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
239 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, (float)i / 3.0f, 1.0f), tcu::RGBA::green().toVec()));
240 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, (float)i / 3.0f, 1.0f), tcu::RGBA::green().toVec()))
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vktDynamicStateRSTests.cpp 197 (deUint32)sizeof(tcu::Vec4) * 2,
367 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
368 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
369 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
370 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
372 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
373 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
374 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
375 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
377 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()))
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  /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
vktSpvAsmUboMatrixPaddingTests.cpp 40 using tcu::Vec4;
128 vector<tcu::Vec4> inputData;
133 inputData.push_back(tcu::Vec4(rnd.getFloat(), rnd.getFloat(), rnd.getFloat(), rnd.getFloat()));
139 // Shader is expected to pass the input data by treating the input vec4 as mat2x2
142 group->addChild(new SpvAsmComputeShaderCase(testCtx, "mat2x2", "Tests mat2x2 member in UBO struct without padding (treated as vec4).", spec));
159 vector<tcu::Vec4> inputData(numDataPoints);
161 inputData[numIdx] = tcu::Vec4(rnd.getFloat(), rnd.getFloat(), rnd.getFloat(), rnd.getFloat());
164 // Shader is expected to pass the input data by treating the input vec4 as mat2x2
  /external/deqp/framework/referencerenderer/
rrVertexAttrib.cpp 72 inline void readUnormOrder (tcu::Vec4& dst, const int size, const void* ptr)
86 inline void readSnormClamp (tcu::Vec4& dst, const int size, const void* ptr)
101 inline void readSnormScale (tcu::Vec4& dst, const int size, const void* ptr)
115 inline void readHalf (tcu::Vec4& dst, const int size, const void* ptr)
126 inline void readFixed (tcu::Vec4& dst, const int size, const void* ptr)
137 inline void readDouble (tcu::Vec4& dst, const int size, const void* ptr)
179 inline void readUnorm2101010RevOrder (tcu::Vec4& dst, const int size, const void* ptr)
194 inline void readSnorm2101010RevClampOrder (tcu::Vec4& dst, const int size, const void* ptr)
210 inline void readSnorm2101010RevScaleOrder (tcu::Vec4& dst, const int size, const void* ptr)
234 inline void readUnorm (tcu::Vec4& dst, const int size, const void* ptr
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  /external/deqp/modules/gles2/functional/
es2fMultisampleTests.cpp 52 using tcu::Vec4;
164 errorImg.setPixel(Vec4(1.0f, 0.0f, 0.0f, 1.0f), x, y);
187 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const;
188 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const;
189 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const;
190 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const
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