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  /external/deqp/external/vulkancts/modules/vulkan/geometry/
vktGeometryLayeredRenderingTests.cpp 58 using tcu::Vec4;
96 tcu::Vec4 scaleColor(const tcu::Vec4& color, float factor)
98 return tcu::Vec4(color[0] * factor,
347 inline bool compareColors (const Vec4& colorA, const Vec4& colorB, const Vec4& threshold)
354 bool verifyImageSingleColoredRow (tcu::TestLog& log, const tcu::ConstPixelBufferAccess image, const float rowWidthRatio, const tcu::Vec4& barColor)
358 const Vec4 black (0.0f, 0.0f, 0.0f, 1.0f);
359 const Vec4 green (0.0f, 1.0f, 0.0f, 1.0f)
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  /external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/
vktConditionalDrawTests.cpp 130 m_data.push_back(Draw::VertexElementData(tcu::Vec4( minX, maxY, 0.5f, 1.0f), tcu::RGBA::blue().toVec(), 0));
131 m_data.push_back(Draw::VertexElementData(tcu::Vec4( minX, minY, 0.5f, 1.0f), tcu::RGBA::blue().toVec(), 0));
132 m_data.push_back(Draw::VertexElementData(tcu::Vec4( maxX, maxY, 0.5f, 1.0f), tcu::RGBA::blue().toVec(), 0));
134 m_data.push_back(Draw::VertexElementData(tcu::Vec4( minX, minY, 0.5f, 1.0f), tcu::RGBA::blue().toVec(), 0));
135 m_data.push_back(Draw::VertexElementData(tcu::Vec4( maxX, maxY, 0.5f, 1.0f), tcu::RGBA::blue().toVec(), 0));
136 m_data.push_back(Draw::VertexElementData(tcu::Vec4( maxX, minY, 0.5f, 1.0f), tcu::RGBA::blue().toVec(), 0));
139 m_data.push_back(Draw::VertexElementData(tcu::Vec4( -1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::red().toVec(), 0));
140 m_data.push_back(Draw::VertexElementData(tcu::Vec4( -1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::red().toVec(), 0));
141 m_data.push_back(Draw::VertexElementData(tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::red().toVec(), 0));
143 m_data.push_back(Draw::VertexElementData(tcu::Vec4( -1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::red().toVec(), 0))
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  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawNegativeViewportHeightTests.cpp 51 using tcu::Vec4;
99 std::vector<Vec4> vertexData;
102 vertexData.push_back(Vec4(-0.8f, -0.6f, 0.0f, 1.0f)); // 0-----2
103 vertexData.push_back(Vec4(-0.8f, 0.6f, 0.0f, 1.0f)); // | /
104 vertexData.push_back(Vec4(-0.2f, -0.6f, 0.0f, 1.0f)); // 1|/
107 vertexData.push_back(Vec4( 0.2f, -0.6f, 0.0f, 1.0f)); // 0-----1
108 vertexData.push_back(Vec4( 0.8f, -0.6f, 0.0f, 1.0f)); // \ |
109 vertexData.push_back(Vec4( 0.8f, 0.6f, 0.0f, 1.0f)); // \|2
111 const VkDeviceSize dataSize = vertexData.size() * sizeof(Vec4);
185 sizeof(Vec4), // uint32_t stride
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vktBasicDrawTests.cpp 221 tcu::Vec4 color = rr::readVertexAttribFloat(inputs[1],
247 tcu::Vec4 color = rr::readVarying<float>(packet, context, 0, fragNdx);
283 void generateRefImage (const tcu::PixelBufferAccess& access, const std::vector<tcu::Vec4>& vertices, const std::vector<tcu::Vec4>& colors) const;
387 (deUint32)sizeof(tcu::Vec4) * 2,
479 vk::beginRenderPass(m_vk, *m_cmdBuffer, *m_renderPass, *m_framebuffer, renderArea, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
482 void DrawTestInstanceBase::generateRefImage (const tcu::PixelBufferAccess& access, const std::vector<tcu::Vec4>& vertices, const std::vector<tcu::Vec4>& colors) const
494 rr::VertexAttrib(rr::VERTEXATTRIBTYPE_FLOAT, 4, sizeof(tcu::Vec4), 0, &vertices[0]),
495 rr::VertexAttrib(rr::VERTEXATTRIBTYPE_FLOAT, 4, sizeof(tcu::Vec4), 0, &colors[0]
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vktDrawInvertedDepthRangesTests.cpp 51 using tcu::Vec4;
104 std::vector<Vec4> vertexData;
106 vertexData.push_back(Vec4(-0.8f, -0.8f, -0.2f, 1.0f)); // 0-----2
107 vertexData.push_back(Vec4(-0.8f, 0.8f, 0.0f, 1.0f)); // | /
108 vertexData.push_back(Vec4( 0.8f, -0.8f, 1.2f, 1.0f)); // 1|/
110 const VkDeviceSize dataSize = vertexData.size() * sizeof(Vec4);
184 sizeof(Vec4), // uint32_t stride;
305 const Vec4 black (0.0f, 0.0f, 0.0f, 1.0f);
324 access.setPixel(Vec4(depthFinal, 0.5f, 0.5f, 1.0f), x, y);
373 << "layout(location = 0) in vec4 in_position;\n
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp 65 static const tcu::Vec4 DEFAULT_CLEAR_COLOR = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f);
146 const tcu::Vec4& constCoords,
154 const tcu::Vec4& getConstCoords (void) const { return m_constCoords; }
158 const tcu::Vec4* getPositions (void) const { return &m_positions[0]; }
160 const tcu::Vec4* getCoords (void) const { return &m_coords[0]; }
161 const tcu::Vec4* getUnitCoords (void) const { return &m_unitCoords[0]; }
163 const tcu::Vec4* getUserAttrib (int attribNdx) const { return &m_userAttribs[attribNdx][0]; }
166 tcu::Vec4 getCoords (float sx, float sy) const;
167 tcu::Vec4 getUnitCoords (float sx, float sy) const
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vktShaderRender.hpp 206 tcu::Vec4 coords;
207 tcu::Vec4 unitCoords;
208 tcu::Vec4 constCoords;
210 tcu::Vec4 in[MAX_USER_ATTRIBS];
214 tcu::Vec4 color;
219 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
254 typedef void (*UniformSetupFunc) (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords);
262 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
392 // Vec4
488 static const tcu::Vec4 getDefaultConstCoords (void) { return tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f);
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  /external/deqp/framework/common/
tcuTestLog.cpp 83 tcu::Vec4 depthScale;
84 tcu::Vec4 depthBias;
85 tcu::Vec4 stencilScale;
86 tcu::Vec4 stencilBias;
91 m_scale = tcu::Vec4(depthScale.x(), stencilScale.x(), 0.0f, 0.0f);
92 m_bias = tcu::Vec4(depthBias.x(), stencilBias.x(), 0.0f, 0.0f);
96 LogImage::LogImage (const std::string& name, const std::string& description, const ConstPixelBufferAccess& access, const Vec4& scale, const Vec4& bias, qpImageCompressionMode compression)
236 void TestLog::writeImage (const char* name, const char* description, const ConstPixelBufferAccess& access, const Vec4& pixelScale, const Vec4& pixelBias, qpImageCompressionMode compressionMode
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tcuTexture.cpp 51 inline Vec4 readRGBA8888Float (const deUint8* ptr) { return Vec4(ptr[0]/255.0f, ptr[1]/255.0f, ptr[2]/255.0f, ptr[3]/255.0f); }
52 inline Vec4 readRGB888Float (const deUint8* ptr) { return Vec4(ptr[0]/255.0f, ptr[1]/255.0f, ptr[2]/255.0f, 1.0f); }
73 inline void writeRGBA8888Float (deUint8* ptr, const Vec4& val)
81 inline void writeRGB888Float (deUint8* ptr, const Vec4& val)
512 tcu::Vec4 unpackRGB999E5 (deUint32 color)
527 return tcu::Vec4(r, g, b, 1.0f);
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  /external/deqp/modules/gles2/functional/
es2fTextureSizeTests.cpp 106 tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(levelNdx), tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
228 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
230 { tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
231 { tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
232 { tcu::Vec4(-1.0f, 0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
233 { tcu::Vec4(-1.0f, -1.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive
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es2fDepthTests.cpp 54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
68 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color)
96 const tcu::Vec4 color(u_color.value.f4);
123 tcu::Vec4 clearColor = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f);
207 tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0);
208 tcu::Vec4 green (0.0f, 1.0f, 0.0f, 1.0f);
  /external/deqp/modules/gles3/functional/
es3fTextureSizeTests.cpp 107 tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(levelNdx), tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
229 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
231 { tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
232 { tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
233 { tcu::Vec4(-1.0f, 0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
234 { tcu::Vec4(-1.0f, -1.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive
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es3fDepthTests.cpp 54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
69 "in highp vec4 a_position;\n"
75 "uniform highp vec4 u_color;\n"
76 "layout(location = 0) out mediump vec4 o_color;\n"
85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color)
99 const tcu::Vec4 color(u_color.value.f4);
126 tcu::Vec4 clearColor = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f);
210 tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0);
211 tcu::Vec4 green (0.0f, 1.0f, 0.0f, 1.0f)
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  /external/deqp/modules/egl/
teglNativeColorMappingTests.cpp 94 "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
98 "uniform mediump vec4 u_color;\n"
212 void clear (const glw::Functions& gl, const tcu::Vec4& color)
219 void render (const glw::Functions& gl, deUint32 program, const tcu::Vec4& color)
248 bool validate (TestLog& log, const Library& egl, EGLDisplay display, EGLConfig config, const tcu::TextureLevel& result, const tcu::Vec4& color)
323 bool testNativeWindow (TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativeWindow& nativeWindow, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFrames, size_t colorCount, const tcu::Vec4* colors)
366 bool testNativePixmap (TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors)
407 bool testNativePixmapCopy (TestLog& log, const Library& egl, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors)
453 const tcu::Vec4 colors[] =
455 tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)
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  /external/deqp/modules/internal/
ditFrameworkTests.cpp 604 c.vtx[0] = tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f);
605 c.vtx[1] = tcu::Vec4(-1.0f, +1.0f, 0.5f, 1.0f);
606 c.vtx[2] = tcu::Vec4(+1.0f, -1.0f, 0.5f, 1.0f);
607 c.varying = tcu::Vec4(0.0f, 1.0f, 8.0f, -8.0f);
614 c.vtx[0] = tcu::Vec4(-1.0f, +1.0f, 0.5f, 1.0f);
615 c.vtx[1] = tcu::Vec4(+1.0f, -1.0f, 0.5f, 1.0f);
616 c.vtx[2] = tcu::Vec4(+1.0f, +1.0f, 0.5f, 1.0f);
617 c.varying = tcu::Vec4(0.0f, 1.0f, 8.0f, -8.0f);
623 c.vtx[0] = tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f);
624 c.vtx[1] = tcu::Vec4(-1.0f, +1.0f, 0.5f, 1.0f)
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  /external/deqp/modules/gles2/scripts/
gen-conversions.py 50 # + note: vec4(mat2) valid
61 # * legal to chain: vec4.rgba.xyzw.stpq
75 # - base type and size conversion at same time: vec4(bool), int(vec3) allowed?
234 inVec4 = [Vec4(0.0, 0.5, 0.75, 0.825), Vec4(1.0, 1.25, 1.125, 1.75),
235 Vec4(-0.5, -2.25, -4.875, 9.0), Vec4(-32.0, 64.0, -51.0, 24.0),
236 Vec4(-0.75, -1.0/31.0, 1.0/19.0, 1.0/4.0)]
242 inBVec4 = [Vec4(True, False, False, True), Vec4(False, False, False, True), Vec4(False, True, False, False), Vec4(True, True, True, True), Vec4(Fa (…)
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  /external/deqp/modules/gles31/functional/
es31fSRGBDecodeTests.cpp 118 tcu::Vec4 getColorReferenceLinear (void)
120 return tcu::Vec4(0.2f, 0.3f, 0.4f, 1.0f);
123 tcu::Vec4 getColorReferenceSRGB (void)
125 return tcu::linearToSRGB(tcu::Vec4(0.2f, 0.3f, 0.4f, 1.0f));
128 tcu::Vec4 getColorGreenPass (void)
130 return tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
148 "mediump vec4 srgbToLinearCheck(in mediump vec4 texelSRGBA, in mediump vec4 texelLinear) \n"
151 " mediump vec4 texelSRGBAConverted; \n
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  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 137 tcu::Vec4 cBias = fmtInfo.valueMin;
138 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
143 tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
144 tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
394 tcu::Vec4 cBias = fmtInfo.valueMin;
395 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
398 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
400 { tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative
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  /external/deqp/external/openglcts/modules/gles31/
es31cDrawIndirectTests.cpp 176 return api::glslVer() + NL "in vec4 i_vertex;" NL "void main()" NL "{" NL " gl_Position = i_vertex;" NL "}";
181 return api::glslVer() + NL "in vec4 i_vertex;" NL "void main()" NL "{" NL " gl_Position = i_vertex;" NL
188 return api::glslVer() + NL "precision highp float; " NL "out vec4 outColor;" NL "void main() {" NL
189 " outColor = vec4(0.1,0.2,0.3,1.0);" NL "}";
198 typedef std::vector<tcu::Vec4> CColorArray;
493 tcu::Vec4 epsilon = tcu::Vec4(
523 bool ColorVerify(T color, T colorExpected, tcu::Vec4 epsilon)
607 output.push_back(tcu::Vec4(offsetX, offsetY, 0.0f, 1.0f));
628 output.push_back(tcu::Vec4(-1.0f, offsetY, 0.0f, 1.0f))
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  /external/deqp/framework/referencerenderer/
rrFragmentOperations.cpp 31 using tcu::Vec4;
56 static inline Vec4 unpremultiply (const Vec4& v)
59 return Vec4(v.x()/v.w(), v.y()/v.w(), v.z()/v.w(), v.w());
63 return Vec4(0.0f, 0.0f, 0.0f, 0.0f);
67 void clearMultisampleColorBuffer (const tcu::PixelBufferAccess& dst, const Vec4& v, const WindowRectangle& r) { tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v); }
359 void FragmentProcessor::executeBlendFactorComputeRGB (const Vec4& blendColor, const BlendState& blendRGBState)
366 const Vec4& src = m_sampleRegister[regSampleNdx].clampedBlendSrcColor; \
367 const Vec4& src1 = m_sampleRegister[regSampleNdx].clampedBlendSrc1Color; \
368 const Vec4& dst = m_sampleRegister[regSampleNdx].clampedBlendDstColor;
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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineBlendTests.cpp 105 const static tcu::Vec4 s_blendConst;
130 static tcu::Vec4 getFormatThreshold (const tcu::TextureFormat& format);
246 const tcu::Vec4 BlendTest::s_blendConst = tcu::Vec4(0.1f, 0.2f, 0.3f, 0.4f);
274 "layout(location = 0) in highp vec4 position;\n"
275 "layout(location = 1) in highp vec4 color;\n"
276 "layout(location = 0) out highp vec4 vtxColor;\n"
284 "layout(location = 0) in highp vec4 vtxColor;\n"
285 "layout(location = 0) out highp vec4 fragColor;\n"
594 tcu::Vec4 BlendTestInstance::getFormatThreshold (const tcu::TextureFormat& format
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vktPipelineReferenceRenderer.cpp 145 tcu::Vec4 swizzle (const tcu::Vec4& color, const tcu::UVec4& swizzle)
157 return tcu::Vec4(channelValues[swizzle.x()],
197 tcu::Vec4 clearColor = defaultClearColor(m_colorFormat);
248 void ReferenceRenderer::colorClear(const tcu::Vec4& color)
260 std::vector<tcu::Vec4> positions;
261 std::vector<tcu::Vec4> colors;
292 std::vector<tcu::Vec4> positions;
293 std::vector<tcu::Vec4> texCoords;
  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 147 tcu::Vec4 cBias = fmtInfo.valueMin;
148 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
153 tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
154 tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
408 tcu::Vec4 cBias = fmtInfo.valueMin;
409 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
412 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
414 { tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative
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  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderRendering.cpp     [all...]
  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 49 "in highp vec4 a_position;\n"
56 "layout(location = 0) out mediump vec4 fragColor;\n"
59 " fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
63 "in mediump vec4 v_color;\n"
64 "layout(location = 0) out mediump vec4 fragColor;\n"
444 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f);
445 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f);
450 const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB);
451 const tcu::Vec4 positions[6] =
453 tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1. (…)
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