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  /external/deqp/modules/gles31/functional/
es31fTextureBorderClampTests.cpp 298 tcu::fillWithComponentGradients(depthAccess, tcu::Vec4(0.0f), tcu::Vec4(1.0f));
326 const tcu::Vec4 rampLow = texFormatInfo.valueMin;
327 const tcu::Vec4 rampHigh = texFormatInfo.valueMax;
392 rr::GenericVec4 mapToFormatColorUnits (const tcu::TextureFormat& texFormat, const tcu::Vec4& normalizedRange)
410 rr::GenericVec4 mapToFormatColorRepresentable (const tcu::TextureFormat& texFormat, const tcu::Vec4& normalizedRange)
426 const tcu::Vec4 sRGB = tcu::linearToSRGB(normalizedRange);
431 const tcu::Vec4 linearized = tcu::sRGBToLinear(tcu::Vec4((float)sRGB8[0] / 255.0f,
436 return rr::GenericVec4(tcu::select(linearized, tcu::Vec4(0.0f), channelMask))
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es31fTessellationGeometryInteractionTests.cpp 70 "in highp vec4 a_position;\n"
76 "layout(location = 0) out mediump vec4 fragColor;\n"
79 " fragColor = vec4(1.0);\n"
105 "in highp vec4 a_position;\n"
106 "out highp vec4 v_vertex_color;\n"
110 " v_vertex_color = vec4(a_position.x * 0.5 + 0.5, a_position.y * 0.5 + 0.5, 1.0, 0.4);\n"
119 "in mediump vec4 v_fragment_color;\n"
120 "layout(location = 0) out mediump vec4 fragColor;\n"
198 static const tcu::Vec4 patchBufferData[4] =
200 tcu::Vec4( -0.9f, -0.9f, 0.0f, 1.0f )
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  /external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp 177 tcu::Vec4 cBias = fmtInfo.valueMin;
178 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
183 tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
184 tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
440 tcu::Vec4 cBias = fmtInfo.valueMin;
441 tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
444 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
446 { tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative
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es2fBlendTests.cpp 51 using tcu::Vec4;
76 Vec4 blendColor;
84 Vec4 blendColor_)
152 static const Vec4 baseGradientColors[4] =
154 Vec4(0.0f, 0.5f, 1.0f, 0.5f),
155 Vec4(0.5f, 0.0f, 0.5f, 1.0f),
156 Vec4(0.5f, 1.0f, 0.5f, 0.0f),
157 Vec4(1.0f, 0.5f, 0.0f, 0.5f)
166 m_secondQuad.color[i] = (Vec4(1.0f) - baseGradientColors[i] - 0.5f) * 1.0f + 0.5f;
341 const Vec4 defaultBlendColor(0.2f, 0.4f, 0.6f, 0.8f)
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es2fBufferTestUtil.cpp 288 " gl_Position = vec4(a_position, 0.0, 1.0);\n"
295 " gl_FragColor = vec4(v_byteVec, 1.0);\n"
362 static inline tcu::Vec4 fetchVtxColor (const deUint8* ptr, int vtxNdx)
372 using tcu::Vec4;
383 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0);
384 Vec4 v10 = fetchVtxColor(inPtr, quadNdx*4 + 1);
385 Vec4 v01 = fetchVtxColor(inPtr, quadNdx*4 + 2);
386 Vec4 v11 = fetchVtxColor(inPtr, quadNdx*4 + 3);
397 const Vec4& t0 = tri ? v00 : v11;
398 const Vec4& t1 = tri ? v01 : v10
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  /device/google/contexthub/firmware/os/inc/algos/
fusion.h 84 void fusionGetAttitude(const struct Fusion *fusion, struct Vec4 *attitude);
  /external/deqp/external/openglcts/modules/gl/
gl4cTextureFilterMinmaxTests.cpp 111 " gl_Position = vec4(position, 0.0, 1.0);\n"
117 "out vec4 color;\n"
231 tcu::fillWithGrid(m_texture->getRefTexture().getLevel(0), 4, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
232 tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
277 tcu::fillWithGrid(m_texture->getRefTexture().getLevel(0), 4, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
278 tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
281 tcu::fillWithGrid(m_texture->getRefTexture().getLevel(1), 4, tcu::Vec4(0.0f, 1.0f, 1.0f, 1.0f),
282 tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
322 tcu::fillWithGrid(m_texture->getRefTexture().getLevel(0), 4, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
323 tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))
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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineMultisampleInterpolationTests.cpp 43 VertexDataNdc (const tcu::Vec4& posNdc) : positionNdc(posNdc) {}
45 tcu::Vec4 positionNdc;
50 VertexDataNdcScreen (const tcu::Vec4& posNdc, const tcu::Vec2& posScreen) : positionNdc(posNdc), positionScreen(posScreen) {}
52 tcu::Vec4 positionNdc;
58 VertexDataNdcBarycentric (const tcu::Vec4& posNdc, const tcu::Vec3& barCoord) : positionNdc(posNdc), barycentricCoord(barCoord) {}
60 tcu::Vec4 positionNdc;
145 vertices.push_back(VertexDataNdc(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f)));
146 vertices.push_back(VertexDataNdc(tcu::Vec4(-1.0f, 4.0f, 0.0f, 1.0f)));
147 vertices.push_back(VertexDataNdc(tcu::Vec4( 4.0f, -1.0f, 0.0f, 1.0f)));
194 << "layout(location = 0) in vec4 vs_in_position_ndc;\n
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  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringAnisotropyTests.cpp 44 using tcu::Vec4;
112 tcu::fillWithGrid(texture->getLevel(levelNdx, 0), gridSize, Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4(1.0f));
143 renderedFrame.getAccess(), renderedAnisotropyFrame.getAccess(), Vec4(0.05f), tcu::COMPARE_LOG_RESULT))
  /external/deqp/framework/referencerenderer/
rrMultisamplePixelBufferAccess.cpp 132 tcu::Vec4 sum;
215 tcu::Vec4 resolveMultisamplePixel (const MultisampleConstPixelBufferAccess& access, int x, int y)
217 tcu::Vec4 sum;
224 void clear (const MultisamplePixelBufferAccess& access, const tcu::Vec4& color)
  /external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp 49 static const tcu::Vec4 OCCLUDER_COLOR = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
50 static const tcu::Vec4 TARGET_COLOR = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
107 "layout(location = 0) in mediump vec4 a_position;\n"
116 "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"
117 "uniform mediump vec4 u_color;\n"
123 " dEQP_FragColor = vec4(u_color.xyz * (depth_gradient + bias), 1.0);\n"
  /external/deqp/modules/glshared/
glsInteractionTestUtil.hpp 96 tcu::Vec4 blendColor;
glsShaderPerformanceMeasurer.cpp 37 using tcu::Vec4;
53 static inline float triQuadInterpolate (float x, float y, const tcu::Vec4& quad)
93 dst[getVtxIndex(x, y, gridSizeX)*numComponents + compNdx] = triQuadInterpolate(xf, yf, tcu::Vec4(spec.p00[compNdx], spec.p01[compNdx], spec.p10[compNdx], spec.p11[compNdx]));
176 Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
177 Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
178 Vec4(-1.0f, 1.0f, 0.0f, 1.0f),
179 Vec4( 1.0f, 1.0f, 0.0f, 1.0f)));
  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawDifferingInterpolationTests.cpp 118 "layout(location = 0) in vec4 in_position;\n"
119 "layout(location = 1) in vec4 in_color;\n"
120 "layout(location = 0) ${qualifier:opt} out vec4 out_color;\n"
122 " vec4 gl_Position;\n"
133 "layout(location = 0) ${qualifier:opt} in vec4 in_color;\n"
134 "layout(location = 0) out vec4 out_color;\n"
233 tcu::Vec4(-0.8f, -0.7f, 1.0f, 1.0f), // Coord
234 tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)), // Color
237 tcu::Vec4(0.0f, 0.4f, 0.5f, 0.5f), // Coord
238 tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)), // Colo
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  /external/deqp/framework/randomshaders/
rsgProgramExecutor.cpp 110 inline float interpolateVertexQuad (const tcu::Vec4& quad, float x, float y)
121 return interpolateVertexQuad(tcu::Vec4(x0y0, (x0y0+x1y1)*0.5f, (x0y0+x1y1)*0.5f, x1y1), x, y);
129 inline float interpolateFragment (const tcu::Vec4& quad, float x, float y)
156 dst.component(ndx).asFloat(dstComp) = interpolateFragment(tcu::Vec4(vtx0.component(ndx).asFloat(), vtx1.component(ndx).asFloat(), vtx2.component(ndx).asFloat(), vtx3.component(ndx).asFloat()), x, y);
203 inline tcu::RGBA toColor (tcu::Vec4 rgba)
348 tcu::Vec4 c = tcu::Vec4(colorValue.component(0).asFloat(cNdx),
  /external/deqp/modules/gles2/accuracy/
es2aVaryingInterpolationTests.cpp 46 using tcu::Vec4;
64 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias)
91 Vec4 color = Vec4(r, g, b, 1.0f);
166 "attribute highp vec4 a_position;\n"
182 " gl_FragColor = vec4(v_coords * u_scale + u_bias, 1.0);\n"
202 Vec4 wCoord = m_projective ? Vec4(1.3f, 0.8f, 0.6f, 2.0f) : Vec4(1.0f, 1.0f, 1.0f, 1.0f);
  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp 48 using tcu::Vec4;
66 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias)
93 Vec4 color = Vec4(r, g, b, 1.0f);
170 "in highp vec4 a_position;\n"
184 "layout(location = 0) out ${PRECISION} vec4 o_color;\n"
188 " o_color = vec4(v_coords * u_scale + u_bias, 1.0);\n"
208 Vec4 wCoord = m_projective ? Vec4(1.3f, 0.8f, 0.6f, 2.0f) : Vec4(1.0f, 1.0f, 1.0f, 1.0f)
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  /external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp 48 using tcu::Vec4;
163 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(r,g,b,a) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin);
194 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, c, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin);
218 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, c, 0.0f, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin);
287 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 0.0f, 0.0f, 1.0f).getPtr());
304 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f, 0.0f, 1.0f, 1.0f).getPtr());
308 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f, 1.0f, 0.0f, 1.0f).getPtr());
es3fBlendTests.cpp 52 using tcu::Vec4;
88 Vec4 blendColor;
96 Vec4 blendColor_)
175 static const Vec4 baseGradientColors[4] =
177 Vec4(0.0f, 0.5f, 1.0f, 0.5f),
178 Vec4(0.5f, 0.0f, 0.5f, 1.0f),
179 Vec4(0.5f, 1.0f, 0.5f, 0.0f),
180 Vec4(1.0f, 0.5f, 0.0f, 0.5f)
189 m_secondQuad.color[i] = (Vec4(1.0f) - baseGradientColors[i] - 0.5f) * 1.0f + 0.5f;
400 const Vec4 defaultBlendColor(0.2f, 0.4f, 0.6f, 0.8f)
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  /external/deqp/external/openglcts/modules/common/
glcShaderMultisampleInterpolationTests.cpp 41 static bool operator<(tcu::Vec4 const& k1, tcu::Vec4 const& k2)
137 "in highp vec4 a_position;\n"
138 "in highp vec4 a_color;\n"
139 "sample out highp vec4 v_color;\n"
148 "sample in highp vec4 v_color;\n"
149 "out highp vec4 o_color;\n"
168 "sample in highp vec4 v_color;\n"
169 "out highp vec4 o_color;\n"
244 int countUniquePixels(const std::vector<tcu::Vec4>& pixels)
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  /external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
vktFragmentOperationsEarlyFragmentTests.cpp 261 << "layout(location = 0) in highp vec4 position;\n"
264 << " vec4 gl_Position;\n"
282 << "layout(location = 0) out highp vec4 fragColor;\n"
291 << " fragColor = vec4(1.0, 1.0, 0.0, 1.0);\n"
375 const VkDeviceSize vertexBufferSizeBytes = sizeof(tcu::Vec4) * numVertices;
380 tcu::Vec4* const pVertices = reinterpret_cast<tcu::Vec4*>(vertexBufferAlloc->getHostPtr());
382 pVertices[0] = tcu::Vec4( 1.0f, -1.0f, 0.5f, 1.0f);
383 pVertices[1] = tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f);
384 pVertices[2] = tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f)
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  /external/deqp/external/vulkancts/modules/vulkan/ycbcr/
vktYCbCrFormatTests.cpp 65 using tcu::Vec4;
414 fillGradient(&imageData, Vec4(0.0f), Vec4(1.0f));
443 vector<Vec4> result;
444 vector<Vec4> reference;
446 Vec4 threshold (0.02f);
507 << TestLog::Image("Result", "Result Image", resAccess, Vec4(1.0f), Vec4(0.0f))
508 << TestLog::Image("Reference", "Reference Image", refAccess, Vec4(1.0f), Vec4(0.0f))
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  /external/deqp/modules/gles3/scripts/
gen-conversions.py 50 # + note: vec4(mat2) valid
61 # * legal to chain: vec4.rgba.xyzw.stpq
75 # - base type and size conversion at same time: vec4(bool), int(vec3) allowed?
254 inVec4 = [Vec4(0.0, 0.5, 0.75, 0.825), Vec4(1.0, 1.25, 1.125, 1.75),
255 Vec4(-0.5, -2.25, -4.875, 9.0), Vec4(-32.0, 64.0, -51.0, 24.0),
256 Vec4(-0.75, -1.0/31.0, 1.0/19.0, 1.0/4.0)]
262 inBVec4 = [Vec4(True, False, False, True), Vec4(False, False, False, True), Vec4(False, True, False, False), Vec4(True, True, True, True), Vec4(Fa (…)
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  /external/deqp/framework/common/
tcuRasterizationVerifier.cpp 80 bool isTriangleClockwise (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& p2)
320 static bool isPackedSSLineXMajor (const tcu::Vec4& packedLine)
340 InterpolationRange calcTriangleInterpolationWeights (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& p2, const tcu::Vec2& ndpixel)
665 tcu::clear(errorMask.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
695 tcu::Vec4 colorStackMin;
696 tcu::Vec4 colorStackMax
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderBuiltinVarTests.cpp 100 tcu::Vec4 color;
106 color = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
108 color = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
135 std::vector<Vec4> vertices;
141 vertices.push_back(Vec4( -0.75f, -0.75f, 0.0f, 1.0f));
142 vertices.push_back(Vec4( 0.0f, -0.75f, 0.0f, 1.0f));
143 vertices.push_back(Vec4( -0.37f, 0.75f, 0.0f, 1.0f));
144 vertices.push_back(Vec4( 0.37f, 0.75f, 0.0f, 1.0f));
145 vertices.push_back(Vec4( 0.75f, -0.75f, 0.0f, 1.0f));
146 vertices.push_back(Vec4( 0.0f, -0.75f, 0.0f, 1.0f))
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