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  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderCommonFunctionTests.cpp 124 return getUlpDiff(tcu::Float32::construct(tcu::Float32(b).sign(), 0, 0).asFloat(), b);
126 return getUlpDiff(a, tcu::Float32::construct(tcu::Float32(a).sign(), 0, 0).asFloat());
141 return tcu::Float32::construct(+1, exp, (1u<<23) | ulpDiff).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat();
209 const float largestRepresentableValue = tcu::Float32::constructBits(+1, maxNormalizedValueExponent, ((1u << numMantissaBits) - 1u) << (23u - (deUint32)numMantissaBits)).asFloat();
213 const float zeroValue = (zeroNotRepresentable) ? (tcu::Float32::constructBits(+1, minNormalizedValueExponent, 1).asFloat()) : (0.0f);
234 return targetRepresentation.asFloat();
381 *significand = tcu::Float32::construct(fpValue.sign(), -1, fpValue.mantissa()).asFloat();
401 return tcu::Float32::construct(mant.sign(), exponent+mant.exponent(), mant.mantissa()).asFloat();
833 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat();
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vktShaderPackingFunctionTests.cpp 638 v[c] = tcu::Float32::construct(s, exp ? exp : 1 /* avoid denormals */, (1u<<23) | mantissa).asFloat();
646 *inVal = tcu::Vec2(tcu::Float16(inVal->x()).asFloat(), tcu::Float16(inVal->y()).asFloat());
851 const float ref = temp.asFloat();
877 const float ref0 = tcu::Float16(in0).asFloat();
880 const float ref1 = tcu::Float16(in1).asFloat();
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  /external/turbine/java/com/google/turbine/bytecode/
AnnotationWriter.java 96 writeConst('F', pool.floatInfo(value.asFloat().value()));
AttributeWriter.java 140 output.writeShort(pool.floatInfo(value.asFloat().value()));
  /external/deqp/modules/gles3/functional/
es3fShaderCommonFunctionTests.cpp 116 return getUlpDiff(tcu::Float32::construct(tcu::Float32(b).sign(), 0, 0).asFloat(), b);
118 return getUlpDiff(a, tcu::Float32::construct(tcu::Float32(a).sign(), 0, 0).asFloat());
133 return tcu::Float32::construct(+1, exp, (1u<<23) | ulpDiff).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat();
652 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat();
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es3fShaderPrecisionTests.cpp 368 const float refF = tcu::Float64(refD).asFloat(); // Uses RTE rounding mode.
838 float minF32 = tcu::Float32((1u<<31) | (0xfdu<<23) | 0x0u).asFloat();
839 float maxF32 = tcu::Float32((0u<<31) | (0xfdu<<23) | 0x0u).asFloat();
840 float minF16 = tcu::Float16((deUint16)((1u<<15) | (0x1du<<10) | 0x0u)).asFloat();
841 float maxF16 = tcu::Float16((deUint16)((0u<<15) | (0x1du<<10) | 0x0u)).asFloat();
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es3fShaderDerivateTests.cpp 219 return tcu::Float32::construct(+1, exp, (1u<<23) | mask).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat();
255 return tcu::Float32::construct(+1, exp, (1<<23) | (1 << ulpBitNdx)).asFloat() - tcu::Float32::construct(+1, exp, (1<<23)).asFloat();
260 return tcu::Float32::construct(+1, exp, (1<<23)).asFloat();
292 return tcu::Float32::construct(+1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFloat();
300 return tcu::Float32::construct(-1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFloat() - getSingleULPForExponent(inputFloat.exponent(), numAccurateBits);
889 const tcu::Vec4 normThreshold = intThreshold.asFloat() / 255.0f;
894 case SURFACETYPE_UNORM_FBO: return tcu::IVec4(1).asFloat() / 255.0f;
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es3fVertexTextureTests.cpp 705 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx);
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  /external/deqp/framework/opengl/
gluTextureTestUtil.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderDerivateTests.cpp 189 return tcu::Float32::construct(+1, exp, (1u<<23) | mask).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat();
225 return tcu::Float32::construct(+1, exp, (1<<23) | (1 << ulpBitNdx)).asFloat() - tcu::Float32::construct(+1, exp, (1<<23)).asFloat();
230 return tcu::Float32::construct(+1, exp, (1<<23)).asFloat();
262 return tcu::Float32::construct(+1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFloat();
270 return tcu::Float32::construct(-1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFloat() - getSingleULPForExponent(inputFloat.exponent(), numAccurateBits);
643 case SURFACETYPE_UNORM_FBO: return tcu::IVec4(1).asFloat() / 255.0f;
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  /external/turbine/java/com/google/turbine/binder/bytecode/
BytecodeBinder.java 178 return new Const.FloatValue(value.asFloat().value());
  /external/deqp/modules/glshared/
glsRandomShaderCase.cpp 188 float minVal = valueRange.getMin().component(compNdx).asFloat();
189 float maxVal = valueRange.getMax().component(compNdx).asFloat();
437 case rsg::VariableType::TYPE_FLOAT: message << value.component(elementNdx).asFloat(); break;
glsFragOpInteractionCase.cpp 162 result[ndx] = range.getMin().component(ndx).asFloat()*(1.0f - t[ndx]) + range.getMax().component(ndx).asFloat()*t[ndx];
glsVertexArrayTests.hpp 503 return tcu::Float16((deUint16)h).asFloat();
glsScissorTests.cpp 201 1u << de::max(0, 8 - renderFormat.alphaBits)).asFloat();
  /external/deqp/modules/gles31/functional/
es31fShaderPackingFunctionTests.cpp 570 v[c] = tcu::Float32::construct(s, exp ? exp : 1 /* avoid denormals */, (1u<<23) | mantissa).asFloat();
578 *inVal = tcu::Vec2(tcu::Float16(inVal->x()).asFloat(), tcu::Float16(inVal->y()).asFloat());
705 const float ref0 = tcu::Float16(in0).asFloat();
706 const float ref1 = tcu::Float16(in1).asFloat();
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  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
FitDistanceWatchFaceService.java 528 mDistanceTotal = points.get(0).getValue(Field.FIELD_DISTANCE).asFloat();
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktSampleVerifier.cpp 523 const Vec3 roundedWeightsHi = texelGridOffsetHi.asFloat() / (float)coordSteps;
524 const Vec3 roundedWeightsLo = texelGridOffsetLo.asFloat() / (float)coordSteps;
  /external/deqp/framework/common/
tcuVector.hpp 149 Vector<float, Size> asFloat (void) const { return cast<float>(); }
tcuRasterizationVerifier.cpp 210 return tcu::Float32::construct(+1, valueExponent, (1u<<23) + (ulp << (23 - 10))).asFloat() - tcu::Float32::construct(+1, valueExponent, (1u<<23)).asFloat();
241 if (value > 0.0f && value < tcu::Float32::construct(+1, -14, 1u<<23).asFloat())
250 if (value < 0.0f && value > tcu::Float32::construct(-1, -14, 1u<<23).asFloat())
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  /external/jsoncpp/include/json/
value.h 272 float asFloat() const;
  /external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp 605 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx);
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  /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
vktSpvAsmGraphicsShaderTestUtil.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/api/
vktApiImageClearingTests.cpp 298 float floatThreshold = Float32((deUint32)threshold).asFloat();
438 float floatThreshold = Float32((deUint32)(threshold)[0]).asFloat();
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  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawShaderLayerTests.cpp 732 Vec4 cell = grid[i/6].asFloat() * 2.0f;
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