/external/skqp/bench/ |
RectBench.cpp | 179 paint->setShader(fShader); 298 paint.setShader(SkShader::MakeBitmapShader(srcBM, SkShader::kClamp_TileMode,
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PatchBench.cpp | 117 fPaint.setShader(this->createShader()); 120 fPaint.setShader(nullptr);
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/external/skqp/gm/ |
colorfilterimagefilter.cpp | 220 paint.setShader(shader->makeWithColorFilter(filter)); 250 paint.setShader(SkShader::MakeCompose(shaderA, shaderB, mode, t));
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convexpolyclip.cpp | 48 paint.setShader(SkGradientShader::MakeRadial( 62 paint.setShader(nullptr);
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ovals.cpp | 262 fPaints[i].setShader(shader); 267 fPaints[i].setShader(nullptr);
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roundrects.cpp | 277 fPaints[i].setShader(shader); 282 fPaints[i].setShader(nullptr);
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xfermodes.cpp | 247 p.setShader(s); 257 p.setShader(nullptr);
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drawimageset.cpp | 30 paint.setShader(std::move(grad)); 43 paint.setShader(std::move(grad));
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gradients_no_texture.cpp | 109 paint.setShader(gGradMakers[j](kPts, gGradData[i], kTM)); 257 paint.setShader(SkGradientShader::MakeLinear(pts, rec.fColors, rec.fPos, rec.fCount,
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/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
vktTessellationFractionalSpacingTests.cpp | 568 .setShader(vk, device, VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert"), DE_NULL) 569 .setShader(vk, device, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, context.getBinaryCollection().get("tesc"), DE_NULL) 570 .setShader(vk, device, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, context.getBinaryCollection().get("tese"), DE_NULL)
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vktTessellationInvarianceTests.cpp | 636 .setShader (vk, device, VK_SHADER_STAGE_VERTEX_BIT, m_context.getBinaryCollection().get("vert"), DE_NULL) 637 .setShader (vk, device, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, m_context.getBinaryCollection().get("tesc"), DE_NULL) 638 .setShader (vk, device, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, m_context.getBinaryCollection().get(getProgramName("tese", winding, usePointMode)), DE_NULL) 639 .setShader (vk, device, VK_SHADER_STAGE_GEOMETRY_BIT, m_context.getBinaryCollection().get(getProgramName("geom", usePointMode)), DE_NULL) [all...] |
vktTessellationShaderInputOutputTests.cpp | 123 .setShader (vk, device, VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert"), DE_NULL) 124 .setShader (vk, device, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, context.getBinaryCollection().get("tesc"), DE_NULL) 125 .setShader (vk, device, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, context.getBinaryCollection().get("tese"), DE_NULL) 126 .setShader (vk, device, VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag"), DE_NULL) [all...] |
/development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/ |
FoldingLayout.java | 258 mGradientShadow.setShader(mShadowLinearGradient); 480 mGradientShadow.setShader(mShadowLinearGradient);
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/external/skia/bench/ |
PatchBench.cpp | 117 fPaint.setShader(this->createShader()); 120 fPaint.setShader(nullptr);
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RotatedRectBench.cpp | 103 paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
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/external/skia/gm/ |
drawimageset.cpp | 30 paint.setShader(std::move(grad)); 43 paint.setShader(std::move(grad));
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gradients_no_texture.cpp | 109 paint.setShader(gGradMakers[j](kPts, gGradData[i], kTM)); 257 paint.setShader(SkGradientShader::MakeLinear(pts, rec.fColors, rec.fPos, rec.fCount,
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
AnimationCloning.java | 121 paint.setShader(gradient);
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AnimationLoading.java | 178 paint.setShader(gradient);
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AnimatorEvents.java | 185 paint.setShader(gradient);
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BouncingBalls.java | 167 paint.setShader(gradient);
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MultiPropertyAnimation.java | 158 paint.setShader(gradient);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
ColorPickerDialog.java | 51 mPaint.setShader(s);
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineSpecConstantUtil.cpp | 34 GraphicsPipelineBuilder& GraphicsPipelineBuilder::setShader (const DeviceInterface& vk,
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/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/ |
ShadowPaint.java | 81 protected Shader setShader(Shader shader) {
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