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      1 hlsl.samplegrad.offset.dx10.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 using depth_any
      5 0:? Sequence
      6 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
      7 0:28    Function Parameters: 
      8 0:?     Sequence
      9 0:31      Sequence
     10 0:31        move second child to first child ( temp 4-component vector of float)
     11 0:31          'txval10' ( temp 4-component vector of float)
     12 0:31          textureGradOffset ( temp 4-component vector of float)
     13 0:31            Construct combined texture-sampler ( temp sampler1D)
     14 0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
     15 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
     16 0:31            Constant:
     17 0:31              0.100000
     18 0:31            Constant:
     19 0:31              1.100000
     20 0:31            Constant:
     21 0:31              1.200000
     22 0:31            Constant:
     23 0:31              1 (const int)
     24 0:32      Sequence
     25 0:32        move second child to first child ( temp 4-component vector of int)
     26 0:32          'txval11' ( temp 4-component vector of int)
     27 0:32          textureGradOffset ( temp 4-component vector of int)
     28 0:32            Construct combined texture-sampler ( temp isampler1D)
     29 0:32              'g_tTex1di4' ( uniform itexture1D)
     30 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
     31 0:32            Constant:
     32 0:32              0.200000
     33 0:32            Constant:
     34 0:32              1.100000
     35 0:32            Constant:
     36 0:32              1.200000
     37 0:32            Constant:
     38 0:32              1 (const int)
     39 0:33      Sequence
     40 0:33        move second child to first child ( temp 4-component vector of uint)
     41 0:33          'txval12' ( temp 4-component vector of uint)
     42 0:33          textureGradOffset ( temp 4-component vector of uint)
     43 0:33            Construct combined texture-sampler ( temp usampler1D)
     44 0:33              'g_tTex1du4' ( uniform utexture1D)
     45 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
     46 0:33            Constant:
     47 0:33              0.300000
     48 0:33            Constant:
     49 0:33              1.100000
     50 0:33            Constant:
     51 0:33              1.200000
     52 0:33            Constant:
     53 0:33              1 (const int)
     54 0:35      Sequence
     55 0:35        move second child to first child ( temp 4-component vector of float)
     56 0:35          'txval20' ( temp 4-component vector of float)
     57 0:35          textureGradOffset ( temp 4-component vector of float)
     58 0:35            Construct combined texture-sampler ( temp sampler2D)
     59 0:35              'g_tTex2df4' ( uniform texture2D)
     60 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
     61 0:?             Constant:
     62 0:?               0.100000
     63 0:?               0.200000
     64 0:?             Constant:
     65 0:?               0.100000
     66 0:?               0.200000
     67 0:?             Constant:
     68 0:?               1.100000
     69 0:?               1.200000
     70 0:?             Constant:
     71 0:?               1 (const int)
     72 0:?               0 (const int)
     73 0:36      Sequence
     74 0:36        move second child to first child ( temp 4-component vector of int)
     75 0:36          'txval21' ( temp 4-component vector of int)
     76 0:36          textureGradOffset ( temp 4-component vector of int)
     77 0:36            Construct combined texture-sampler ( temp isampler2D)
     78 0:36              'g_tTex2di4' ( uniform itexture2D)
     79 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
     80 0:?             Constant:
     81 0:?               0.300000
     82 0:?               0.400000
     83 0:?             Constant:
     84 0:?               0.100000
     85 0:?               0.200000
     86 0:?             Constant:
     87 0:?               1.100000
     88 0:?               1.200000
     89 0:?             Constant:
     90 0:?               1 (const int)
     91 0:?               1 (const int)
     92 0:37      Sequence
     93 0:37        move second child to first child ( temp 4-component vector of uint)
     94 0:37          'txval22' ( temp 4-component vector of uint)
     95 0:37          textureGradOffset ( temp 4-component vector of uint)
     96 0:37            Construct combined texture-sampler ( temp usampler2D)
     97 0:37              'g_tTex2du4' ( uniform utexture2D)
     98 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
     99 0:?             Constant:
    100 0:?               0.500000
    101 0:?               0.600000
    102 0:?             Constant:
    103 0:?               0.100000
    104 0:?               0.200000
    105 0:?             Constant:
    106 0:?               1.100000
    107 0:?               1.200000
    108 0:?             Constant:
    109 0:?               1 (const int)
    110 0:?               -1 (const int)
    111 0:39      Sequence
    112 0:39        move second child to first child ( temp 4-component vector of float)
    113 0:39          'txval30' ( temp 4-component vector of float)
    114 0:39          textureGradOffset ( temp 4-component vector of float)
    115 0:39            Construct combined texture-sampler ( temp sampler3D)
    116 0:39              'g_tTex3df4' ( uniform texture3D)
    117 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
    118 0:?             Constant:
    119 0:?               0.100000
    120 0:?               0.200000
    121 0:?               0.300000
    122 0:?             Constant:
    123 0:?               1.100000
    124 0:?               1.200000
    125 0:?               1.300000
    126 0:?             Constant:
    127 0:?               1.100000
    128 0:?               1.200000
    129 0:?               1.300000
    130 0:?             Constant:
    131 0:?               1 (const int)
    132 0:?               0 (const int)
    133 0:?               1 (const int)
    134 0:40      Sequence
    135 0:40        move second child to first child ( temp 4-component vector of int)
    136 0:40          'txval31' ( temp 4-component vector of int)
    137 0:40          textureGradOffset ( temp 4-component vector of int)
    138 0:40            Construct combined texture-sampler ( temp isampler3D)
    139 0:40              'g_tTex3di4' ( uniform itexture3D)
    140 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
    141 0:?             Constant:
    142 0:?               0.400000
    143 0:?               0.500000
    144 0:?               0.600000
    145 0:?             Constant:
    146 0:?               1.100000
    147 0:?               1.200000
    148 0:?               1.300000
    149 0:?             Constant:
    150 0:?               1.100000
    151 0:?               1.200000
    152 0:?               1.300000
    153 0:?             Constant:
    154 0:?               1 (const int)
    155 0:?               1 (const int)
    156 0:?               1 (const int)
    157 0:41      Sequence
    158 0:41        move second child to first child ( temp 4-component vector of uint)
    159 0:41          'txval32' ( temp 4-component vector of uint)
    160 0:41          textureGradOffset ( temp 4-component vector of uint)
    161 0:41            Construct combined texture-sampler ( temp usampler3D)
    162 0:41              'g_tTex3du4' ( uniform utexture3D)
    163 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
    164 0:?             Constant:
    165 0:?               0.700000
    166 0:?               0.800000
    167 0:?               0.900000
    168 0:?             Constant:
    169 0:?               1.100000
    170 0:?               1.200000
    171 0:?               1.300000
    172 0:?             Constant:
    173 0:?               1.100000
    174 0:?               1.200000
    175 0:?               1.300000
    176 0:?             Constant:
    177 0:?               1 (const int)
    178 0:?               0 (const int)
    179 0:?               -1 (const int)
    180 0:45      move second child to first child ( temp 4-component vector of float)
    181 0:45        Color: direct index for structure ( temp 4-component vector of float)
    182 0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    183 0:45          Constant:
    184 0:45            0 (const int)
    185 0:45        Constant:
    186 0:45          1.000000
    187 0:45          1.000000
    188 0:45          1.000000
    189 0:45          1.000000
    190 0:46      move second child to first child ( temp float)
    191 0:46        Depth: direct index for structure ( temp float)
    192 0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    193 0:46          Constant:
    194 0:46            1 (const int)
    195 0:46        Constant:
    196 0:46          1.000000
    197 0:48      Branch: Return with expression
    198 0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    199 0:28  Function Definition: main( ( temp void)
    200 0:28    Function Parameters: 
    201 0:?     Sequence
    202 0:28      Sequence
    203 0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    204 0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    205 0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    206 0:28        move second child to first child ( temp 4-component vector of float)
    207 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    208 0:28          Color: direct index for structure ( temp 4-component vector of float)
    209 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    210 0:28            Constant:
    211 0:28              0 (const int)
    212 0:28        move second child to first child ( temp float)
    213 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
    214 0:28          Depth: direct index for structure ( temp float)
    215 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    216 0:28            Constant:
    217 0:28              1 (const int)
    218 0:?   Linker Objects
    219 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
    220 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
    221 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
    222 0:?     'g_tTex1di4' ( uniform itexture1D)
    223 0:?     'g_tTex1du4' ( uniform utexture1D)
    224 0:?     'g_tTex2df4' ( uniform texture2D)
    225 0:?     'g_tTex2di4' ( uniform itexture2D)
    226 0:?     'g_tTex2du4' ( uniform utexture2D)
    227 0:?     'g_tTex3df4' ( uniform texture3D)
    228 0:?     'g_tTex3di4' ( uniform itexture3D)
    229 0:?     'g_tTex3du4' ( uniform utexture3D)
    230 0:?     'g_tTexcdf4' ( uniform textureCube)
    231 0:?     'g_tTexcdi4' ( uniform itextureCube)
    232 0:?     'g_tTexcdu4' ( uniform utextureCube)
    233 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
    234 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    235 
    236 
    237 Linked fragment stage:
    238 
    239 
    240 Shader version: 500
    241 gl_FragCoord origin is upper left
    242 using depth_any
    243 0:? Sequence
    244 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    245 0:28    Function Parameters: 
    246 0:?     Sequence
    247 0:31      Sequence
    248 0:31        move second child to first child ( temp 4-component vector of float)
    249 0:31          'txval10' ( temp 4-component vector of float)
    250 0:31          textureGradOffset ( temp 4-component vector of float)
    251 0:31            Construct combined texture-sampler ( temp sampler1D)
    252 0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
    253 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
    254 0:31            Constant:
    255 0:31              0.100000
    256 0:31            Constant:
    257 0:31              1.100000
    258 0:31            Constant:
    259 0:31              1.200000
    260 0:31            Constant:
    261 0:31              1 (const int)
    262 0:32      Sequence
    263 0:32        move second child to first child ( temp 4-component vector of int)
    264 0:32          'txval11' ( temp 4-component vector of int)
    265 0:32          textureGradOffset ( temp 4-component vector of int)
    266 0:32            Construct combined texture-sampler ( temp isampler1D)
    267 0:32              'g_tTex1di4' ( uniform itexture1D)
    268 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
    269 0:32            Constant:
    270 0:32              0.200000
    271 0:32            Constant:
    272 0:32              1.100000
    273 0:32            Constant:
    274 0:32              1.200000
    275 0:32            Constant:
    276 0:32              1 (const int)
    277 0:33      Sequence
    278 0:33        move second child to first child ( temp 4-component vector of uint)
    279 0:33          'txval12' ( temp 4-component vector of uint)
    280 0:33          textureGradOffset ( temp 4-component vector of uint)
    281 0:33            Construct combined texture-sampler ( temp usampler1D)
    282 0:33              'g_tTex1du4' ( uniform utexture1D)
    283 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
    284 0:33            Constant:
    285 0:33              0.300000
    286 0:33            Constant:
    287 0:33              1.100000
    288 0:33            Constant:
    289 0:33              1.200000
    290 0:33            Constant:
    291 0:33              1 (const int)
    292 0:35      Sequence
    293 0:35        move second child to first child ( temp 4-component vector of float)
    294 0:35          'txval20' ( temp 4-component vector of float)
    295 0:35          textureGradOffset ( temp 4-component vector of float)
    296 0:35            Construct combined texture-sampler ( temp sampler2D)
    297 0:35              'g_tTex2df4' ( uniform texture2D)
    298 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
    299 0:?             Constant:
    300 0:?               0.100000
    301 0:?               0.200000
    302 0:?             Constant:
    303 0:?               0.100000
    304 0:?               0.200000
    305 0:?             Constant:
    306 0:?               1.100000
    307 0:?               1.200000
    308 0:?             Constant:
    309 0:?               1 (const int)
    310 0:?               0 (const int)
    311 0:36      Sequence
    312 0:36        move second child to first child ( temp 4-component vector of int)
    313 0:36          'txval21' ( temp 4-component vector of int)
    314 0:36          textureGradOffset ( temp 4-component vector of int)
    315 0:36            Construct combined texture-sampler ( temp isampler2D)
    316 0:36              'g_tTex2di4' ( uniform itexture2D)
    317 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
    318 0:?             Constant:
    319 0:?               0.300000
    320 0:?               0.400000
    321 0:?             Constant:
    322 0:?               0.100000
    323 0:?               0.200000
    324 0:?             Constant:
    325 0:?               1.100000
    326 0:?               1.200000
    327 0:?             Constant:
    328 0:?               1 (const int)
    329 0:?               1 (const int)
    330 0:37      Sequence
    331 0:37        move second child to first child ( temp 4-component vector of uint)
    332 0:37          'txval22' ( temp 4-component vector of uint)
    333 0:37          textureGradOffset ( temp 4-component vector of uint)
    334 0:37            Construct combined texture-sampler ( temp usampler2D)
    335 0:37              'g_tTex2du4' ( uniform utexture2D)
    336 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
    337 0:?             Constant:
    338 0:?               0.500000
    339 0:?               0.600000
    340 0:?             Constant:
    341 0:?               0.100000
    342 0:?               0.200000
    343 0:?             Constant:
    344 0:?               1.100000
    345 0:?               1.200000
    346 0:?             Constant:
    347 0:?               1 (const int)
    348 0:?               -1 (const int)
    349 0:39      Sequence
    350 0:39        move second child to first child ( temp 4-component vector of float)
    351 0:39          'txval30' ( temp 4-component vector of float)
    352 0:39          textureGradOffset ( temp 4-component vector of float)
    353 0:39            Construct combined texture-sampler ( temp sampler3D)
    354 0:39              'g_tTex3df4' ( uniform texture3D)
    355 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
    356 0:?             Constant:
    357 0:?               0.100000
    358 0:?               0.200000
    359 0:?               0.300000
    360 0:?             Constant:
    361 0:?               1.100000
    362 0:?               1.200000
    363 0:?               1.300000
    364 0:?             Constant:
    365 0:?               1.100000
    366 0:?               1.200000
    367 0:?               1.300000
    368 0:?             Constant:
    369 0:?               1 (const int)
    370 0:?               0 (const int)
    371 0:?               1 (const int)
    372 0:40      Sequence
    373 0:40        move second child to first child ( temp 4-component vector of int)
    374 0:40          'txval31' ( temp 4-component vector of int)
    375 0:40          textureGradOffset ( temp 4-component vector of int)
    376 0:40            Construct combined texture-sampler ( temp isampler3D)
    377 0:40              'g_tTex3di4' ( uniform itexture3D)
    378 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
    379 0:?             Constant:
    380 0:?               0.400000
    381 0:?               0.500000
    382 0:?               0.600000
    383 0:?             Constant:
    384 0:?               1.100000
    385 0:?               1.200000
    386 0:?               1.300000
    387 0:?             Constant:
    388 0:?               1.100000
    389 0:?               1.200000
    390 0:?               1.300000
    391 0:?             Constant:
    392 0:?               1 (const int)
    393 0:?               1 (const int)
    394 0:?               1 (const int)
    395 0:41      Sequence
    396 0:41        move second child to first child ( temp 4-component vector of uint)
    397 0:41          'txval32' ( temp 4-component vector of uint)
    398 0:41          textureGradOffset ( temp 4-component vector of uint)
    399 0:41            Construct combined texture-sampler ( temp usampler3D)
    400 0:41              'g_tTex3du4' ( uniform utexture3D)
    401 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
    402 0:?             Constant:
    403 0:?               0.700000
    404 0:?               0.800000
    405 0:?               0.900000
    406 0:?             Constant:
    407 0:?               1.100000
    408 0:?               1.200000
    409 0:?               1.300000
    410 0:?             Constant:
    411 0:?               1.100000
    412 0:?               1.200000
    413 0:?               1.300000
    414 0:?             Constant:
    415 0:?               1 (const int)
    416 0:?               0 (const int)
    417 0:?               -1 (const int)
    418 0:45      move second child to first child ( temp 4-component vector of float)
    419 0:45        Color: direct index for structure ( temp 4-component vector of float)
    420 0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    421 0:45          Constant:
    422 0:45            0 (const int)
    423 0:45        Constant:
    424 0:45          1.000000
    425 0:45          1.000000
    426 0:45          1.000000
    427 0:45          1.000000
    428 0:46      move second child to first child ( temp float)
    429 0:46        Depth: direct index for structure ( temp float)
    430 0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    431 0:46          Constant:
    432 0:46            1 (const int)
    433 0:46        Constant:
    434 0:46          1.000000
    435 0:48      Branch: Return with expression
    436 0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    437 0:28  Function Definition: main( ( temp void)
    438 0:28    Function Parameters: 
    439 0:?     Sequence
    440 0:28      Sequence
    441 0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    442 0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    443 0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    444 0:28        move second child to first child ( temp 4-component vector of float)
    445 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    446 0:28          Color: direct index for structure ( temp 4-component vector of float)
    447 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    448 0:28            Constant:
    449 0:28              0 (const int)
    450 0:28        move second child to first child ( temp float)
    451 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
    452 0:28          Depth: direct index for structure ( temp float)
    453 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
    454 0:28            Constant:
    455 0:28              1 (const int)
    456 0:?   Linker Objects
    457 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
    458 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
    459 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
    460 0:?     'g_tTex1di4' ( uniform itexture1D)
    461 0:?     'g_tTex1du4' ( uniform utexture1D)
    462 0:?     'g_tTex2df4' ( uniform texture2D)
    463 0:?     'g_tTex2di4' ( uniform itexture2D)
    464 0:?     'g_tTex2du4' ( uniform utexture2D)
    465 0:?     'g_tTex3df4' ( uniform texture3D)
    466 0:?     'g_tTex3di4' ( uniform itexture3D)
    467 0:?     'g_tTex3du4' ( uniform utexture3D)
    468 0:?     'g_tTexcdf4' ( uniform textureCube)
    469 0:?     'g_tTexcdi4' ( uniform itextureCube)
    470 0:?     'g_tTexcdu4' ( uniform utextureCube)
    471 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
    472 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
    473 
    474 // Module Version 10000
    475 // Generated by (magic number): 80007
    476 // Id's are bound by 166
    477 
    478                               Capability Shader
    479                               Capability Sampled1D
    480                1:             ExtInstImport  "GLSL.std.450"
    481                               MemoryModel Logical GLSL450
    482                               EntryPoint Fragment 4  "main" 149 153
    483                               ExecutionMode 4 OriginUpperLeft
    484                               ExecutionMode 4 DepthReplacing
    485                               Source HLSL 500
    486                               Name 4  "main"
    487                               Name 8  "PS_OUTPUT"
    488                               MemberName 8(PS_OUTPUT) 0  "Color"
    489                               MemberName 8(PS_OUTPUT) 1  "Depth"
    490                               Name 10  "@main("
    491                               Name 13  "txval10"
    492                               Name 16  "g_tTex1df4"
    493                               Name 20  "g_sSamp"
    494                               Name 32  "txval11"
    495                               Name 35  "g_tTex1di4"
    496                               Name 45  "txval12"
    497                               Name 48  "g_tTex1du4"
    498                               Name 55  "txval20"
    499                               Name 58  "g_tTex2df4"
    500                               Name 70  "txval21"
    501                               Name 73  "g_tTex2di4"
    502                               Name 82  "txval22"
    503                               Name 85  "g_tTex2du4"
    504                               Name 96  "txval30"
    505                               Name 99  "g_tTex3df4"
    506                               Name 111  "txval31"
    507                               Name 114  "g_tTex3di4"
    508                               Name 122  "txval32"
    509                               Name 125  "g_tTex3du4"
    510                               Name 137  "psout"
    511                               Name 146  "flattenTemp"
    512                               Name 149  "@entryPointOutput.Color"
    513                               Name 153  "@entryPointOutput.Depth"
    514                               Name 156  "g_tTex1df4a"
    515                               Name 159  "g_tTexcdf4"
    516                               Name 162  "g_tTexcdi4"
    517                               Name 165  "g_tTexcdu4"
    518                               Decorate 16(g_tTex1df4) DescriptorSet 0
    519                               Decorate 16(g_tTex1df4) Binding 0
    520                               Decorate 20(g_sSamp) DescriptorSet 0
    521                               Decorate 20(g_sSamp) Binding 0
    522                               Decorate 35(g_tTex1di4) DescriptorSet 0
    523                               Decorate 35(g_tTex1di4) Binding 0
    524                               Decorate 48(g_tTex1du4) DescriptorSet 0
    525                               Decorate 48(g_tTex1du4) Binding 0
    526                               Decorate 58(g_tTex2df4) DescriptorSet 0
    527                               Decorate 58(g_tTex2df4) Binding 0
    528                               Decorate 73(g_tTex2di4) DescriptorSet 0
    529                               Decorate 73(g_tTex2di4) Binding 0
    530                               Decorate 85(g_tTex2du4) DescriptorSet 0
    531                               Decorate 85(g_tTex2du4) Binding 0
    532                               Decorate 99(g_tTex3df4) DescriptorSet 0
    533                               Decorate 99(g_tTex3df4) Binding 0
    534                               Decorate 114(g_tTex3di4) DescriptorSet 0
    535                               Decorate 114(g_tTex3di4) Binding 0
    536                               Decorate 125(g_tTex3du4) DescriptorSet 0
    537                               Decorate 125(g_tTex3du4) Binding 0
    538                               Decorate 149(@entryPointOutput.Color) Location 0
    539                               Decorate 153(@entryPointOutput.Depth) BuiltIn FragDepth
    540                               Decorate 156(g_tTex1df4a) DescriptorSet 0
    541                               Decorate 156(g_tTex1df4a) Binding 1
    542                               Decorate 159(g_tTexcdf4) DescriptorSet 0
    543                               Decorate 159(g_tTexcdf4) Binding 0
    544                               Decorate 162(g_tTexcdi4) DescriptorSet 0
    545                               Decorate 162(g_tTexcdi4) Binding 0
    546                               Decorate 165(g_tTexcdu4) DescriptorSet 0
    547                               Decorate 165(g_tTexcdu4) Binding 0
    548                2:             TypeVoid
    549                3:             TypeFunction 2
    550                6:             TypeFloat 32
    551                7:             TypeVector 6(float) 4
    552     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
    553                9:             TypeFunction 8(PS_OUTPUT)
    554               12:             TypePointer Function 7(fvec4)
    555               14:             TypeImage 6(float) 1D sampled format:Unknown
    556               15:             TypePointer UniformConstant 14
    557   16(g_tTex1df4):     15(ptr) Variable UniformConstant
    558               18:             TypeSampler
    559               19:             TypePointer UniformConstant 18
    560      20(g_sSamp):     19(ptr) Variable UniformConstant
    561               22:             TypeSampledImage 14
    562               24:    6(float) Constant 1036831949
    563               25:    6(float) Constant 1066192077
    564               26:    6(float) Constant 1067030938
    565               27:             TypeInt 32 1
    566               28:     27(int) Constant 1
    567               30:             TypeVector 27(int) 4
    568               31:             TypePointer Function 30(ivec4)
    569               33:             TypeImage 27(int) 1D sampled format:Unknown
    570               34:             TypePointer UniformConstant 33
    571   35(g_tTex1di4):     34(ptr) Variable UniformConstant
    572               38:             TypeSampledImage 33
    573               40:    6(float) Constant 1045220557
    574               42:             TypeInt 32 0
    575               43:             TypeVector 42(int) 4
    576               44:             TypePointer Function 43(ivec4)
    577               46:             TypeImage 42(int) 1D sampled format:Unknown
    578               47:             TypePointer UniformConstant 46
    579   48(g_tTex1du4):     47(ptr) Variable UniformConstant
    580               51:             TypeSampledImage 46
    581               53:    6(float) Constant 1050253722
    582               56:             TypeImage 6(float) 2D sampled format:Unknown
    583               57:             TypePointer UniformConstant 56
    584   58(g_tTex2df4):     57(ptr) Variable UniformConstant
    585               61:             TypeSampledImage 56
    586               63:             TypeVector 6(float) 2
    587               64:   63(fvec2) ConstantComposite 24 40
    588               65:   63(fvec2) ConstantComposite 25 26
    589               66:             TypeVector 27(int) 2
    590               67:     27(int) Constant 0
    591               68:   66(ivec2) ConstantComposite 28 67
    592               71:             TypeImage 27(int) 2D sampled format:Unknown
    593               72:             TypePointer UniformConstant 71
    594   73(g_tTex2di4):     72(ptr) Variable UniformConstant
    595               76:             TypeSampledImage 71
    596               78:    6(float) Constant 1053609165
    597               79:   63(fvec2) ConstantComposite 53 78
    598               80:   66(ivec2) ConstantComposite 28 28
    599               83:             TypeImage 42(int) 2D sampled format:Unknown
    600               84:             TypePointer UniformConstant 83
    601   85(g_tTex2du4):     84(ptr) Variable UniformConstant
    602               88:             TypeSampledImage 83
    603               90:    6(float) Constant 1056964608
    604               91:    6(float) Constant 1058642330
    605               92:   63(fvec2) ConstantComposite 90 91
    606               93:     27(int) Constant 4294967295
    607               94:   66(ivec2) ConstantComposite 28 93
    608               97:             TypeImage 6(float) 3D sampled format:Unknown
    609               98:             TypePointer UniformConstant 97
    610   99(g_tTex3df4):     98(ptr) Variable UniformConstant
    611              102:             TypeSampledImage 97
    612              104:             TypeVector 6(float) 3
    613              105:  104(fvec3) ConstantComposite 24 40 53
    614              106:    6(float) Constant 1067869798
    615              107:  104(fvec3) ConstantComposite 25 26 106
    616              108:             TypeVector 27(int) 3
    617              109:  108(ivec3) ConstantComposite 28 67 28
    618              112:             TypeImage 27(int) 3D sampled format:Unknown
    619              113:             TypePointer UniformConstant 112
    620  114(g_tTex3di4):    113(ptr) Variable UniformConstant
    621              117:             TypeSampledImage 112
    622              119:  104(fvec3) ConstantComposite 78 90 91
    623              120:  108(ivec3) ConstantComposite 28 28 28
    624              123:             TypeImage 42(int) 3D sampled format:Unknown
    625              124:             TypePointer UniformConstant 123
    626  125(g_tTex3du4):    124(ptr) Variable UniformConstant
    627              128:             TypeSampledImage 123
    628              130:    6(float) Constant 1060320051
    629              131:    6(float) Constant 1061997773
    630              132:    6(float) Constant 1063675494
    631              133:  104(fvec3) ConstantComposite 130 131 132
    632              134:  108(ivec3) ConstantComposite 28 67 93
    633              136:             TypePointer Function 8(PS_OUTPUT)
    634              138:    6(float) Constant 1065353216
    635              139:    7(fvec4) ConstantComposite 138 138 138 138
    636              141:             TypePointer Function 6(float)
    637              148:             TypePointer Output 7(fvec4)
    638 149(@entryPointOutput.Color):    148(ptr) Variable Output
    639              152:             TypePointer Output 6(float)
    640 153(@entryPointOutput.Depth):    152(ptr) Variable Output
    641 156(g_tTex1df4a):     15(ptr) Variable UniformConstant
    642              157:             TypeImage 6(float) Cube sampled format:Unknown
    643              158:             TypePointer UniformConstant 157
    644  159(g_tTexcdf4):    158(ptr) Variable UniformConstant
    645              160:             TypeImage 27(int) Cube sampled format:Unknown
    646              161:             TypePointer UniformConstant 160
    647  162(g_tTexcdi4):    161(ptr) Variable UniformConstant
    648              163:             TypeImage 42(int) Cube sampled format:Unknown
    649              164:             TypePointer UniformConstant 163
    650  165(g_tTexcdu4):    164(ptr) Variable UniformConstant
    651          4(main):           2 Function None 3
    652                5:             Label
    653 146(flattenTemp):    136(ptr) Variable Function
    654              147:8(PS_OUTPUT) FunctionCall 10(@main()
    655                               Store 146(flattenTemp) 147
    656              150:     12(ptr) AccessChain 146(flattenTemp) 67
    657              151:    7(fvec4) Load 150
    658                               Store 149(@entryPointOutput.Color) 151
    659              154:    141(ptr) AccessChain 146(flattenTemp) 28
    660              155:    6(float) Load 154
    661                               Store 153(@entryPointOutput.Depth) 155
    662                               Return
    663                               FunctionEnd
    664       10(@main():8(PS_OUTPUT) Function None 9
    665               11:             Label
    666      13(txval10):     12(ptr) Variable Function
    667      32(txval11):     31(ptr) Variable Function
    668      45(txval12):     44(ptr) Variable Function
    669      55(txval20):     12(ptr) Variable Function
    670      70(txval21):     31(ptr) Variable Function
    671      82(txval22):     44(ptr) Variable Function
    672      96(txval30):     12(ptr) Variable Function
    673     111(txval31):     31(ptr) Variable Function
    674     122(txval32):     44(ptr) Variable Function
    675       137(psout):    136(ptr) Variable Function
    676               17:          14 Load 16(g_tTex1df4)
    677               21:          18 Load 20(g_sSamp)
    678               23:          22 SampledImage 17 21
    679               29:    7(fvec4) ImageSampleExplicitLod 23 24 Grad ConstOffset 25 26 28
    680                               Store 13(txval10) 29
    681               36:          33 Load 35(g_tTex1di4)
    682               37:          18 Load 20(g_sSamp)
    683               39:          38 SampledImage 36 37
    684               41:   30(ivec4) ImageSampleExplicitLod 39 40 Grad ConstOffset 25 26 28
    685                               Store 32(txval11) 41
    686               49:          46 Load 48(g_tTex1du4)
    687               50:          18 Load 20(g_sSamp)
    688               52:          51 SampledImage 49 50
    689               54:   43(ivec4) ImageSampleExplicitLod 52 53 Grad ConstOffset 25 26 28
    690                               Store 45(txval12) 54
    691               59:          56 Load 58(g_tTex2df4)
    692               60:          18 Load 20(g_sSamp)
    693               62:          61 SampledImage 59 60
    694               69:    7(fvec4) ImageSampleExplicitLod 62 64 Grad ConstOffset 64 65 68
    695                               Store 55(txval20) 69
    696               74:          71 Load 73(g_tTex2di4)
    697               75:          18 Load 20(g_sSamp)
    698               77:          76 SampledImage 74 75
    699               81:   30(ivec4) ImageSampleExplicitLod 77 79 Grad ConstOffset 64 65 80
    700                               Store 70(txval21) 81
    701               86:          83 Load 85(g_tTex2du4)
    702               87:          18 Load 20(g_sSamp)
    703               89:          88 SampledImage 86 87
    704               95:   43(ivec4) ImageSampleExplicitLod 89 92 Grad ConstOffset 64 65 94
    705                               Store 82(txval22) 95
    706              100:          97 Load 99(g_tTex3df4)
    707              101:          18 Load 20(g_sSamp)
    708              103:         102 SampledImage 100 101
    709              110:    7(fvec4) ImageSampleExplicitLod 103 105 Grad ConstOffset 107 107 109
    710                               Store 96(txval30) 110
    711              115:         112 Load 114(g_tTex3di4)
    712              116:          18 Load 20(g_sSamp)
    713              118:         117 SampledImage 115 116
    714              121:   30(ivec4) ImageSampleExplicitLod 118 119 Grad ConstOffset 107 107 120
    715                               Store 111(txval31) 121
    716              126:         123 Load 125(g_tTex3du4)
    717              127:          18 Load 20(g_sSamp)
    718              129:         128 SampledImage 126 127
    719              135:   43(ivec4) ImageSampleExplicitLod 129 133 Grad ConstOffset 107 107 134
    720                               Store 122(txval32) 135
    721              140:     12(ptr) AccessChain 137(psout) 67
    722                               Store 140 139
    723              142:    141(ptr) AccessChain 137(psout) 28
    724                               Store 142 138
    725              143:8(PS_OUTPUT) Load 137(psout)
    726                               ReturnValue 143
    727                               FunctionEnd
    728