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64     int buddy, curr = index;
68 /* find a slots buddy Buddy# = Slot# ^ (1 << order)
69 * if the buddy is also free merge them
70 * repeat until the buddy is not free or end of the bitmap is reached
73 buddy = BA_BUDDY_INDEX(curr);
74 if (BA_IS_FREE(buddy) &&
75 BA_ORDER(buddy) == BA_ORDER(curr)) {
76 BA_ORDER(buddy)++;
78 curr = min(buddy, curr);
139 int buddy;
141 buddy = BA_BUDDY_INDEX(best_fit);
142 BA_ORDER(buddy) = BA_ORDER(best_fit);