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Lines Matching refs:tx

433       int      tx, ty;
439 tx = ix - ty;
442 tmpx = a->dp + tx;
446 while (tx++ < a->used && ty-- >= 0) { ... }
448 iy = MIN(a->used-tx, ty+1);
536 int tx, ty, iy;
541 tx = ix - ty;
544 tmpx = a->dp + tx;
548 while (tx++ < a->used && ty-- >= 0) { ... }
550 iy = MIN(a->used-tx, ty+1);
615 * (ty-tx) so that it never happens. You double all those
638 int tx, ty, iy;
647 tx = ix - ty;
650 tmpx = a->dp + tx;
654 while (tx++ < a->used && ty-- >= 0) { ... }
656 iy = MIN(a->used-tx, ty+1);
658 /* now for squaring tx can never equal ty
662 iy = MIN(iy, (ty-tx+1)>>1);