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Lines Matching full:direction

125  *                           UBiDiDirection direction,
130 * if(direction==UBIDI_LTR) {
138 * direction, styleRun[i].style);
155 * direction, styleRun[i].style);
167 * UBiDiDirection direction=ubidi_getDirection(line);
168 * if(direction!=UBIDI_MIXED) {
171 * renderRun(text, start, limit, direction, styleRuns[0].style);
174 * direction, styleRuns, styleRunCount);
188 * direction=ubidi_getVisualRun(para, i, &start, &length);
189 * renderRun(text, start, start+length, direction, style);
196 * direction=ubidi_getVisualRun(line, i, &start, &length);
198 * direction, styleRuns, styleRunCount);
293 * It holds an embedding level and indicates the visual direction
334 * Constant indicating that the base direction depends on the first strong
344 * direction. The direction of the result string will be RTL if either
346 * or Arabic Letter, the direction will be LTR otherwise.<p>
360 * Constant indicating that the base direction depends on the first strong
370 * direction. The direction of the result string will be RTL if either
373 * the direction will be LTR otherwise.<p>
414 * <code>UBiDiDirection</code> values indicate the text direction.
1143 * and which direction, or if it is mixed-directional.
1847 * handle all spaces like L or R characters (according to the base direction)