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101      * @param offset - the index of the first character to process
116 virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
126 * @param offset - the offset of the first character to process
136 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
138 // static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
209 * @param offset - the offset of the first character to be mapped
219 virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror,
228 * @param offset - the offset of the first character to process
236 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);