Lines Matching full:reference
140 * the existing ENGINE's structural reference count. */
302 * structures where the pointers have a "structural reference". This means that
303 * their reference is to allowed access to the structure but it does not imply
305 * structural reference count, use ENGINE_by_id and ENGINE_free. NB: This is not
307 * decrement the structural reference count of the "current" ENGINE and
308 * increment the structural reference count of the ENGINE it returns (unless it
408 * reference to an engine, but many control commands may require the engine be
449 * don't address reference counting at all - one uses them to populate an ENGINE
493 * obtained a structural reference may be problematic! */
524 * attached or not functioning correctly. Each ENGINE has 2 reference
525 * counts; structural and functional. Every time a functional reference
526 * is obtained or released, a corresponding structural reference is
529 /* Initialise a engine type for use (or up its reference count if it's
533 /* Free a functional reference to a engine type. This does not require
535 * reference. */
552 * is an incremented reference, so it should be free'd (ENGINE_finish)
561 /* These functions can be used to get a functional reference to perform
568 * structure will have had its reference count up'd so the caller
569 * should still free their own reference 'e'. */
663 * functional reference counts. If this function returns zero, (a) the load will