Home | History | Annotate | Download | only in include

Lines Matching refs:palette

63 	SDL_Palette *palette;
123 #define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
312 * at the video surface structure to determine the actual palette.
413 * it will return 0, and you should look at the surface palette to
414 * determine the actual color palette.
419 * will always return 1, and the palette is guaranteed to be set the way
429 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
431 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
474 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.