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8 communication channel between the emulated system and the emulator program
70 source channel
76 Where each client gets a 'channel' number allocated by the daemon
80 through the qemud channel. This is intentional; for large data
87 Channel 0 is reserved for control messages between the daemon and the
96 giving the allocated channel index for the client.
113 corresponding numbered channel.
116 send through channel 0 this message to the emulator:
121 a client, the emulator will send to the daemon (on channel 0):
185 'channel' and 'length' in the header:
192 source channel
215 - the daemon created a de-facto numbered channel for each one of these
219 - at startup, the emulator does query the channel numbers of all services
220 it implements, e.g. it would send *to* the daemon on channel 0:
233 where <service> would be the service name, and <hxid> a 4-hexchar channel