Lines Matching full:stereo
36 - A fixed-size circular buffer of stereo samples (for stereo).
40 - A 'samples' field giving the (constant) number of sample pairs in the stereo buffer.
42 - A target conversion function, called 'clip()' that is used to read from the stereo
47 from the stereo buffer for the next conversion through 'clip'.
63 send samples from the stereo buffer to the host sound card/server. This method
68 a SWVoiceOut into the stereo buffer. Currently all backends simply call the generic
79 copy/mix them to the corresponding HWVoiceOut's stereo buffer.
82 already been mixed into the target HWVoiceOut stereo buffer (starting from the
84 stereo buffer, not emulated hardware sound samples, which can have different
104 | HWVoiceOut stereo buffer
116 HWVoiceOut stereo buffer (it must also perform frequency interpolation,
131 HWVoiceOut: stereo sample circular buffer
146 call this value the number of 'live' samples in the stereo buffer.
148 - if 'live' is 0, call the callback of each active SWVoiceOut to fill the stereo
154 'played', and the callback is called to re-fill the stereo buffer.
158 - takes a 'free' parameter which is the number of stereo sound samples that can
159 be sent to the hardware stereo buffer (before rate adjustment, i.e. not the number
168 stereo buffer. It also increases the 'total_hw_samples_mixed' value of the
172 been mixed into the stereo buffer, and so does AUD_write().
193 in its stereo sound buffer, and the SWVoiceIn objects must consume them as soon as