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39     A Canvas encapsulates all of the state about drawing into a device (bitmap).
54 /** Construct a canvas with the specified bitmap to draw into.
55 @param bitmap Specifies a bitmap for the canvas to draw into. Its
58 explicit SkCanvas(const SkBitmap& bitmap);
81 the bitmap of the pixels that the canvas draws into. The reference count
92 /** Specify a bitmap for the canvas to draw into. This is a help method for
93 setDevice(), and it creates a device for the bitmap by calling
94 createDevice(). The structure of the bitmap is copied into the device.
96 virtual SkDevice* setBitmapDevice(const SkBitmap& bitmap);
129 offscreen bitmap. All drawing calls are directed there, and only when
132 @param bounds (may be null) the maximum size the offscreen bitmap needs
143 offscreen bitmap. All drawing calls are directed there, and only when
146 @param bounds (may be null) the maximum size the offscreen bitmap needs
313 /** Fill the entire canvas' bitmap (restricted to the current clip) with the
324 /** Fill the entire canvas' bitmap (restricted to the current clip) with the
332 /** Fill the entire canvas' bitmap (restricted to the current clip) with the
474 /** Draw the specified bitmap, with its top/left corner at (x,y), using the
477 bitmap's original width/height, then the bitmap will be drawn as if it
480 @param bitmap The bitmap to be drawn
481 @param left The position of the left side of the bitmap being drawn
482 @param top The position of the top side of the bitmap being drawn
483 @param paint The paint used to draw the bitmap, or NULL
485 virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
488 /** Draw the specified bitmap, with the specified matrix applied (before the
490 @param bitmap The bitmap to be drawn
491 @param src Optional: specify the subset of the bitmap to be drawn
494 @param paint The paint used to draw the bitmap, or NULL
496 virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
499 virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
502 /** Draw the specified bitmap, with its top/left corner at (x,y),
505 bitmap's original width/height, then the bitmap will be drawn as if it
508 @param bitmap The bitmap to be drawn
509 @param left The position of the left side of the bitmap being drawn
510 @param top The position of the top side of the bitmap being drawn
511 @param paint The paint used to draw the bitmap, or NULL
513 virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
683 is true, then the underlying bitmap is optimized to assume that every
686 alpha.) If isOpaque is false, then the bitmap should clear its alpha