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Lines Matching full:shader

465     /** Get the paint's shader object.
467 The shader's reference count is not affected.
468 @return the paint's shader (or NULL)
472 /** Set or clear the shader object.
474 Pass NULL to clear any previous shader.
476 If a previous shader exists, its reference count is decremented.
477 If shader is not NULL, its reference count is incremented.
478 @param shader May be NULL. The shader to be installed in the paint
479 @return shader
481 SkShader* setShader(SkShader* shader);