Home | History | Annotate | Download | only in animator

Lines Matching full:shader

40     if (fPaint->shader != (SkDrawShader*) -1)
42 fPaint->shader = this;
47 void SkDrawShader::addPostlude(SkShader* shader) {
49 shader->setLocalMatrix(matrix->getMatrix());
67 if (fPaint->shader != (SkDrawShader*) -1)
69 fPaint->shader = this;
78 // note: bitmap shader now supports independent tile modes for X and Y
84 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
87 SkAutoTDelete<SkShader> autoDel(shader);
88 addPostlude(shader);
90 return shader;