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Lines Matching full:right

142             // check for empty right mask, so we don't read off the end (or go slower than we need to)
301 int right = left + width;
305 if (right > fClipRect.fRight)
306 right = fClipRect.fRight;
308 width = right - left;
397 int left, right;
399 while (span.next(&left, &right))
401 SkASSERT(left < right);
402 fBlitter->blitH(left, y, right - left);
410 int left, right;
414 while (span.next(&left, &right))
417 SkASSERT(left < right);
418 SkASSERT(left >= bounds.fLeft && right <= bounds.fRight);
420 SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left);
426 ((uint8_t*)aa)[index] = 0; // skip runs after right
430 prevRite = right;