Lines Matching full:reverse
37 it to be increasing in Y. If it had to reverse the order of the points,
130 bool reverse = sort_increasing_Y(pts, srcPts, 3);
142 reverse = !reverse;
150 this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse);
154 this->appendVLine(clip.fRight, pts[0].fY, pts[2].fY, reverse);
165 this->appendVLine(clip.fLeft, tmp[0].fY, tmp[2].fY, reverse);
173 this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse);
184 this->appendQuad(tmp, reverse);
185 this->appendVLine(clip.fRight, tmp[2].fY, tmp[4].fY, reverse);
189 this->appendVLine(clip.fRight, pts[0].fY, pts[2].fY, reverse);
192 this->appendQuad(pts, reverse);
325 bool reverse = sort_increasing_Y(pts, src, 4);
338 reverse = !reverse;
344 this->appendVLine(clip.fLeft, pts[0].fY, pts[3].fY, reverse);
348 this->appendVLine(clip.fRight, pts[0].fY, pts[3].fY, reverse);
359 this->appendVLine(clip.fLeft, tmp[0].fY, tmp[3].fY, reverse);
369 this->appendVLine(clip.fLeft, pts[0].fY, pts[3].fY, reverse);
381 this->appendCubic(tmp, reverse);
382 this->appendVLine(clip.fRight, tmp[3].fY, tmp[6].fY, reverse);
386 this->appendVLine(clip.fRight, pts[0].fY, pts[3].fY, reverse);
389 this->appendCubic(pts, reverse);
426 bool reverse) {
429 if (reverse) {
437 void SkEdgeClipper::appendQuad(const SkPoint pts[3], bool reverse) {
440 if (reverse) {
451 void SkEdgeClipper::appendCubic(const SkPoint pts[4], bool reverse) {
454 if (reverse) {