Lines Matching full:mask
53 // this guy aligns with the masks, so we can compute a mask from a varaible 0/1
72 unsigned mask = 0;
77 mask |= kPerspective_Mask;
82 mask |= kTranslate_Mask;
91 mask |= kAffine_Mask;
95 mask |= kScale_Mask;
98 if ((mask & kPerspective_Mask) == 0) {
114 mask |= ((dp0 & ds1) | (dp1 & ds0)) << kRectStaysRect_Shift;
117 return SkToU8(mask);