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Lines Matching refs:SkShader

1 /* libs/graphics/sgl/SkShader.cpp
18 #include "SkShader.h"
21 SkShader::SkShader() : fLocalMatrix(NULL) {
25 SkShader::SkShader(SkFlattenableReadBuffer& buffer)
35 SkShader::~SkShader() {
40 void SkShader::beginSession() {
45 void SkShader::endSession() {
50 void SkShader::flatten(SkFlattenableWriteBuffer& buffer) {
58 bool SkShader::getLocalMatrix(SkMatrix* localM) const {
72 void SkShader::setLocalMatrix(const SkMatrix& localM) {
83 void SkShader::resetLocalMatrix() {
90 bool SkShader::setContext(const SkBitmap& device,
111 void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) {
129 void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
183 SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) {
198 bool SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) {
202 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src,
204 return SkShader::CreateBitmapShader(src, tmx, tmy, NULL, 0);