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30 void SkGLDevice_SWLayer::drawPaint(const SkDraw& draw, const SkPaint& paint) {
31 draw.drawPaint(paint);
35 const SkPoint pts[], const SkPaint& paint) {
36 draw.drawPoints(mode, count, pts, paint);
40 const SkPaint& paint) {
41 draw.drawRect(r, paint);
45 const SkPaint& paint) {
46 draw.drawPath(path, paint);
50 const SkMatrix& matrix, const SkPaint& paint) {
51 draw.drawBitmap(bitmap, matrix, paint);
55 int x, int y, const SkPaint& paint) {
56 draw.drawSprite(bitmap, x, y, paint);
60 SkScalar x, SkScalar y, const SkPaint& paint) {
61 draw.drawText((const char*)text, len, x, y, paint);
66 int scalarsPerPos, const SkPaint& paint) {
67 draw.drawPosText((const char*)text, len, xpos, y, scalarsPerPos, paint);
73 const SkPaint& paint) {
74 draw.drawTextOnPath((const char*)text, len, path, matrix, paint);
82 const SkPaint& paint) {
84 indices, indexCount, paint);
88 int x, int y, const SkPaint& paint) {
89 this->SkDevice::drawDevice(draw, dev, x, y, paint);