Lines Matching full:load
238 "vld1.u16 {d0, d1}, [%[dst]] \n\t" // load eight dst RGB565 pixels
240 "vld4.u8 {d24, d25, d26, d27}, [%[src]]! \n\t" // load eight src ABGR32 pixels
317 * to allow an 8-byte load from offsets 0, 1, 2 or 3 from the
338 "vld1.8 {d31}, [%[dstart]] \n\t" // load dither values
344 "vld4.8 {d0, d1, d2, d3}, [%[src]]! \n\t" // load 8 pixels and split into argb
357 // load 8 pixels from dst, extract rgb
358 "vld1.16 {d0, d1}, [%[dst]] \n\t" // load 8 pixels
578 * the load/store ops and do a neon 'reinterpret' to get us to
583 /* we *could* manually unroll this loop so that we load 128 bits