Home | History | Annotate | Download | only in docs

Lines Matching full:music

422 Interactive Music Engine</span></span></span></p>

458 JET Interactive Music System. JET is an interactive music player for small
460 to include interactive music soundtracks, in <st1:place w:st="on">MIDI</st1:place>
479 and music will interactively work together. Once decided, the content author
529 Interactive Engine. The name of the SONiVOX JET interactive music engine.</p>
572 Interactive Music Concept</span></h1>
574 <p class=MsoNormal>Interactive music can be defined as music that changes in
576 play events. In this way, interactive music is much more engaging as it has the
579 music is central to the game play. Guitar Hero is one such popular game. When
581 board, the music adapts itself and simultaneously keeps score of successes and
582 failures. JET allows for these types of music driven games as well.</p>
587 interactive music and JET is one such method. This section describes the
596 <p class=MsoNormal>JET supports a flexible music format that can be used to
599 piece. The sequencing can be fixed at the time the music file is authored, or
602 <h3><span class=Heading2Char><span style='font-size:14.0pt'>Linear Music
639 field-end'></span><![endif]-->: Linear Music Piece</p>
646 segment can contain alternate music tracks that can be muted or un-muted to
654 segments can be recombined to create a linear music piece. In this example, the
658 <h3>Non-linear Music Example</h3>
674 field-end'></span><![endif]-->: Non-linear music piece</p>
678 <p class=MsoNormal>In this diagram, we see a non-linear music piece. The
680 music. The intro plays as the level is loading and then transitions under
703 <p class=MsoNormal>At the end of combat, the music transitions to a victory or
709 to events in the music. For example, in the FPS game, it would probably be
712 moment the game event occurs might result in a music clip starting in the
714 wouldn?t be synchronized with the other music tracks.</p>
720 accomplished by placing a number of short music clips on a decorative track. A <st1:place
724 synchronized to the music. Optionally, the track can be automatically muted by
754 a simple music game that involves pressing the left and right arrows in time
755 with the music.</p>
775 field-end'></span><![endif]-->: Music Game<span style='mso-no-proof:yes'> with
780 <p class=MsoNormal>The arrows represent events in the music sequence where game