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Lines Matching full:spill

233             frame_->Spill(context.reg());
234 frame_->Spill(value.reg());
674 // state to unspilled to allow that (and explicitly spill after
702 frame_->Spill(eax);
1267 frame_->Spill(eax);
1268 frame_->Spill(edx);
1361 frame_->Spill(ecx);
1714 frame_->Spill(operand->reg());
1754 frame_->Spill(operand->reg());
1779 frame_->Spill(operand->reg());
1843 frame_->Spill(ecx);
1874 // Spill operand so it can be overwritten in the slow case.
1875 frame_->Spill(operand->reg());
1918 frame_->Spill(operand->reg());
1955 frame_->Spill(operand->reg());
1991 frame_->Spill(operand->reg());
3704 // Cleanup. No need to spill because VirtualFrame::Drop is safe for
4043 // Spill everything, even constants, to the frame.
4195 // We currently spill the virtual frame because constants use the
4324 frame_->Spill(eax);
4386 // We spill the frame in the code below because the direct-frame
4423 frame_->Spill(value.reg());
4542 frame_->Spill(literals.reg());
4577 frame_->Spill(literals.reg());
4659 frame_->Spill(literals.reg());
4704 frame_->Spill(elements.reg());
4714 frame_->Spill(prop_value.reg()); // Overwritten by the write barrier.
4819 frame_->Spill(eax);
5101 // register references are not ref counted here. We spill them
5316 // spill them, otherwise spill explicitly.
5318 frame_->Spill(ecx);
5332 frame_->Spill(object.reg());
5333 frame_->Spill(index.reg());
5573 frame_->Spill(obj.reg());
5685 frame_->Spill(object.reg());
6001 frame_->Spill(answer.reg());
6159 frame_->Spill(new_value.reg());
6412 frame_->Spill(answer.reg());
6449 frame_->Spill(answer.reg());
6460 frame_->Spill(answer.reg());