Lines Matching full:them
209 // reachable from the objects on the marking stack, but no longer push them on
210 // the marking stack. Instead, we mark them as both marked and overflowed.
214 // the heap looking for objects marked as overflowed, push them on the stack,
361 // Mark the map pointer and body, and push them on the marking stack.
543 // etc., and all objects reachable from them.
549 // There may be overflowed objects in the heap. Visit them now.
616 // push them on the marking stack. Stop early if the marking stack fills
705 // First we identify nonlive weak handles and mark them as pending
791 // back pointers, reversing them all at once. This allows us to find
813 // Follow back pointers, setting them to prototype,
1165 // chunks and free them separately.
1178 // We break the free block into chunks and add them to the free list
1461 // the map space last because freeing non-live maps overwrites them and