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Lines Matching full:frame

31 #include "Frame.h"
74 if (Frame* parentFrame = document()->frame()) {
82 for (Frame* frame = document()->frame(); frame; frame = frame->tree()->parent()) {
83 if (equalIgnoringFragmentIdentifier(frame->loader()->url(), completeURL)) {
103 Frame* parentFrame = document()->frame();
122 // FIXME: If we are already attached, this doesn't actually change the frame's name.
123 // FIXME: If we are already attached, this doesn't check for frame name
124 // conflicts and generate a unique frame name.
147 // FIXME: should <frame> elements have beforeunload handlers?
159 if (Frame* parentFrame = document()->frame())
174 // We delay frame loading until after the render tree is fully constructed.
176 // (0) values for the frame's renderer-dependent properties, like width.
200 if (Frame* frame = contentFrame())
201 renderPart->setWidget(frame->view());
262 // Start the async timer that is normally stopped by attach(). If it's not stopped and fires, it'll unload the frame.