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Lines Matching defs:anticlockwise

208     // anticlockwise logic
209 bool anticlockwise = false;
219 anticlockwise = true;
221 anticlockwise = true;
225 addArc(p, radius, sa, ea, anticlockwise);
234 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise)
247 anticlockwise = !anticlockwise;
260 if (!anticlockwise && (ea < sa))
262 else if (anticlockwise && (sa < ea))