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Lines Matching refs:radius

158 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
162 if ((p1.x() == p0.x() && p1.y() == p0.y()) || (p1.x() == p2.x() && p1.y() == p2.y()) || radius == 0.f) {
187 float tangent = radius / tan(acos(cos_phi) / 2);
193 float factor_ra = radius / orth_p1p0_length;
225 addArc(p, radius, sa, ea, anticlockwise);
238 qreal radius = r;
255 double xs = xc - radius;
256 double ys = yc - radius;
257 double width = radius*2;
258 double height = radius*2;
272 m_path.moveTo(QPointF(xc + radius * cos(sar),
273 yc - radius * sin(sar)));