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Lines Matching full:paint

1512     // Repaint any overhanging floats (if we know we're the one to paint them).
1528 // is our responsibility to paint (m_shouldPaint is set). When paintAllDescendants is true, the latter
1539 void RenderBlock::paint(PaintInfo& paintInfo, int tx, int ty)
1562 // Our scrollbar widgets paint exactly when we tell them to, so that they work properly with
1563 // z-index. We paint after we painted the background/border, so that the scrollbars will
1599 // Now paint the column rule.
1632 // Adjust tx and ty to change where we paint.
1665 m_lineBoxes.paint(this, paintInfo, tx, ty);
1675 // We don't paint our own background, but we do let the kids paint their backgrounds.
1691 child->paint(info, tx, ty);
1707 // Paint the caret if the SelectionController says so or if caret browsing is enabled
1726 // 1. paint background, borders etc
1749 // 2. paint contents
1757 // 3. paint selection
1763 // 4. paint floats.
1771 // 5. paint outline.
1775 // 6. paint continuation outlines.
1788 // 7. paint caret.
1789 // If the caret's node's render object's containing block is this block, and the paint action is PaintPhaseForeground,
1790 // then paint the caret.
1805 // Only paint the object if our m_shouldPaint flag is set.
1811 r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
1814 r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
1816 r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
1818 r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
1820 r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
1839 // See if our boxes intersect with the dirty rect. If so, then we paint
1883 // Paint each continuation outline.
2080 // Now paint the gaps for the lines.
2143 // Only fill side gaps for objects that paint their own selection if we know for sure the selection is going to extend all the way *past*
2359 newObj->m_shouldPaint = !o->hasSelfPaintingLayer(); // If a layer exists, the float will paint itself. Otherwise someone else will.
3087 // Floats that will remain the child's responsibility to paint should factor into its
3105 // behaves properly). We always want to propagate the desire to paint the float as
3123 // paint it (the other case is that it is intruding into the child), unless it has its own layer or enclosing
3126 // it should paint.
3167 floatingObj->m_shouldPaint = false; // We are not in the direct inheritance chain for this float. We will never paint it.
3738 // Then we do a simulated "paint" into the column slices and allow the content to slightly adjust our individual column rects.
3758 // For the simulated paint, we pretend like everything is in one long strip.