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379             // The direction of the block should determine what happens with wide lines.  In
380 // particular with RTL blocks, wide lines should still spill out to the left.
410 // Wide lines spill out of the block based off direction.
411 // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
546 // Walk all the lines and delete our ellipsis line boxes if they exist.
712 // We also find the first clean line and extract these lines. We will add them back
713 // if we determine that we're able to synchronize after handling all our dirty lines.
884 // If a float's geometry has changed, give up on syncing with clean lines.
899 // Attach all the remaining lines, and then adjust their y-positions as needed.
920 // Delete all the remaining lines.
977 // See if we have any lines that spill out of our block. If we do, then we will possibly need to
1024 // Nuke all our lines.
1046 // No dirty lines were found.
1052 // If we have no dirty lines, then last is just the last root box.
1059 // Restore floats from clean lines.
1147 // See if any floats end in the range along which we want to shift the lines vertically.
1164 // The first clean line doesn't match, but we can check a handful of following lines to try
1166 static int numLines = 8; // The # of lines we're willing to match against.
1181 // See if any floats end in the range along which we want to shift the lines vertically.
1196 // Now delete the lines that we failed to sync.