Lines Matching full:bounds
1542 static IntRect cornerRect(const RenderLayer* layer, const IntRect& bounds)
1561 return IntRect(bounds.right() - horizontalThickness - layer->renderer()->style()->borderRightWidth(),
1562 bounds.bottom() - verticalThickness - layer->renderer()->style()->borderBottomWidth(),
1566 static IntRect scrollCornerRect(const RenderLayer* layer, const IntRect& bounds)
1576 return cornerRect(layer, bounds);
1580 static IntRect resizerCornerRect(const RenderLayer* layer, const IntRect& bounds)
1585 return cornerRect(layer, bounds);
2553 // It doesn't make sense to project hitTestRect into the plane of this layer, so use the same bounds we use for painting.
2876 // rect is intersected with our layer's bounds.
2913 bounds)
2915 m_blockSelectionGapsBounds.unite(bounds);
2951 // If we aren't an inline flow, and our layer bounds do intersect the damage rect, then we