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Lines Matching full:paint

806     // paintDirtyRect, and that should cut down on the amount we have to paint.  Still it
1982 // Now that we're sure the scrollbars are in the right place, paint them.
1984 m_hBar->paint(context, damageRect);
1986 m_vBar->paint(context, damageRect);
1992 // Paint our resizer last, since it sits on top of the scroll corner.
2042 // Paint the resizer control.
2139 void RenderLayer::paint(GraphicsContext* p, const IntRect& damageRect, PaintBehavior paintBehavior, RenderObject *paintingRoot)
2197 // If this RenderLayer should paint
2209 // If this layer is totally invisible then there is nothing to paint.
2219 // If the transform can't be inverted, then don't paint anything.
2238 // Adjust the transform such that the renderer's upper left corner will paint at (0,0) in user space.
2250 // Now do a paint with the root layer shifted to be us.
2264 // Paint the reflection first if we have one.
2297 // We want to paint our layer, but only if we intersect the damage rect.
2300 // Begin transparency layers lazily now that we know we have to paint something.
2304 // Paint our background first, before painting any child layers.
2305 // Establish the clip used to paint our background.
2308 // Paint the background.
2310 renderer()->paint(paintInfo, tx, ty);
2321 // Now establish the appropriate clip and paint our child RenderObjects.
2323 // Begin transparency layers lazily now that we know we have to paint something.
2332 renderer()->paint(paintInfo, tx, ty);
2335 renderer()->paint(paintInfo, tx, ty);
2338 renderer()->paint(paintInfo, tx, ty);
2340 renderer()->paint(paintInfo, tx, ty);
2348 // Paint our own outline
2351 renderer()->paint(paintInfo, tx, ty);
2355 // Paint any child layers that have overflow.
2368 // Paint the mask.
2370 renderer()->paint(paintInfo, tx, ty);