Lines Matching full:child
107 for (RenderObject* child = firstChild(); child; child = child->nextSibling())
108 child->paint(childPaintInfo, 0, 0);
145 // width or height, so we union all of our child rects as our repaint rect.
175 for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
176 if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {