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Lines Matching full:endpos

90     // Now calculate startPos and endPos for painting selection.
91 // We include a selection while endPos > 0
92 int startPos, endPos;
96 endPos = textLength();
98 selectionStartEnd(startPos, endPos);
100 endPos = textLength();
105 if (startPos == endPos)
108 return computeRepaintRectForRange(repaintContainer, startPos, endPos);
111 IntRect RenderSVGInlineText::computeRepaintRectForRange(RenderBoxModelObject* repaintContainer, int startPos, int endPos)
113 FloatQuad repaintQuad = computeRepaintQuadForRange(repaintContainer, startPos, endPos);
117 FloatQuad RenderSVGInlineText::computeRepaintQuadForRange(RenderBoxModelObject* repaintContainer, int startPos, int endPos)
129 rect.unite(box->selectionRect(0, 0, startPos, endPos));