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1027 void RenderTableSection::paint(PaintInfo& paintInfo, int tx, int ty)
1031 // avoid crashing on bugs that cause us to paint with dirty layout
1053 // Check which rows and cols are visible and only paint these.
1074 // BUT RenderTableSection is init through parsing. On a slow device, paint() as
1085 // If some cell overflows, just paint all of them.
1135 // Cells must always paint in the order in which they appear taking into account
1154 // Note that we deliberately ignore whether or not the cell has a layer, since these backgrounds paint "behind" the
1159 // Paint the row group next.
1162 // Paint the row next, but only if it doesn't have a layer. If a row has a layer, it will be responsible for
1169 cell->paint(paintInfo, tx, ty);